AlexVinS
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27c46c83d6
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describe roads placement in log
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2015-04-03 05:50:02 +03:00 |
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AlexVinS
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76193c4c5c
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More experiments WIP.
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2015-04-03 05:47:22 +03:00 |
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AlexVinS
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eb60d9737f
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more sensible road placement
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2015-04-03 05:47:20 +03:00 |
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AlexVinS
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896a2b17c0
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fix patterns
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2015-04-03 05:47:03 +03:00 |
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AlexVinS
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4c4ad480c5
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added experimental usage of roads
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2015-04-03 05:47:01 +03:00 |
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AlexVinS
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6520d2a577
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fix
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2015-04-03 05:46:17 +03:00 |
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AlexVinS
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ae2c72ca52
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Implemented road transitions.
* untested
* still unused
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2015-04-03 05:46:16 +03:00 |
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AlexVinS
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b1d4ce0474
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Road|river patterns are trivial compared to terrain patterns - no need to use json, just define them as a constatnt
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2015-04-03 05:46:15 +03:00 |
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AlexVinS
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877634b3a3
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Define public interface of CDrawRoadsOperation
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2015-04-03 05:46:14 +03:00 |
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AlexVinS
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e42ca15a0d
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Fix BERSERK effect
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2015-04-03 05:20:17 +03:00 |
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ArseniyShestakov
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c3ea9637dd
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Debian: change rules to use SDL2 and update changelog for 0.98
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2015-04-03 04:54:12 +03:00 |
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ArseniyShestakov
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8ecf0b7bfc
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Merge pull request #95 from Mixaill/version-bump
Version bump for Linux and RPM update
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2015-04-03 04:46:09 +03:00 |
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AlexVinS
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10668974d6
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Move SACRIFICE target existence check to mechanics
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2015-04-03 00:35:29 +03:00 |
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AlexVinS
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0cce1ef2f1
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Move ANOTHER_ELEMENTAL_SUMMONED problem check to SummonMechanics class
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2015-04-03 00:02:15 +03:00 |
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Mikhail Paulyshka
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534d41dd9d
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[rpm] fix build
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2015-04-02 23:58:50 +03:00 |
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Mikhail Paulyshka
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2833fed2bf
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[rpm] switch to SDL2
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2015-04-02 23:28:02 +03:00 |
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Mikhail Paulyshka
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1529464610
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[rpm] fix versioning
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2015-04-02 23:27:33 +03:00 |
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Alexander Shishkin
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ef20c57f2c
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Merge pull request #96 from Mixaill/fix-travis-3
Fix travis build
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2015-04-02 17:53:45 +03:00 |
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Mikhail Paulyshka
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9fd51e0219
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version bump for Linux
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2015-04-01 23:21:36 +03:00 |
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Mikhail Paulyshka
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93ebdb7893
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[travis] drop unnecessary repository.
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2015-04-01 23:02:19 +03:00 |
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DjWarmonger
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e529ac62c0
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Tagging 0.98 release.
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2015-04-01 09:34:55 +02:00 |
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AlexVinS
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6c334174d9
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Use and check movement points in town portal.
* fixes mantiss 0002031
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2015-04-01 04:48:50 +03:00 |
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AlexVinS
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d564520f04
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Allow town portal to ally town.
fixes mantiss 0002064
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2015-04-01 04:04:02 +03:00 |
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AlexVinS
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fb707a6576
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fix mantiss 2142
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2015-04-01 00:28:21 +03:00 |
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Ivan Savenko
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376b2436f8
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Fixed weird bug in serializer which caused corrupted data in Json map (missing guards entry in banks)
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2015-03-31 00:56:33 +03:00 |
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Ivan Savenko
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eef45b5ae8
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Fixed warnings
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2015-03-31 00:55:37 +03:00 |
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AlexVinS
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20acdbbf3b
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Fix wrong side for opening battle spells
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2015-03-30 19:16:08 +03:00 |
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DjWarmonger
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a208afeee6
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Removed new code, it was enough to fix the old one.
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2015-03-30 16:54:32 +02:00 |
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DjWarmonger
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b2a75551c8
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- Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures.
- Fixed usage of boats, added Boat building as a part of Explore goal. This resolves #2151
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2015-03-30 15:32:23 +02:00 |
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DjWarmonger
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299e9d5a0b
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Experiment - do not prioritize reserved objects during wandering to prevent running back and forth.
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2015-03-30 10:07:37 +02:00 |
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AlexVinS
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6dea40aa95
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Do not damage immune creature by spell-created obstacle. This should fix 0001846
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2015-03-29 16:50:23 +03:00 |
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AlexVinS
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67a7cd8350
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Allow FREE_LOCATION action over dead stack. This fixes 0001560
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2015-03-29 16:24:43 +03:00 |
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DjWarmonger
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ed33d99ac7
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Silenced some more logs.
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2015-03-28 22:17:45 +01:00 |
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DjWarmonger
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a0f534146c
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Fixed underground Lava terrain.
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2015-03-28 22:03:38 +01:00 |
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DjWarmonger
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999c2a92e0
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Inverted approach - first generate rock all over, then free accessible tiles.
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2015-03-28 21:13:22 +01:00 |
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DjWarmonger
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9515d51bd2
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Generate underground tunnels first to get a bit more of them.
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2015-03-28 20:09:54 +01:00 |
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DjWarmonger
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a0d9ae4849
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Refactoring - create underground rock for whole level at once.
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2015-03-28 18:56:28 +01:00 |
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DjWarmonger
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a90021364e
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Disable logs for better performance.
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2015-03-28 17:46:39 +01:00 |
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beegee1
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e9b7044c9b
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Fix mantis #1859, unknown pattern in underground
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2015-03-28 16:41:26 +01:00 |
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beegee1
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dafaf86eef
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Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types
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2015-03-28 16:41:26 +01:00 |
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DjWarmonger
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6001a89632
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Merge pull request #94 from vcmi/feature/spell.earthQuake
Okay, let's get this all together for 0.98.
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2015-03-28 10:27:35 +01:00 |
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AlexVinS
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733308e8e2
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Attack only present wallparts
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2015-03-19 10:35:05 +03:00 |
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AlexVinS
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e1b9df9d0c
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formatting
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2015-03-19 09:54:53 +03:00 |
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AlexVinS
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9600446cf9
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+smart target, +hit animation
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2015-03-18 17:48:32 +03:00 |
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AlexVinS
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a1ea551a85
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Block summon of elemtals only by ally summoned elementals
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2015-03-18 16:48:21 +03:00 |
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AlexVinS
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c81d4203d7
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Do not try to cast EARTHQUAKE with no fort
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2015-03-18 16:39:07 +03:00 |
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AlexVinS
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cff8ecda46
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simplify a bit
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2015-03-18 14:28:34 +03:00 |
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AlexVinS
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729855ff60
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Allow hit on any target including already destroyed, allow multiple hit on same target
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2015-03-18 14:12:26 +03:00 |
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AlexVinS
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69c458e881
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initial implementation.
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2015-03-18 13:27:07 +03:00 |
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ArseniyShestakov
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323c4e1637
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RMG Options: make "Computer only teams" buttons work as expected
Button "0" should be always enabled and if "Computer only players" set to "0" we should also computer only team count to "0" if it's not random.
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2015-03-16 16:02:52 +03:00 |
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