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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
Commit Graph

18 Commits

Author SHA1 Message Date
Ivan Savenko
e714a02063
Merge pull request #4849 from IvanSavenko/map_encoding
Better handling of encoding detection for maps and campaigns
2024-10-31 15:07:36 +02:00
Ivan Savenko
22f517686d Better handling of encoding detection for maps and campaigns
Now VCMI will use either preferred language or install language to load
maps and campaigns that are part of "core" mod, or, in other words -
placed in Maps directory of H3 data (like most of manually downloaded
maps and campaigns are)

If game data is in English, then game can safely use encoding of player-
selected language (such as Chinese) to load maps. After all, both GBK
and all Win-125X encoding are superset of ASCII, so English map will
always load up correctly.

Maps that are part of a mod still use mod language as before - it is up
to mod maker to correctly set up mod language.
2024-10-30 11:54:35 +00:00
kdmcser
3b72594743 add support for soft dependencies 2024-10-26 19:15:12 +08:00
Ivan Savenko
2399a5a765
Merge pull request #4712 from IvanSavenko/detect_conflict
Detection of potential conflicts between mods
2024-10-07 17:57:52 +03:00
Ivan Savenko
b85ccccb37 Minor refactoring of translations:
- removed unsuccessful and broken validation of translations
- pass JsonNode when registering strings to provide information on mod
source
2024-10-06 19:42:15 +00:00
Ivan Savenko
d849e53499 Implement detection of mod compatibility patches 2024-10-06 16:11:32 +00:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
ef5686634d Removed no longer used code 2024-01-04 23:48:58 +02:00
Ivan Savenko
d1a4e84255 Show message about mods that failed to load on opening main menu 2023-11-15 17:57:40 +02:00
Ivan Savenko
eb167d94a6 Mod compatibility check is now in a separate class and not part of
ModHandler
2023-11-08 21:27:05 +02:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
nordsoft
a05f8339ae Proper mod compatibility check system 2023-09-21 04:31:08 +02:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
7e27ac7073 IdentifierStorage is now separate handler in VLC 2023-09-04 18:56:16 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
d0b3319f6a Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-18 15:08:23 +03:00
Ivan Savenko
62fddca21e Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
8ea7e91189 moved mod-related files to new directory 2023-07-30 20:38:32 +03:00