Tomasz Zieliński
25f66097cc
Handle RoadType by value / reference
2022-09-26 10:20:39 +02:00
Tomasz Zieliński
f804f8a326
Store RiverType by value, handle by reference
2022-09-26 09:51:36 +02:00
Tomasz Zieliński
2bd30556a3
Store TerrainType by havlue and handle by reference
2022-09-26 09:17:55 +02:00
Tomasz Zieliński
64fd896978
Free memory at TerrainTypeHandler destruction
2022-09-25 20:52:51 +02:00
Tomasz Zieliński
4ea57ea7fc
A variety of suggested style tweaks
2022-09-25 09:33:56 +02:00
Tomasz Zieliński
f883395710
A little refactoring
2022-09-23 19:26:38 +02:00
Tomasz Zieliński
ebe45d512d
Moved roads and rivers to TerrainTypeHandler, by analogy to TerrainType.
2022-09-23 16:24:01 +02:00
Tomasz Zieliński
6aaf77812b
Changed logic for zone placement.
...
Now every zone can be surface, underground, or both. This is separate from water <-> land distinction.
Iand type is now a combination of flags and can take multiple values: "type": ["LAND", "WATER", "SURFACE", "SUB", "ROCK"]. In nothing is specified, terrains get LAND | SURFACE flags by default.
Non-surface zones will default to DIRT, and non-underground zones will default to SUBTERRA.
2022-09-22 18:23:31 +02:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
Tomasz Zieliński
b20f649521
stash
2022-09-19 16:13:58 +02:00
nordsoft
c9eec47304
Fix terrain performance
2022-09-11 11:31:27 +03:00
Nordsoft91
4bd0ff680a
Random map generator refactoring ( #762 )
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random map generator refactoring and improvements
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
3b1d271ae0
allow configurable battleground graphics
2022-09-11 11:31:26 +03:00
Nordsoft91
c4035134e5
New battlegrounds ( #758 )
2022-09-11 11:31:26 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
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Initial support of new terrains
2022-09-11 11:31:26 +03:00