1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
Commit Graph

24 Commits

Author SHA1 Message Date
Ivan Savenko
6bd6be0835 Object class handler is now a proper "handler"
- Some changes in interfaces
- Fixed some missing fields in serialization
- Moved object names to new handler
2014-05-24 01:56:51 +03:00
Ivan Savenko
b5160acbac Finalization of object type handler interface
- updated code to use new interface
- removed old DefObjHandler (todo - rename file)

Summary:
- most code but loading is now in place
- type names may deserve improvements (some of them are too similar)
- still barely compiles and not tested
2014-05-16 23:50:02 +03:00
Michał W. Urbańczyk
5c2473d436 Support for saving/loading in player interfaces, including VCAI.
Minor changes.
2013-05-09 11:09:23 +00:00
Ivan Savenko
1c5a4c669c - merged minimap.json into terrains.json
- removed no longer used fields from Graphics + portraits.json
 - work on pregame:
 - - new code for map options window icons + popups
 - - fixed bugs related to new towns
 - - less hardcoded magic numbers
2012-12-10 14:28:27 +00:00
Ivan Savenko
fc85e08a64 - clang and gcc 4.5 compatibility
- autotools update
- debian build system fixes
2012-11-03 19:31:16 +00:00
beegee1
720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) 2012-10-26 17:51:05 +00:00
Ivan Savenko
44cc848edc first part of town configuration:
- moved almost all loading to TownHandler
- CBuildings and CStructures are now part of CTown
- merged hall.json into buildings.json

Should not cause any crashes or glitches
2012-09-02 10:33:41 +00:00
DjWarmonger
289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. 2012-08-10 13:07:53 +00:00
beegee1
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Michał W. Urbańczyk
05f166f751 Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle.
Probably some fixes for Linux will be needed. (I guess the whole thing could use some refactoring to unify more code)
2011-08-08 07:12:18 +00:00
mateuszb
b4edd10e6c * beegee's comments patch
* very minor changes
2011-02-22 11:52:36 +00:00
mateuszb
49083c4e5a * ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
mateuszb
8b831c1f46 Const-transitiveness of CGI almost reached 2010-12-20 13:04:24 +00:00
mateuszb
b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 2010-12-19 14:39:56 +00:00
mateuszb
5806976a9a * towards ConstTranssitivePointers in CGI 2010-12-18 22:11:28 +00:00
mateuszb
23c501b79e some changes 2010-12-17 18:47:07 +00:00
Frank Zago
dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
mateuszb
9aa6d0a7b9 * refactoring of map handler and minor changes 2010-08-16 13:51:31 +00:00
mateuszb
9445e5b184 * small refactoring
Please don't touch CGI->state directly in client code - use callbacks instead. I'd like to make some mechanics-critical handlers in CGI const - a lot of work, certain changes have been done here.
2010-08-16 09:54:09 +00:00
mateuszb
a7d3c5fbca * minor cleanups 2010-07-16 14:22:18 +00:00
Frank Zago
a11ea59418 Video player compilation. 2009-06-20 01:40:52 +00:00
mateuszb
564c8ae839 Common changes.
for changes see http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=2576#2576
2009-05-22 19:20:30 +00:00
Frank Zago
8e2a6466e2 Split audioh into soundh and musich. Derive both from a new CAudioBase class. Fixed crash when there is no sound card present. 2009-05-22 04:14:59 +00:00
mateuszb
429b226517 * moved a few files 2009-05-20 10:08:56 +00:00