Commit Graph
23 Commits
Author SHA1 Message Date
ArseniyShestakov 25656aa586 Add showTeleportDialog everywhere except actual code for AI and player
Just like TeleportDialog it's based off showBlockingDialog, but as number of package is higher when possible showTeleportDialog will be after other dialogs handling code.
2015-03-08 16:52:50 +03:00
beegee1 e2bcac4d27 - fixed include random generator header 2014-04-18 18:45:47 +02:00
beegee1 1d57b75bc5 - random number generation refactoring
- fixed mantis #1743
2014-04-10 19:22:32 +02:00
DjWarmonger b36be10e30 2013-07-25 11:53:36 +00:00
Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature.
Added EmptyAI to the solution.
Passing callbacks by shared_ptr.
2013-06-22 14:47:20 +00:00
Ivan Savenko b01637840a - compile fixes
- fixed building in towns after loading (partial #1272)
2013-05-27 14:20:46 +00:00
beegee1 f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 2013-04-11 15:58:01 +00:00
Ivan Savenko 7e46d462b6 - compile fixes
- fixed portrait initialization for random heroes
2013-02-12 21:32:55 +00:00
DjWarmonger b554af25d3 - Compile fix
- Fixed Basilisk spawning at Hive
- Fixed double-shot of Marksman
2013-02-11 17:23:55 +00:00
alexvins a9d458c8f4 few more refactorings 2013-02-04 21:58:42 +00:00
Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 2012-07-15 15:34:00 +00:00
Michał W. Urbańczyk 4cd77a0192 Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build.
Fixed compile issues with CEmptyAI. Removed unnecessary methods from its.
2012-06-01 15:59:26 +00:00
beegee1 7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Frank Zago 0c3f3c67a9 Callback naming fix. 2011-05-04 02:32:35 +00:00
Frank Zago 872a057aa7 Fixed bad prototype. 2011-01-29 19:07:49 +00:00
Frank Zago 006a7d1f11 serialID is gone. 2010-08-04 03:32:24 +00:00
Michał W. Urbańczyk b89c951d09 * version set to 0.62
* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
Michał W. Urbańczyk 62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
Michał W. Urbańczyk fe5bcc19cf * redone def info handling
* redone randomization (mam nadziemę, że będzie toto działać)
* no more cheating pathfinder
* minor improvements
* version changed to 0.52
2008-02-05 03:56:45 +00:00
Michał W. Urbańczyk c8c0d0eaaf Bugfixes for AI, Callback Interface, logging macrodefs. 2007-12-06 18:32:06 +00:00
Michał W. Urbańczyk e1b2ae0df1 Several bugfixes and half-done things. 2007-12-01 12:50:33 +00:00
Michał W. Urbańczyk 04985fce2f * added #45, #44, #43 2007-10-21 16:45:13 +00:00
Michał W. Urbańczyk 97f4fbcce8 First EmptyAI. It's not used yet, but it can be compiled.
Support for AIs I'll soon after infoboxes for towns (if there won't anything urgent)
2007-10-16 22:41:45 +00:00