Dydzio
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28eed7047c
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Hardcoded feature to allow default towns always have 2nd dwelling
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2023-02-02 22:50:08 +01:00 |
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Dydzio
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4f4660e82d
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Hardcoded feature to allow new heroes always have 3 stacks like in HotA
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2023-02-02 22:28:14 +01:00 |
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Ivan Savenko
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0ba74fea73
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Merge pull request #1515 from IvanSavenko/time_based_animations
Time based animations
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2023-02-01 12:25:54 +02:00 |
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Ivan Savenko
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c5508d33fc
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Merge pull request #1514 from IvanSavenko/rewardable_fixes
Minor fixes to rewardable objects
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2023-01-31 12:47:24 +02:00 |
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Ivan Savenko
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57ee9a9bf3
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Merge vcmi/beta into vcmi/develop
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2023-01-29 18:21:55 +02:00 |
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Ivan Savenko
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3749074a4d
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Renamed speed setting name to force-reset it to new scale
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2023-01-28 16:49:35 +02:00 |
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Ivan Savenko
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a853045509
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Removed unused value from creature config
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2023-01-28 13:56:51 +02:00 |
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Ivan Savenko
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d34efaeb81
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All battle effects now use time-based timings
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2023-01-28 13:19:35 +02:00 |
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Ivan Savenko
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a2cd17197e
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Fix Campfire Gold reward amount. Now always one of 400/500/600
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2023-01-28 13:12:03 +02:00 |
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Ivan Savenko
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8b2d336562
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Fix initialization of visitDir in templates
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2023-01-26 23:32:56 +02:00 |
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Ivan Savenko
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bc27faea57
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All objects will register single name per object type
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2023-01-26 23:32:55 +02:00 |
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Ivan Savenko
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49d0459412
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Remove unused code
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2023-01-26 23:27:26 +02:00 |
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Ivan Savenko
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f71cbc5d9b
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Fixed loading of object names
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2023-01-26 23:27:26 +02:00 |
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Ivan Savenko
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d0fe875cc6
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Removed wog object
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2023-01-26 23:27:26 +02:00 |
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Ivan Savenko
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6f324216db
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Bugfixing
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2023-01-26 23:27:24 +02:00 |
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Ivan Savenko
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6c472339ce
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Refactoring of ObjectClassesHandler
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2023-01-26 23:26:49 +02:00 |
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DjWarmonger
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25ef065dbe
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Merge pull request #1486 from IvanSavenko/configurable_rewardables
Well, it works for my brand new objects with arbitrary bonus, so likely will work with everything else.
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2023-01-26 17:01:01 +01:00 |
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Ivan Savenko
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35775b90f8
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Moved bonus names to translation
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2023-01-25 12:36:02 +02:00 |
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Ivan Savenko
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39131eba3e
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Added translation support for mods. VCMI translations are now in mod.
