Ivan Savenko
96141f010b
Merge remote-tracking branch 'vcmi/develop' into translate_launcher
2023-01-15 23:55:49 +02:00
Ivan Savenko
6985f2e050
Cursor type can now be set in settings.json
2023-01-15 21:18:34 +02:00
Dydzio
6572f5697e
Fix wrong rendering of castle shipyard
2023-01-15 19:10:40 +01:00
Ivan Savenko
246281e62a
Merged vcmi/beta with vcmi/develop
2023-01-15 17:46:42 +02:00
Ivan Savenko
bec894c348
Implemented automatic detection of H3 files language/encoding
2023-01-15 17:32:39 +02:00
Andrey Filipenkov
efbed6000b
fix typo
2023-01-15 17:28:09 +02:00
Ivan Savenko
192e856797
merge with vcmi/develop
2023-01-11 16:47:53 +02:00
Ivan Savenko
76540bd960
Fix tactics buttons positioning
2023-01-11 15:10:30 +02:00
Ivan Savenko
668aee71ff
Added schemas for rivers & roads, updated terrain schema
2023-01-10 00:01:35 +02:00
Ivan Savenko
c6d62c6297
Added translatable strings for roads & rivers, for use in editor
2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67
Map/Road/River identifiers are now private members
2023-01-10 00:01:35 +02:00
Ivan Savenko
f3985d205b
Added horseSoundPenalty for terrains (for movement outside of roads)
2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b
Better names for terrain parameters. Support for new movement sounds.
2023-01-10 00:01:35 +02:00
Ivan Savenko
99745b5c3c
Fix rivers & roads loading
2023-01-10 00:01:35 +02:00
Ivan Savenko
2de3178158
Fixed game startup
2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd
Terrain/Road/River handler are now in compileable state
2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
Ivan Savenko
4b3782b5cf
Post-merge fix
2023-01-09 23:22:59 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
...
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
d9aab0a847
Merge pull request #1318 from IvanSavenko/translate_mapeditor
...
Translate mapeditor
2023-01-09 21:25:09 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
...
Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
Ivan Savenko
84aefc3362
Changed log file format: print timestamp instead of thread ID
2023-01-09 18:34:37 +02:00
Ivan Savenko
f155a35378
Fix positioning of UI elements in BattleWindow
2023-01-09 17:25:49 +02:00
Dydzio
b02948d073
Update defaultMods.json
2023-01-08 01:32:42 +02:00
Ivan Savenko
67f7e5d042
Apply review suggestions
2023-01-07 16:15:45 +02:00
Dydzio
a83c7eb00f
Add configurable damage and defense parameters
2023-01-05 17:31:30 +02:00
Ivan Savenko
32cee1414f
Use correct visual effect for weakness
2023-01-04 17:40:53 +02:00
Ivan Savenko
ffb37f067a
Support for player-colored images in configurable UI
2023-01-04 16:40:15 +02:00
Ivan Savenko
d3ecd43aba
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2023-01-04 16:20:53 +02:00
nordsoft
660d25a335
Make control panel configurable
2023-01-03 13:02:54 +04:00
Ivan Savenko
01d0cd4f7a
Changed configurable UI to match text refactoring:
...
- help.txt strings are now loaded as (hover, help) pairs
- renamed string pairs from translate.json to use (hover, help) form
- interface builder will always load label texts via unified ID
- interface builder way of loading buttons text has been changed:
- - field has been renamed "zelp" -> "help" for consistency
- - "help" field now only accepts string or object json type
2023-01-01 14:56:45 +02:00
Ivan Savenko
cb4f5edae9
All Heroes 3 texts are now passed through translator
2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
2023-01-01 14:56:44 +02:00
Ivan Savenko
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
Ivan Savenko
b275d9de72
merge beta branch into develop
2022-12-29 22:08:53 +02:00
Ivan Savenko
986c0c534d
Main menu buttons are now defined using position of their center
...
