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Commit Graph

194 Commits

Author SHA1 Message Date
dbc603b7d7 - fixed crash on opening spellbook during enemy turn
- fixed last known localization issue (bank configs)
- diplomacy and new weeks\month mechanics should be identical to H3
- minor fixes
2012-01-19 14:33:22 +00:00
046e54563c * fixed project files for RD configuration
* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
2012-01-03 01:55:26 +00:00
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. 2011-09-24 01:15:36 +00:00
e3db348304 Bump save format. Release date in changelog. 2011-09-01 09:10:49 +00:00
3152e6d540 Fixed #771, #772 and #787.
Some minor changes and fixes.
2011-08-25 15:24:37 +00:00
79f5b29196 Various player/AI interface related fixes and improvements. 2011-07-17 18:49:05 +00:00
c32242b4e9 For 0.84b dev build. 2011-05-25 23:52:27 +00:00
91d0ea64de Version to be released as dev release 0.83b 2011-02-24 14:54:18 +00:00
b4edd10e6c * beegee's comments patch
* very minor changes
2011-02-22 11:52:36 +00:00
a46ad0b7ef Next set of fixes, mostly for deserialization. 2011-02-22 09:47:25 +00:00
c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
2451c0dea6 * a bit better stack reversing
* FoWChange uses unordered_set instead of set
2011-01-20 17:25:15 +00:00
471c23ba71 Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
5806976a9a * towards ConstTranssitivePointers in CGI 2010-12-18 22:11:28 +00:00
23c501b79e some changes 2010-12-17 18:47:07 +00:00
27f83ea8c3 Further work on bonus system. 2010-11-20 00:03:31 +00:00
dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
daeb3af67a Early changes towards MP support.
It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
c10dac929d - New animation system:
-- New files: hch/CAnimation.h/cpp
-- Class CAnimation capable to load file partially and/or keep data in compressed state
-- Buttons now use CAnimation instead of CDefHandler

- build system regenerated to include new files
- fixed several gcc warnings
- updated README.linux
2010-10-18 15:08:59 +00:00
4b8be22fb6 Several compile/link fixes. 2010-09-04 14:47:39 +00:00
4ba3c68ced Chenges (networking for PG, minor fixes) 2010-09-03 18:42:54 +00:00
c6653949e1 Fixed #90, #581, #567.
Broken #87
2010-08-01 14:04:48 +00:00
aba655f200 Saveformat bump.
Final rev for 0.81d
2010-07-28 23:10:12 +00:00
e507f8300b REAL base for dev build 0.81b
(saveformat version bump)
2010-07-24 12:27:08 +00:00
d69ae9aa4c More logging for #520 2010-07-14 02:53:21 +00:00
9544b5c13e Include assert.h since assert is used. 2010-06-29 01:48:12 +00:00
ec6342d9a7 Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00
43c289cdd4 Fixed #468. 2010-06-01 19:02:40 +00:00
abf54deaa3 Fixed #459 and #465.
Fixed crash on closing creature info window when upgrade was possible ( http://forum.vcmi.eu/viewtopic.php?p=4669#4669 ).
2010-05-30 11:48:24 +00:00
88fab9c669 Fixed handling cyclic pointers in serializer. 2010-05-15 02:26:49 +00:00
bb80d4bc02 * support for build grail victory condition
* improved formula for necromancy to match better OH3
* Support for new town structures:
- Lighthouse
- Colossus
- Guardian Spirit
- Necromancy Amplifier
- Soul Prison
2010-05-14 02:18:37 +00:00
adbc142ff0 * a bit of campaign support 2010-05-08 18:56:38 +00:00
a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
9588e39e84 To be released as 0.75d. Fixed town list with hotseat. Fixed colouring hero window. Minor fixes. 2010-02-26 11:18:09 +00:00
0a950c508b Grail digging and construction.
Minor fixes.
2010-02-24 13:03:36 +00:00
d7a1898676 Many fixes, mostly related to hot-seat. 2010-02-22 13:30:46 +00:00
4d9d54735f * campaigns, part 1
* minor changes
2010-02-08 14:38:06 +00:00
94fa59cf45 * Compilation fix (missing includes, do not remove)
* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
5279e2e9fc First part of support for victory & loss conditions.
Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines

Lose:
Loss hero
Time expire

**

Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
5be449b6ca Fixed crash on closing. Fixed #326. Max movement points values follow H3 more closely. Minor fixes. 2009-12-31 11:04:29 +00:00
eb6f7fffc9 Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes. 2009-12-29 01:07:17 +00:00
df3ef1c330 Incremented versions. Updated changelog. 2009-12-01 22:14:25 +00:00
7f97a56a28 Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00
a6f61e33bd * restored 0.74 savegames compatibility (for easier reproducing reported issues)
* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
21f574f5ee Added a destuctor to CISer to fix some memory leaks. 2009-10-24 15:54:08 +00:00
77812c8e36 Added missing is_base_of header. 2009-10-06 14:02:47 +00:00
fe7ef6bbe1 Smart map object serialization over net.
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
ee3c318ed9 Version for development release 0.73c
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00