Moved existing (English) translation to vcmi mod
Added translations for:
- German
- Polish
- Ukrainian
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2023-01-25 12:33:54 +02:00 |
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Ivan Savenko
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52ab0f9b5b
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Merge pull request #1446 from dydzio0614/movement-points-show
Implement movement points info on ALT hold + tile mouse hover
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2023-01-25 12:30:34 +02:00 |
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Ivan Savenko
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7a9e5e4e30
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Cleanup & consistency changes
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2023-01-25 00:38:50 +02:00 |
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Ivan Savenko
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44bdd2cbf3
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Implemented selectable messages for visited & empty state
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2023-01-24 23:31:07 +02:00 |
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Ivan Savenko
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3ba8d708f8
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Partially fixed bonuses descriptions (affected by separate old bug)
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2023-01-24 17:34:48 +02:00 |
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Ivan Savenko
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c793527b44
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Added "days since start of the game" limiter. Fixes Water Wheel
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2023-01-24 16:54:14 +02:00 |
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Ivan Savenko
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c9dcb921ab
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Implemented "changeCreatures" option for Stables
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2023-01-24 16:18:59 +02:00 |
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Ivan Savenko
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ecbcafefbc
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It is now possible to configure what exactly will be reset in object
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2023-01-24 13:54:03 +02:00 |
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Ivan Savenko
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0c70822928
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Implemented logical expression (allOf/anyOf/noneOf) for limiters
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2023-01-23 23:54:54 +02:00 |
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Ivan Savenko
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f8f6df02f3
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Removed remaining hardcoded objects
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2023-01-23 15:27:27 +02:00 |
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Ivan Savenko
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62e127fb59
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Bonusing objects are now configured in json
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2023-01-23 01:05:10 +02:00 |
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Ivan Savenko
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bfd6c40f25
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Moved all once-per-hero visitable (sans Tree) to config
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2023-01-22 22:58:53 +02:00 |
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Ivan Savenko
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a6bda58276
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Moved CGOnceVisitable to config
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2023-01-22 20:26:19 +02:00 |
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Ivan Savenko
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0e1b309edc
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Moved pickable objects into a separate file
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2023-01-22 18:53:01 +02:00 |
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Ivan Savenko
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fcb455b7f4
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Fixed remaining bugs with converted objects
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2023-01-22 18:37:26 +02:00 |
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Ivan Savenko
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695a94c3c8
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Fixed all major bugs with newly converted objects
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2023-01-22 18:17:26 +02:00 |
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Dydzio
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426246dc7e
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Add missing entries for new "limited shooting range" bonus
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2023-01-22 10:30:53 +01:00 |
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Ivan Savenko
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9f3f9cc563
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Added some missing functionality for configurable object
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2023-01-22 02:08:58 +02:00 |
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Ivan Savenko
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83bb70cd8a
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All CGPickable objects are now fully configurable
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2023-01-21 16:45:04 +02:00 |
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Dydzio
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192a97bc05
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Extract method and make customizable movement points string
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2023-01-21 15:30:32 +01:00 |
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Ivan Savenko
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f33d7d4f90
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Fixed petrify & paralyze damage calculation
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2023-01-20 15:18:10 +02:00 |
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Ivan Savenko
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03ca4b54c0
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Fixed damage to opposite elementals
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2023-01-20 15:18:10 +02:00 |
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Ivan Savenko
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1f38f27741
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Fixed Bless and Curse damage calculation
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2023-01-20 15:18:10 +02:00 |
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Ivan Savenko
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8149cd6173
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Fix missing obstacles on subterranean terrain
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2023-01-20 15:16:42 +02:00 |
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Ivan Savenko
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f5a7f5173f
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Cursor type is now configurable in Launcher
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2023-01-20 15:15:19 +02:00 |
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Ivan Savenko
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e684300715
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Fix mod validation for terrains
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2023-01-18 15:48:10 +02:00 |
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Andrii Danylchenko
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6c843bce0b
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SDL relative pointer for android
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2023-01-18 10:38:55 +02:00 |
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Ivan Savenko
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c400416058
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Merge pull request #1409 from IvanSavenko/translate_terrain
Refactoring of terrain handlers
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2023-01-18 00:12:31 +02:00 |
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Ivan Savenko
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bafe0c42ce
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Merge pull request #1293 from IvanSavenko/translate_launcher
Translations support - Launcher
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2023-01-17 23:05:14 +02:00 |
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Ivan Savenko
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05ac217b0f
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Merge with vcmi/develop
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2023-01-17 23:02:25 +02:00 |
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Ivan Savenko
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633b9ef3be
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Native terrain is now required for faction, opt-out with value "none"
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2023-01-17 22:59:14 +02:00 |
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Andrii Danylchenko
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b3f6250f4e
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Merge pull request #1439 from dydzio0614/castle-shipyard-animation-fix
Fix wrong rendering of castle shipyard
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2023-01-16 14:23:37 +02:00 |
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