79026bdfde
Introduced strongly typed QueryID.
...
Exchange between heroes is now a proper first-class query. Fixes #1269 . #66 should also be finally fully fixed.
VC projects: /Zm flag to fix compilation issues with recent Boost.
2013-05-27 10:53:28 +00:00
5328beb8e7
- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
2013-05-21 19:08:06 +00:00
fc6e72dc75
* Fixed enchantments ( #1265 ). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast.
...
* Fail gracefully when the file from which game is started is in invalid version.
* Bumped versions.
2013-05-19 15:14:23 +00:00
be7c2bd07f
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
...
Should fix #1260 .
2013-05-18 22:30:48 +00:00
5c2473d436
Support for saving/loading in player interfaces, including VCAI.
...
Minor changes.
2013-05-09 11:09:23 +00:00
feea589648
- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
2013-04-15 17:18:04 +00:00
f10ba48c77
- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
2013-04-11 15:58:01 +00:00
c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
2013-04-09 14:31:36 +00:00
ee51c5beb5
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
dbec99ffc7
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
a9fd7b806c
Fixed crash on the new month when there are no creatures that can get double growth. ( #1219 , possibly #1217 )
...
The list of double growth creatures will be serialized.
Bumped format.
MSVC: silenced that stupid C4275 warning. (senseless when using STL)
2013-02-27 03:11:45 +00:00
74ac44662c
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
...
- fixed several issues related to visiting town by ally
- fixed #1215
2013-02-23 12:22:23 +00:00
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
...
Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
a75d237e93
compile fix
2013-02-16 19:53:57 +00:00
560315bc48
* SlotID refactoring
2013-02-16 14:03:47 +00:00
d23a5dcfdf
Fixed #1208 .
2013-02-14 15:19:35 +00:00
827d7b8681
Fixes for previous rev.
2013-02-14 02:17:46 +00:00
86dc9386d6
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
13b3d23b26
Finally working hero crossover in campaigns.
...
Uncovered new secrets of h3m.
2013-02-09 18:18:55 +00:00
e31f5062f9
Fixed crashes when VCAI cannot find hero to recruit.
...
Bumped format version.
2013-02-09 17:37:38 +00:00
043c7c52a3
* very important bugfix
2013-02-07 20:53:21 +00:00
f1c78e3260
* creature ID refactoring
...
* double week creatures are configurable now
2013-02-07 17:34:50 +00:00
169cf3558d
* changes in campaign handling
2013-02-06 19:48:09 +00:00
f8d7473f9a
* fixed vector<bool> serialization
...
* fixed issue with loading castle event
2013-02-05 14:32:59 +00:00
25663ce7af
* fixed vector<bool> serialization
...
* refactoring
2013-02-04 19:43:16 +00:00
3c5d6dd79a
* vector<bool> serialization
2013-02-04 16:58:31 +00:00
8769f67c5d
* JsonReader can convert to enums
...
* refactoring
2013-02-03 21:05:44 +00:00
ba3075317f
* proper bool serialization
...
* refactoring towards more enums/typedefs
2013-02-02 19:28:39 +00:00
c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
...
* some fields in classes refactored to use appropriate enums (not yet finished)
2013-02-01 22:04:25 +00:00
d325528aa5
For 0.91 release.
2013-02-01 08:44:20 +00:00
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
2012-11-20 17:53:45 +00:00
a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
2012-11-03 13:30:47 +00:00
f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
...
* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console:
setBattleAI <AIName>
VCAI also respects that setting and uses given AI as its battle back-end.
2012-09-29 10:59:43 +00:00
ecd8947d8e
Crashes on starting next campaign mission should be fixed.
2012-09-25 18:00:55 +00:00
8e3de98059
* restoring campaign features
...
* minor improvements
2012-09-21 17:59:54 +00:00
fb2f19b4c5
* some work on campaigns
2012-09-18 17:47:52 +00:00
369f0ae9c6
[PLATFORM] MinGW support added
...
* disabled features unsupported by MinGW
* fixed issues with DLL_LINKAGE
! BOOST_THREAD_VERSION in now 3 workaround for existing code added, consider refactoring.
* some small tweaks ("-fpedantic" warnings)
2012-09-15 19:16:16 +00:00
e6ebf42308
#994 should not crash anymore.
2012-06-09 19:58:17 +00:00
e7d82a9702
Rewritten CLoadFile::openNextFile to be cleaner and not leak. Desperate messing around for #989 .
2012-06-08 00:12:31 +00:00
4cd77a0192
Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build.
...
Fixed compile issues with CEmptyAI. Removed unnecessary methods from its.
2012-06-01 15:59:26 +00:00
401d6816d1
Workaround for serializer allowing sending CStackInstance* pointing to commander. (and only CStackInstance*)
2012-05-21 23:39:35 +00:00
017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
2012-04-22 07:32:45 +00:00
66f5b5e2d7
- gcc compile fixes
2012-04-14 16:28:36 +00:00
722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
2012-04-14 02:20:22 +00:00
f426a48d09
- fixes for gcc-4.7
...
- added missing virtual destructors (new warning from gcc)
2012-04-08 10:34:23 +00:00
3bf76cb719
Fixed #216 and #907 .
...
* CTRL+T will open marketplace window
* T in adventure map will switch to next town
* T in castle window will open a tavern window (if available)
* G will open thieves guild window if player owns at least one town with tavern
* various minor changes
2012-04-08 01:15:18 +00:00
13f26fc3cb
* Client is able to await for answers for multiple queries at the same time
...
* Hackish solution allowing AI undertaking actions from event-handling thread
* Fixed crash when death stare or acid breath activated on stack that was just killed
* minor fixes
2012-03-25 22:46:14 +00:00
d0e259864e
* Replaced boost::shared_ptr with std::shared_ptr.
...
* Brought shared_ptr and unique_ptr and their factories (make_shared, make_unique) to the global scope.
* Removed excessive usage of shared_ptr in bonus system interface.
* Fixed bonus system limiters/caching interactions. That covers #823 , #859 and a number of rare edge-cases.
* Implemented multiple-step limiters applying, fixing hasAnotherBonusLimiter and allowing transitional dependencies between bonuses.
* Bonus system should be slightly faster, since we cache limited bonuses. Some rare usages (limiting query against a foreign node) however can't use caching.
2012-03-06 16:59:55 +00:00
e7603a1fee
One more thing for dev release — bump save format (so the old saves won't crash us).
2012-02-22 22:32:23 +00:00