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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-23 00:28:08 +02:00
Commit Graph

3037 Commits

Author SHA1 Message Date
6613955463 * hero placed in the town starts as visiting hero, not garrisoned
* if hero doesn't have a spell book, he can buy one in a mage guild
* improvements in closing
* fixed crash on picking artifact
* added event message when picking artifact
* fixed problems with disappearing pikemen
* InfoWindow will be properly centered
* hero portraits again visible in PreGame
* fixed problems with handling Pandora's Box
* support for Campfires
* minor changes
2008-08-25 10:25:16 +00:00
0607ec70cf Support for Tree of knowledge and minor changes. 2008-08-22 12:21:09 +00:00
1c7e3718a7 * swapping artifacts (needs testing)
* various improvements and fixes for interface
* put changelog into ChangeLog
2008-08-20 19:02:48 +00:00
22ade5efbe * make compatible with boost 1.36.0 (there was breaking change in boost::function)
* randomizing spells in towns
* fixed reading forbidden structures
* support for heroes starting in town garrisons
* hopefully fixed problems with wrong town defs (village/fort/capitol)
* moved CSpellHandler.* to VCMI_Lib (project files must be updated)
* redone reading spell info
* added missing features to the fort screen
* minor improvements

* partially done mage guild screen
2008-08-20 06:57:53 +00:00
346af53961 * showing creature amount in the CCreInfoWindow
* fixes and improvements in dismiss/upgrade dialogs
* possibility of moving hero into the garrison
* viewing hero window in the town screen
2008-08-16 08:47:41 +00:00
b83b80a71e * upgrading creatures
* splitted map loading on several functions
* buttons can call multiple functions when pressed
* minor
2008-08-15 12:11:42 +00:00
52f6de2877 Fixed entering/leaving town. 2008-08-13 09:28:06 +00:00
59b808f4e1 * removing objects (resources, chests, dismissing heroes) 2008-08-13 04:41:11 +00:00
b89c951d09 * version set to 0.62
* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
6e02c1c5db * corrected typo in cr_shots
* recruiting creatures
2008-08-10 04:46:16 +00:00
15ff21e84c Battles: attacking, shooting, killing. 2008-08-08 23:02:32 +00:00
d8eb861117 Battles:
* showing ranges
* improvements in moving
* workaround for neutrals
2008-08-05 23:33:08 +00:00
ba59b28be8 Now MSVC and gcc must be happy :) 2008-08-04 23:19:19 +00:00
a5354271e2 * improvements in battle support - moving creatures work though there are small graphic glitches
* @neweagle - I've replaced in VCMI_Lib.h your #ifndef with #ifdef since you modification affected (and broke) compilation only on MSVC. Is it ok now?
2008-08-04 23:04:15 +00:00
1bd3a677fe Little changes to fix broken gcc compilation, hope MSVC still compile 2008-08-04 20:27:47 +00:00
a15ffb06e6 * compiles under MSVC (haven't I broken anything on gcc?)
* half-done support for battles
2008-08-04 15:56:36 +00:00
038dd90517 Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
6e737bbf3c Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
dc82232e70 Hover text for heroes. 2008-08-02 10:25:58 +00:00
1f4b4364df Dismissing heroes / minor. 2008-08-01 21:41:38 +00:00
e5a064f36b Improved threa-safety, almost finished building structures in towns. 2008-08-01 11:21:15 +00:00
5c5c80933b Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting. 2008-07-31 13:21:42 +00:00
28d5c184a9 Mines and object visitable once per week working. 2008-07-31 10:35:22 +00:00
03287540c7 Further code for objects (mines) - not finished. 2008-07-30 21:27:15 +00:00
b4f383f196 Slowly recovering object scripts. 2008-07-30 17:51:19 +00:00
3247a9a4dd Rewrote hero moving code. Seems to be working. 2008-07-28 12:44:08 +00:00
62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
b3c5f19c0d Proper initialization of the first turn. 2008-07-26 13:57:32 +00:00
b72d065265 Minor changes/cleanups. Adventure map is shown :) 2008-07-26 06:39:44 +00:00
0c139e72f5 More changes for netcode/serialization
Removed not needed stuff
2008-07-25 17:28:28 +00:00
358ab062eb Base for netcode 2008-07-09 17:22:28 +00:00
9422b0d9ca Experimantal parts of netcode 2008-07-03 15:03:32 +00:00
ea8562a6b1 Rest of commit: broken battles, starting hero, town displaying and linker errors.
Further changes for netcode.
2008-06-30 00:06:41 +00:00
c7dde147c3 More moving / minor changes 2008-06-19 06:08:05 +00:00
d251597617 Moved objecthandler / minor 2008-06-17 17:48:32 +00:00
d5b0bdcf9e A little threading and minor changes. 2008-06-16 10:51:14 +00:00
300d540663 More changes / project files. 2008-06-14 10:20:18 +00:00