Fixes positioning of main menu buttons in localized versions of the game
2022-12-29 21:50:04 +02:00
Ivan Savenko
e19dc41295
Support Polish version of H3 data files
2022-12-29 21:50:04 +02:00
Ivan Savenko
f9575d6690
Added languages validation to settings schema
2022-12-28 17:57:03 +02:00
Ivan Savenko
abc7c890bf
Backported required changes from Launcher branch
2022-12-26 23:26:19 +02:00
Ivan Savenko
bb65246aa3
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-26 01:15:44 +02:00
Ivan Savenko
9d2704adc3
Updated mod.json schema to include localization support
2022-12-26 00:03:00 +02:00
Ivan Savenko
e4e5278f60
Merge with vcmi/develop
2022-12-25 23:10:52 +02:00
Ivan Savenko
4cd91ffbed
Save & load language selection
2022-12-25 23:06:22 +02:00
Ivan Savenko
063b8732ff
Save compatibility with main branch
2022-12-25 18:07:08 +02:00
Nordsoft91
785787e454
Merge branch 'develop' into interface-builder
2022-12-24 21:56:29 +04:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
Ivan Savenko
f073c676f9
Merge 1.1 release into develop
2022-12-23 14:17:18 +02:00
Ivan Savenko
9248e06ae0
Demon summon is now a spell. DEMON_SUMMONING bonus has been removed
2022-12-22 23:11:55 +02:00
Ivan Savenko
4e190b95cc
Slighty better color effect for Bloodlust
2022-12-22 00:40:24 +02:00
Ivan Savenko
bab5922951
Spells can now define color muxer effect (e.g. Bloodlust & Petrify)
2022-12-22 00:25:35 +02:00
Ivan Savenko
41b87088d5
Color muxer effects can now be (partially) configured by user.
...
TODO: move color muxer effects from spells into spell config
2022-12-21 23:29:56 +02:00
Ivan Savenko
3cf1e3b4d4
Restored neutral faction ID, changed warnings related to H3 ID's
2022-12-20 01:55:59 +04:00
Ivan Savenko
01e8a83c56
Expanded schema accoring to Nordsoft info
2022-12-20 01:55:59 +04:00
Ivan Savenko
5ae17cb1ff
Moved tower shooters info to "vcmi" mod
...
Required for file presence validation checks to pass since tower shooter
icons reside in vcmi mod
2022-12-20 01:55:59 +04:00
Ivan Savenko
e2cc73d67b
Fix fire shield sounds
2022-12-18 22:43:13 +02:00
Ivan Savenko
52fc5b3c39
Exploded mines now send ACTIVATE flag to client to play effect
2022-12-17 19:37:00 +02:00
Ivan Savenko
2e22b04c4a
Fixes #1045 - Berserk now lasts until attack
2022-12-17 12:55:34 +02:00
nordsoft
b1f2c7aed4
Team alignments implemented
2022-12-17 08:19:16 +04:00
nordsoft
4f5fab702e
Support roads selection in random map tab
2022-12-17 04:54:37 +04:00
nordsoft
d93e844609
Use roads names instead of their filenames
2022-12-17 04:54:01 +04:00
Ivan Savenko
39a54ff8ff
Fixes #1139 - Unicorns now cast blind at expert level
2022-12-16 21:46:52 +02:00
nordsoft
8f089b3302
Rename folder
2022-12-16 02:19:23 +04:00
nordsoft
2fe951f819
Merge remote-tracking branch 'upstream/develop' into interface-builder
...
# Conflicts:
# client/lobby/RandomMapTab.cpp
2022-12-15 04:47:11 +04:00
Ivan Savenko
fb3a08e0a6
Added fading animation for fade-in effect for summons
2022-12-14 12:04:37 +02:00
Ivan Savenko
e791323502
Implemented placement sound for obstacles
2022-12-13 21:31:49 +02:00
nordsoft
5e3504f578
Add improvements
2022-12-12 11:38:27 +04:00
nordsoft
8dbc5c1c1f
Make each windows coniguration in separate file
2022-12-12 04:52:44 +04:00
nordsoft
0104c77d61
Interface builder for random map tab
2022-12-12 03:27:59 +04:00
Ivan Savenko
15051c33ce
Remove casting sound from quick sands - should be applied on obstacle
...
creation
2022-12-02 01:57:04 +02:00
Ivan Savenko
495e0b3657
Merge remote-tracking branch 'vcmi/develop' into battleint_refactor
2022-12-01 23:58:01 +02:00
Andrii Danylchenko
82179a9cdb
Merge pull request #1176 from IvanSavenko/tower_shooter_icons
...
Tower shooter icons fix
2022-12-01 12:30:24 +02:00
Nordsoft91
89b8b87a6b
Merge pull request #1156 from vcmi/features/online
...
