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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-27 21:49:10 +02:00

1997 Commits

Author SHA1 Message Date
Ivan Savenko
ec9dbfd667 Remove excessive recomputations of tile owners 2025-01-08 20:07:42 +00:00
Ivan Savenko
82e8db3037 Do not compute threats that are too far away to be useful 2025-01-08 20:07:42 +00:00
Ivan Savenko
566249a10f Switch NKAI back to non-graph mode 2025-01-08 20:07:42 +00:00
Ivan Savenko
228b585527 Fix validation of game settings 2025-01-07 14:07:16 +00:00
Ivan Savenko
c3952b31f1
Merge pull request #5158 from IvanSavenko/bonus_caching
[1.6.3] Bonus caching improvements
2025-01-06 14:38:34 +02:00
Ivan Savenko
dfe8a95f8c Fix build 2025-01-04 15:09:50 +00:00
Ivan Savenko
dea1eba20b Rework and optimize turnInfo used by pathfinder 2025-01-04 15:09:50 +00:00
Dydzio
3de73c7a46
Change bonus icon for limited shooting range 2025-01-03 19:38:44 +01:00
Laserlicht
3870ac6c21 option to fix right mouse on some android devices 2025-01-01 18:39:49 +01:00
Ivan Savenko
cd67ced178
Merge pull request #5110 from IvanSavenko/ai_optimize
[1.6.1] AI optimization
2024-12-25 00:12:38 +02:00
Ivan Savenko
1caab5100a Try to reduce amount of time AI spends on pathfinding 2024-12-23 13:26:54 +00:00
Laserlicht
e0e09ccb75 Show OPENING_BATTLE_SPELL 2024-12-22 19:40:14 +01:00
Laserlicht
c68db70405 fix text for spell school bonus 2024-12-22 19:11:16 +01:00
Ivan Savenko
4e58df6635 Bump heroes limit a bit 2024-12-05 20:31:14 +00:00
Ivan Savenko
8c293ce156 First attempt to make per-difficulty configurations for AI 2024-12-05 15:08:04 +00:00
Ivan Savenko
102dfd0966
Merge pull request #5020 from IvanSavenko/ai_object_fix
Fix AI not recruiting heroes when map reveal is off
2024-12-05 16:29:43 +02:00
Ivan Savenko
306ee95496
Merge pull request #4965 from vcmi/sealed_zone
New type of zone - "sealed"
2024-12-02 13:21:02 +02:00
Ivan Savenko
01dd1858e4 Add option to recalculate hitmap on tile reveal 2024-12-01 21:50:28 +00:00
Ivan Savenko
40aa49acff Fix typo: Absoolute -> Absolute 2024-11-28 14:44:12 +00:00
Ivan Savenko
b25702f15e expose safeAttackRatio to AI config 2024-11-28 11:53:51 +00:00
Ivan Savenko
00492a60a7 Moved retreat decision-making constants to config 2024-11-28 11:39:36 +00:00
Ivan Savenko
71d9664295 Allow per-difficulty parameters for NKAI 2024-11-27 21:26:06 +00:00
Ivan Savenko
e2512eaa7a
Merge pull request #4992 from IvanSavenko/dungeon_heroes_fix
Fix swapped Overlord and Warlock models on adventure map
2024-11-27 16:42:14 +02:00
Ivan Savenko
f8a7d58b2e Fix swapped Overlord and Warlock models on adventure map 2024-11-26 20:55:08 +00:00
Ivan Savenko
2f98943469 Fix json config 2024-11-26 19:28:41 +00:00
Ivan Savenko
18f5d5bc70 Move pathfinder bucket parameters to nkai-settings 2024-11-26 18:58:34 +00:00
Ivan Savenko
f74cd32147 Moved weekly income bonus for AI to game settings 2024-11-26 18:43:25 +00:00
Ivan Savenko
4180ea9523
Merge pull request #4274 from Xilmi/develop
Rule based AI
2024-11-26 18:32:58 +02:00
Ivan Savenko
85ffb449ca Fixes mod install / uninstall / updates 2024-11-26 13:55:46 +00:00
Xilmi
b750937588 Merge remote-tracking branch 'upstream/develop' into develop 2024-11-25 18:49:45 +01:00
Ivan Savenko
5aa0a0d5b8
Merge pull request #4966 from vcmi/speciall_secondary_skill
Add "special" property for secondary skills
2024-11-25 13:44:59 +02:00
Ivan Savenko
6544f6d6a6
Merge pull request #4944 from IvanSavenko/market_fix
Fixes for configurable markets support
2024-11-25 13:39:20 +02:00
Tomasz Zieliński
9e6cd9b94d Add "special" property for secondary skills 2024-11-23 12:37:30 +01:00
Tomasz Zieliński
6bdb10444f New type of zone - "sealed" 2024-11-23 12:19:25 +01:00
Xilmi
65f2d0c44e Merge remote-tracking branch 'upstream/develop' into develop 2024-11-21 23:14:03 +01:00
Ivan Savenko
f59834afe1 Fixes for configurable markets support
- string "speech" can now be translated
- removed "title" string, VCMI will now use object name instead
- moved configuration of all "markets" into a separate json file
- added schema for validation of market objects
- removed serialization of translated strings from University
2024-11-20 15:45:13 +00:00
krs
487b5cfaf6 Minor fixes for creature abilities
Added back siege weapon for arrow towers like before the change.
Teleports uses now same name as in HotA
2024-11-18 23:37:53 +02:00
krs
bdd31cea61 Fix missing shots ability for shooters 2024-11-18 20:42:32 +02:00
Ivan Savenko
f0a71c9e21
Merge pull request #4935 from IvanSavenko/misc_fixes2
Miscellaneous fixes for reported issues
2024-11-18 13:29:05 +02:00
Ivan Savenko
dfe6e04464 Implemented semi-transparent spell effects 2024-11-17 19:48:16 +00:00
krs
bda71ef8e6 Change Fortress creatures configs to be in level order
Like in the rest of configs
2024-11-17 18:14:26 +02:00
krs
695298c16c Change placement of King and Dragon_Nature abilities
King is not that important that is first all the time. Is a minor spell vulnerability in the end.
Undead always comes first. Second would be dragon nature, even though right now is used only for necromancy.
2024-11-17 18:08:46 +02:00
krs
b0178e472f Add missing abilities
Siege weapons had incomplete abilities.
Fairy Dragon was missing canFly
2024-11-17 17:51:50 +02:00
Ivan Savenko
ed3b150396
Merge pull request #4921 from IvanSavenko/misc_fixes
Fixes for recently reported issues
2024-11-16 23:58:43 +02:00
Damien Abeloos
812a1217de
[FIX] angels are not doubleWide 2024-11-16 22:16:48 +01:00
Ivan Savenko
888825592c Fix json formatting 2024-11-16 16:44:42 +00:00
Ivan Savenko
a4ef45c4f8 Move list of war machines in war machine factory to config 2024-11-16 15:32:52 +00:00
Xilmi
31d4517f17 Merge remote-tracking branch 'upstream/develop' into develop 2024-11-12 14:31:31 +01:00
Laserlicht
9c55ebf2dd chronicles campaign screen 2024-11-11 22:25:54 +01:00
krs
acb66648b1 Better names (HotA mod) for canShootWalls 2024-11-10 15:47:42 +02:00