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Commit Graph

99 Commits

Author SHA1 Message Date
Ivan Savenko
2ff07fa66a - Next part of animation system:
-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
Michał W. Urbańczyk
401b364ad7 Partially functional artifact screen.
[TBD compound artifacts, backpack arranging, "live" modifying values, many details]
2011-01-06 20:00:19 +00:00
mateuszb
49083c4e5a * ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
mateuszb
b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 2010-12-19 14:39:56 +00:00
Michał W. Urbańczyk
b15ac97c62 Half done refactoring of CHeroWindow. 2010-12-16 22:32:53 +00:00
Frank Zago
dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
Ivan Savenko
9e8d0651f6 - fix for #32 (b)
- fix for some warnings
2010-08-29 23:12:34 +00:00
mateuszb
9445e5b184 * small refactoring
Please don't touch CGI->state directly in client code - use callbacks instead. I'd like to make some mechanics-critical handlers in CGI const - a lot of work, certain changes have been done here.
2010-08-16 09:54:09 +00:00
Ivan Savenko
fd45cd0a6d - fix for #283
- ally support: adventure map
2010-08-13 10:46:08 +00:00
Michał W. Urbańczyk
78f44dc648 Support for 16bpp displays. Possible optimizations. 2010-08-05 11:02:18 +00:00
mateuszb
52319f5713 * CBonusSelection will now work on CCampaignState instead of CCampaign; unfortunately there seems to be no elegant way to move that state between bonus selection screen and CGameState::init, so it's not yet moved. 2010-08-04 11:18:13 +00:00
Michał W. Urbańczyk
fc4c496f99 Fixed #556. Version for dev build 0.81d
EDIT: r1703 will be 0.81d
2010-07-28 22:24:16 +00:00
Michał W. Urbańczyk
dc936d5686 Fixed #543 and #547. Fixes for marketplace. Combined artifacts will again give bonuses from their constituents. 2010-07-26 15:37:58 +00:00
Michał W. Urbańczyk
ff078dc440 Fixed #522 (probably), #529, #540.
Version to be released as dev build 0.81b
2010-07-24 11:46:04 +00:00
mateuszb
af52f308a2 * fixed #438 and crash on ZMM170S.DEF 2010-07-15 16:21:53 +00:00
Michał W. Urbańczyk
88e1636250 Fixed #15, #224, #370, #516
Minor changes.
2010-07-13 05:25:40 +00:00
DjWarmonger
2ed69d3f4d Support for Cover of Darkness 2010-06-06 06:05:39 +00:00
Michał W. Urbańczyk
39eb87924e Fixed #473, #475, #477 2010-05-31 21:14:15 +00:00
Michał W. Urbańczyk
3111a904ae Several minor fixes. 2010-05-26 21:59:58 +00:00
Michał W. Urbańczyk
1002bd2b4f Trading Post handling. 2010-05-18 07:01:54 +00:00
mateuszb
edd31ef41b * half-working boots of levitation and angel's wings 2010-05-15 15:00:19 +00:00
mateuszb
adbc142ff0 * a bit of campaign support 2010-05-08 18:56:38 +00:00
OnionKnight
cc616616c1 * Creatures now guard surrounding tiles. 2010-05-06 12:13:31 +00:00
Michał W. Urbańczyk
a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
mateuszb
5d3d9689e8 * luck support
* support for distance/wall penalties & no * penalty abilities
* reworked damage calculation to fit OH3 formula better
2010-04-06 13:19:54 +00:00
Michał W. Urbańczyk
80f49badc9 Implemented Scuttle Boat and Dimension Door spells.
Fixed #417 and #418.
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
Michał W. Urbańczyk
3699786ab0 Little more work on pregame. Fixed some leaks.
Fixed: #80, #159, #234, #235, #319, #320, #430
2010-03-07 22:56:51 +00:00
Michał W. Urbańczyk
eec43d3c58 Version set to 0.80. (real, fixed release)
Hopefully fixed #412, #413, #414
2010-03-02 20:12:32 +00:00
Michał W. Urbańczyk
0b824585e2 Implemented #390. 2010-03-01 19:04:07 +00:00
mateuszb
39dcf007d1 * fixed #392 and #393 2010-03-01 18:45:18 +00:00
Michał W. Urbańczyk
9588e39e84 To be released as 0.75d. Fixed town list with hotseat. Fixed colouring hero window. Minor fixes. 2010-02-26 11:18:09 +00:00
Michał W. Urbańczyk
0a950c508b Grail digging and construction.
Minor fixes.
2010-02-24 13:03:36 +00:00
mateuszb
b2aa0e5930 * partial support for grail digging 2010-02-21 15:03:30 +00:00
Michał W. Urbańczyk
e6f31b7500 Compilation fixes for VC10.
Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
Michał W. Urbańczyk
da87d25d21 Started making hot-seat GUI. Accompanying changes to rest of GUI. 2010-02-15 06:54:57 +00:00
mateuszb
40d50aaaa1 * a bit of custom campaign selection screen 2010-02-13 16:26:47 +00:00
Michał W. Urbańczyk
96819379c5 Fixed #109, #352, #359.
Possibly also #344, #353.
Allowed switching heroes with l-click when another hero is selected. (works for not accessible heroes)
2010-02-13 04:47:31 +00:00
Michał W. Urbańczyk
42fade07dc Fixed #13 and #339 2010-02-10 21:31:54 +00:00
Michał W. Urbańczyk
0fdbe787dc * New file: lib/HeroBonus.cpp - updated project files for MSVC
* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players 
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
Ivan Savenko
3dbeaa5ef8 - Moved most of text output to original fonts
- Temporary disabled ttf output
2010-02-02 16:24:53 +00:00
mateuszb
23a32ebf7a * fixed bug #20
* minor changes
2010-01-29 16:19:12 +00:00
Ivan Savenko
0f22ba0c0f - First part of kingdom overview window (not a 100% stable)
- Implemented town buildings: dwarven treasury, ballista yard, partially - mystic pond
2010-01-25 21:25:14 +00:00
Michał W. Urbańczyk
226935fd89 More missing virtual d-tors. GCC should be pleased.
Moved some code.
2010-01-02 01:48:44 +00:00
Michał W. Urbańczyk
eb6f7fffc9 Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes. 2009-12-29 01:07:17 +00:00
Michał W. Urbańczyk
01831e912a Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events. 

Further changes are planned.
2009-12-28 04:08:24 +00:00
Michał W. Urbańczyk
6c4b4f21bc * Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
* Hopefully fixed all issues with bliwWithRotate functions family. If there are any artefacts on terrain drawing, let me know.
* Fixed drawing of objects shadows.
2009-12-22 21:53:50 +00:00
OnionKnight
9dad83590b Fixed bug 129 2009-12-22 07:48:54 +00:00
Michał W. Urbańczyk
85f336cbaa Fixed #158, #236, #243, #248.
Fixed crash on catapult shot.
2009-11-29 02:46:30 +00:00
Michał W. Urbańczyk
d18b6c3d5a Fixed #2, #10, #118, #209, #210 2009-11-14 20:14:15 +00:00
Michał W. Urbańczyk
4151310be6 * better fix for #184 (should fix all related issues)
* fixed #214, #121, #100
2009-11-13 21:01:33 +00:00