Online mode
2022-11-29 20:43:39 +04:00
Ivan Savenko
26a2ac72b8
Added default tower shooter icons to all standard factions
2022-11-29 15:14:57 +02:00
Ivan Savenko
8b7ca176f8
Updated schema
2022-11-29 15:14:10 +02:00
Ivan Savenko
3d1f6df0e2
Added simple icon for tower shooter creature, fixes #791
2022-11-29 12:18:27 +02:00
Ivan Savenko
3e58d1e3c5
Merge remote-tracking branch 'refs/remotes/vcmi/develop' into battleint_refactor
2022-11-28 16:10:13 +02:00
Ivan Savenko
9f21569a79
Next batch of siege fixes
2022-11-27 22:50:18 +02:00
Ivan Savenko
35576834c9
Fixing sieges, part 1
2022-11-27 20:21:51 +02:00
Ivan Savenko
0cae259f53
Most of rendering in BattleInt is done via canvas
...
- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
2022-11-26 23:12:20 +02:00
nordsoft
8f938c7c9b
Change default value for DWELLINGS_ACCUMULATE_CREATURES
2022-11-25 03:41:14 +04:00
Nordsoft91
3133c238b8
Merge pull request #1146 from IvanSavenko/ray_projectile
...
Implemented ray-like projectiles for shooters
2022-11-22 03:36:50 +04:00
Ivan Savenko
0b7edd471c
Merge pull request #1128 from IvanSavenko/movement_fix
...
Fix #1088 - Refactoring of hero movement animation code
2022-11-17 13:05:15 +02:00
Ivan Savenko
9afc1eed49
Expanded schema to validate ray configuration
2022-11-16 12:26:56 +02:00
nordsoft
15ba4cda70
Cosmetic improvements for lobby
2022-11-16 04:22:48 +04:00
Ivan Savenko
6678a747bb
Implemented ray-like projectiles for shooters
...
- Added missing support for ray-like projectiles
- Archmages, Evil Eyes and Beholders now use ray for shooting
- New method to draw 1 pixel-wide line with color gradient at arbitrary
angle
- fixed incorrect attackClimaxFrame field for Archmages
2022-11-15 21:42:16 +02:00
nordsoft
e7a8466e2b
Merge remote-tracking branch 'upstream/develop' into lobby
2022-11-15 22:09:46 +04:00
Ivan Savenko
153315e8c3
Refactoring of hero movement animation code
...
Replaced ancient and obscure code that had separate routines for each
possible movement direction with generic version.
Fixes #1088 which apparently was due to bug in one of these routines
2022-11-14 12:32:40 +02:00
nordsoft
97e5fc8a07
Lobby works
2022-11-08 04:44:34 +04:00
krs
aab394ff93
#1071 - In latest night builds there are problems with schema obstacle.json and file obstacles.json
2022-11-04 00:06:15 +02:00
nordsoft
1c84cc4521
Merge remote-tracking branch 'upstream/develop' into lobby
2022-11-01 16:30:27 +04:00
nordsoft
dd45d1a9cf
Develop game part
2022-10-25 05:27:53 +04:00
nordsoft
aac859a030
Store settings
2022-10-23 23:24:33 +04:00
Andrii Danylchenko
b43e0ff9e4
Merge pull request #972 from vcmi/cpp-map-editor
...
Cpp map editor
2022-10-22 12:42:27 +03:00
nordsoft
5743310aec
Revert settings.json
2022-10-09 00:13:39 +04:00
nordsoft
4cb31ea912
Merge remote-tracking branch 'upstream/develop' into cpp-map-editor
2022-10-08 23:24:57 +04:00
nordsoft
ea49b8cf40
Cleanup code
2022-10-06 17:56:54 +04:00
nordsoft
0ea5a8fbe7
Merge remote-tracking branch 'upstream/develop' into mp-disconnection
...
# Conflicts:
# server/CVCMIServer.cpp
2022-10-04 17:41:43 +04:00
nordsoft
16a5414247
Reconnection partially works
2022-10-04 05:09:03 +04:00
nordsoft
512cf014aa
Freeze current state
2022-10-03 20:47:00 +04:00
Andrii Danylchenko
a2dbb6c8ac
Merge pull request #978 from kambala-decapitator/hide-unsupported-resolutions
...
Hide unsupported resolutions
2022-09-30 17:34:07 +03:00