ab4418917a
* artillery skill fixed
2011-02-24 15:33:03 +00:00
a5a493bfc1
Stack experience more or less handled. Neutrals get 10K xp every day.
2011-02-13 13:11:09 +00:00
c6db92c0be
More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
2011-02-04 14:58:14 +00:00
a75a37008f
Practically finished combined artifacts changes, many other fixes.
2011-01-28 02:11:58 +00:00
3fde9e45df
Partially redone combined artifacts.
2011-01-22 03:43:20 +00:00
824d2b52db
* more or less fixed spells
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* certain hero specialties are still broken
2011-01-20 19:57:12 +00:00
2451c0dea6
* a bit better stack reversing
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* FoWChange uses unordered_set instead of set
2011-01-20 17:25:15 +00:00
898ad292ea
A few fixes for artifacts.
2011-01-18 18:56:14 +00:00
56ec829049
* minor refactoring
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* minor improvements in battle interface
2011-01-09 17:41:46 +00:00
471c23ba71
Compile fixes, more work on new artifact system.
2010-12-26 14:34:11 +00:00
b3fd14b524
* splitted CGameState into general game state and battle game state
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* added missing fields to serialize in CHero
2010-12-25 19:23:30 +00:00
b15ac97c62
Half done refactoring of CHeroWindow.
2010-12-16 22:32:53 +00:00
e301256f92
Adjusted player interface to new set of stack operations.
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Const transitive ptr.
2010-12-14 21:55:23 +00:00
f7f917845c
Merged changes from trunk ( r1885 )
2010-12-14 18:08:21 +00:00
3989afd153
* more const-correct interface
2010-12-13 20:16:18 +00:00
fc6d6e02a3
More fixes for stacks, some basic macro-based logging for bonus graph operations.
2010-12-11 23:11:26 +00:00
f020562570
Merged changes from trunk.
2010-12-05 23:26:56 +00:00
848a00bc6f
Stacks #4 -> giving creatures still needs to be fixed.
2010-12-05 23:10:02 +00:00
6f56b5bb30
* a few more consts
2010-12-04 19:44:23 +00:00
fdb541d81e
Stacks #3 -> towards new system of stack operations.
2010-11-27 20:17:28 +00:00
7c3f3d20c3
Stacks #2 -> towards new system of stack operations.
2010-11-27 01:46:19 +00:00
32ce20af15
Moving stack system to pointers, part #1
2010-11-22 00:34:46 +00:00
bce805dacc
Restored Warmonger's changes to artifacts system.
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They will be subject of my further work, along with next part of bonus system.
2010-11-10 00:06:25 +00:00
923fed7dc1
- fix for bonuses in campaign screen
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- fixed gcc warnings
- build system updated
2010-10-25 19:37:21 +00:00
daeb3af67a
Early changes towards MP support.
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It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
aa131bbf15
Reverted r1811, r1812, r1813
2010-10-24 11:23:43 +00:00
b75cf89f86
Partial support for customizable artifacts and Spell Scroll. Still doesn't work, though.
2010-10-03 17:52:11 +00:00
0f314e106c
Artifacts will now be handled by pointers.
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Assembling & disassembling combos may be buggy, but it's already been before.
2010-10-03 07:07:53 +00:00
4ba3c68ced
Chenges (networking for PG, minor fixes)
2010-09-03 18:42:54 +00:00
bfe266a377
Moved battle effects to bonus system. May be buggy.
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Moved creature damage to bonus system, simplified its handling. Some changes and tweaks.
Support for Adela's bless.
2010-08-30 18:06:17 +00:00
c7f8f0a967
Support for creature weeks and Deity of Fire is now complete.
2010-08-26 07:23:08 +00:00
630dc7f7f2
Next part of creature weeks code.
2010-08-24 14:26:57 +00:00
70a158ba55
Fixes for random creature spawns. VCMI will display info about different weeks (though they are not supported yet).
2010-08-22 18:21:45 +00:00
d681afe1c1
Changes towards campaign support.
2010-08-20 13:34:39 +00:00
6f022e02bb
Fixed #583 . Minor fixes.
2010-08-15 16:24:58 +00:00
d79fa527a7
Implemented abandoned mine. Minor fixes.
2010-07-31 00:26:34 +00:00
a981dfd1fd
Refugee Camp supported.
2010-07-23 21:05:49 +00:00
8487653a8e
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
2010-07-23 12:02:15 +00:00
215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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- fixed some g++ errors in macroses
- minor tweaks
2010-07-22 00:32:45 +00:00
7ae02b7c5a
Fixed #471 .
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Bonuses from artifacts are now inherited. Some work on artifacts set GUI. CArtifactsOfHero now operates on its own hero copy when picking artifact. Still more fixes are needed though.
2010-07-20 18:34:32 +00:00
5dc444cd2b
- University is finally implemented, both town and map objects
2010-07-20 14:08:13 +00:00
88e1636250
Fixed #15 , #224 , #370 , #516
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Minor changes.
2010-07-13 05:25:40 +00:00
bb7615309f
- Implemented Portal of Summoning (Dungeon)
2010-07-10 16:50:23 +00:00
1e30045541
Support for Tavern on adv map.
2010-07-08 23:03:27 +00:00
24b47ce006
General tweaking of specialities for general consistency.
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Values now grow with level. Warning: they affect entire hero himself, not the specific type of creature.
2010-07-08 19:10:26 +00:00
94f7ee41e2
Fixed some issues with hiring heroes: #25 , #232 , #333
2010-07-08 05:52:11 +00:00
60c90af39c
#41 - Implemented Castle Gates
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#375 , #376 - fixed recruit window
#362 , #377 - fixed town window
2010-06-30 19:27:35 +00:00
21a05d73cb
Black Market and Artifact Merchant (only buying artifacts) support.
2010-06-27 16:03:01 +00:00
ec6342d9a7
Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
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Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00
ea150305a2
* a few fixes for darkness; more are needed
2010-06-13 13:59:59 +00:00