Laserlicht
42059d18c3
fix chronicles
2024-11-04 23:30:56 +01:00
George King
498f78de87
Add files via upload
2024-11-04 16:39:22 +01:00
George King
b5d92e7852
Fixed file encoding
2024-11-04 14:29:50 +01:00
George King
3150376b36
Improve Shrine spell readability
2024-11-04 14:07:51 +01:00
George King
8b15c9744d
Improve Shrine spell readability
2024-11-04 14:07:13 +01:00
SoundSSGood
fa9201831b
QuickBackpack window position on shift+click slot fixed
2024-11-04 14:16:06 +02:00
Laserlicht
7a52d1d533
8th creature fix
2024-11-03 22:51:48 +01:00
Laserlicht
52aa4aeb82
fix for not loaded images
2024-11-03 22:17:29 +01:00
Laserlicht
11b437db62
prescaled image support
2024-11-03 20:27:11 +01:00
George King
529f6b8a82
Add files via upload
2024-11-03 17:28:45 +01:00
SoundSSGood
f60813d86f
CHeroOverview secondary skill icons fixed
2024-11-03 17:29:27 +02:00
George King
e4f9bcb887
Fixed typo
2024-11-03 14:45:49 +01:00
Laserlicht
ca037aae33
notFocusedClick refactoring
2024-11-03 01:13:14 +01:00
Laserlicht
1367348da9
allow scrolling in touch popups
2024-11-02 19:15:49 +01:00
Laserlicht
988d36bd13
sorted
2024-11-02 15:46:20 +01:00
George King
6ae3ad4615
Add files via upload
2024-11-02 15:39:55 +01:00
Laserlicht
74b4fbfceb
small fix
2024-11-02 15:19:39 +01:00
Laserlicht
0ab4b66026
better approach for scrollbar
2024-11-02 15:16:38 +01:00
Laserlicht
9009dffebd
add "other" for bonus display
2024-11-02 14:51:33 +01:00
George King
6a1e69ae85
Add files via upload
2024-11-02 14:46:52 +01:00
Laserlicht
17ee363d8d
changed bonus source text pos
2024-11-02 14:37:21 +01:00
Laserlicht
5a72a65b31
add labels
2024-11-02 13:59:09 +01:00
Laserlicht
440e9a6575
assign colors for bonuses
2024-11-02 13:05:10 +01:00
George King
5f02ede31a
Updated Czech translation
2024-11-02 10:58:06 +01:00
George King
8d70c48f00
Updated Czech translation
2024-11-02 10:54:43 +01:00
George King
63e6c98d81
Updated Czech translation
2024-11-02 10:54:06 +01:00
George King
e95d375a02
Updated Czech translation
2024-11-02 10:53:36 +01:00
Laserlicht
3038e5140a
add color frames; remove scrollbar
2024-11-01 19:02:51 +01:00
Ivan Savenko
ee88cfa150
Fix selection of encoding from maps
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Fixes typo from previous PR
2024-11-01 13:40:29 +00:00
Laserlicht
b06efa2d13
delete folder
2024-11-01 01:16:01 +01:00
Laserlicht
164aac4db2
refresh list
2024-11-01 00:52:19 +01:00
Laserlicht
38c25cd13e
Delete UI
2024-11-01 00:11:55 +01:00
Laserlicht
1f0847660b
possibility to delete unsupported saves
2024-10-31 21:57:20 +01:00
Ivan Savenko
e45be3c5e6
Merge pull request #4850 from IvanSavenko/object_descriptions
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Implemented optional descriptions for market map objects
2024-10-31 16:58:14 +02:00
Ivan Savenko
44ee6cc573
Merge pull request #4847 from IvanSavenko/isolate_configs
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Always load json configs from mod that references it
2024-10-31 16:49:24 +02:00
Ivan Savenko
6056d385ed
Always load json configs from mod that references it
...
This should fix rather common problem with mods, where two unrelated mods
accidentally use same file name for a config file, leading to very unclear
conflict since this result in a file override.
Now all config files referenced in mod.json are loaded specifically from
filesystem of mod that referenced it. In other words, it is no longer
possible for one mod to override config from another mod.
As a side effect, this allows mods to use shorter directory layout, e.g.
`config/modName/xxx.json` can now be safely replaced with `config/
xxx.json` without fear of broken mod if there is another mod with same
path to config. Similarly, now all mods can use `config/translation/
language.json` scheme for translation files
Since this is no longer a problem, I've also simplified directory layout
of our built-in 'vcmi' mod, by moving all files from `config/vcmi`
directory directly to `config` directory.
- Overrides for miscellaneous configs like mainmenu.json should works as
before
- Images / animations (png's or def's) work as before (and may still
result in confict)
- Rebalance mods work as before and can modify another mod via standard
`modName:objectName` syntax
2024-10-31 14:49:11 +00:00
Ivan Savenko
a014023358
Merge pull request #4855 from altiereslima/develop
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Update Portuguese Translation
2024-10-31 16:48:39 +02:00
Ivan Savenko
2205f7c7e0
Merge pull request #4856 from GeorgeK1ng/develop
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Updated Czech translation
2024-10-31 16:48:32 +02:00
Ivan Savenko
42dcb21e45
Merge pull request #4819 from Laserlicht/mechanical_bonus
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added MECHANICAL bonus
2024-10-31 16:48:23 +02:00
Ivan Savenko
0969871835
Merge branch 'develop' into mechanical_bonus
2024-10-31 15:14:51 +02:00
Ivan Savenko
62d0012989
Merge pull request #4851 from IvanSavenko/msvc_upload
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Use msvc build for daily Windows builds
2024-10-31 15:08:00 +02:00
Ivan Savenko
11a381ad72
Merge pull request #4853 from Laserlicht/docs
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[Docs] fix order
2024-10-31 15:07:53 +02:00
Ivan Savenko
e714a02063
Merge pull request #4849 from IvanSavenko/map_encoding
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Better handling of encoding detection for maps and campaigns
2024-10-31 15:07:36 +02:00
Ivan Savenko
a9add59355
Merge pull request #4844 from kodobi/bugfix/fix-ballista-damage-range-display
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Fix ballista damage range display
2024-10-31 15:07:12 +02:00
Xilmi
63097968d3
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-31 12:29:37 +01:00
Xilmi
5979f53a26
Upgrade priority
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New priority to upgrade existing armies to make it less likely to fight the AI with only part of its army.
2024-10-31 00:42:33 +01:00
Xilmi
9d2fc1b1c9
Update DefenceBehavior.cpp
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Fixed an issue that caused the AI to try buying the same hero in two different towns.
2024-10-31 00:41:51 +01:00
George King
883cc12c94
Updated Czech translation
2024-10-30 23:57:19 +01:00
Laserlicht
452762cd78
change datetime format
2024-10-30 23:23:56 +01:00
altiereslima
9dfb6f4233
Update portuguese.json
2024-10-30 19:09:55 -03:00