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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
Commit Graph

139 Commits

Author SHA1 Message Date
Ivan Savenko
32ad9c1902 Change ordering of UI elements in main menu to fix hota 1.7 menu 2024-08-29 13:18:33 +00:00
Ivan Savenko
b84af1a6de Significantly simplify packs applying
Apparently our logic for packs applying with types registration is
overcomplicated and by now completely unnecessary - it became redundant
after introduction of visitor pattern.
2024-08-26 19:48:46 +00:00
Ivan Savenko
97f1a310df Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
Ivan Savenko
9fba3d97f1 Renamed & unified OBJECT_CONSTRUCTION macro set 2024-08-09 15:30:04 +00:00
Ivan Savenko
00605b5129 Remove largely unused defActions member from CIntObject 2024-08-09 14:26:53 +00:00
Ivan Savenko
4533271692
Merge pull request #4312 from IvanSavenko/texthandler_split
Split CGeneralTextHandler file into 1 file per class form
2024-07-21 13:49:14 +03:00
Ivan Savenko
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Aleksandar Kazandzhiev
cde9bed5a6 Use std::vector::empty for non-zero size checking.
Use auto type for ocontainers iterations.
2024-07-20 12:16:13 +03:00
Aleksandar Kazandzhiev
551b87e2cd Add up to 8 human player names to the configuration and save/load them to avoid entering them each time.
Avoid a crash when all names are deleted in the multiplayer names editing dialog.
2024-07-17 20:04:20 +03:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
3bea383b59 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-06-21 12:58:36 +00:00
Ivan Savenko
f03d80628a Fix potentially uninitialized pointer 2024-06-11 14:12:03 +00:00
Ivan Savenko
df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
Ivan Savenko
d1aa4ecd10
Merge pull request #4013 from IvanSavenko/shortcuts_additions
[1.5.2] Shortcuts additions
2024-05-21 14:18:55 +03:00
Ivan Savenko
82af0639df
Merge pull request #4004 from Laserlicht/background
[1.5.2] background for multiple windows
2024-05-20 18:10:38 +03:00
Ivan Savenko
017aaefc40 Handle invalid main menu config 2024-05-20 11:00:21 +00:00
Ivan Savenko
88fbb7ee71 Most of buttons created in cpp now have assigned shortcut 2024-05-19 09:12:36 +00:00
Laserlicht
c676b999e5 use showAll 2024-05-18 20:21:47 +02:00
Ivan Savenko
d502850054 Add network thread termination logic for adventure map animations 2024-05-18 12:15:48 +00:00
Ivan Savenko
9bfe000724 Added semi-workaround method for network thread shutdown:
Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.

Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.

This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
540bd16e7b Fixed video widget playback 2024-05-16 16:50:36 +00:00
Ivan Savenko
d08c7b7b8f Added VideoWidget to hide implementation details 2024-05-15 17:05:16 +00:00
Ivan Savenko
d27b854cb1 Reorganized music, video and sound players:
- All XXXplayers are now in client/media directory
- Reogranized code on one class per file basis
- Extracted interfaces from handlers. Handlers now implement
corresponding interface.
- CCS now only stores pointer to an interface
2024-05-15 17:05:12 +00:00
Ivan Savenko
93c3cf372b Reworked TextInput to allow text overflow support 2024-05-15 12:45:45 +00:00
Ivan Savenko
1abe9007bc Moved CTextInput to a separate file. No changes in logic 2024-05-15 12:45:45 +00:00
Ivan Savenko
ac1c36b7e2 Fixed not working shortcuts on some buttons in main menu 2024-04-11 22:00:54 +03:00
Ivan Savenko
07d201502e Refactoring of button class to prepare for configurable button 2024-02-29 13:57:25 +02:00
Ivan Savenko
c3957c2c2a Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
Ivan Savenko
9ebd194ab1
Merge pull request #3609 from IvanSavenko/single_process
Allow running server as part of client process
2024-02-14 12:06:22 +02:00
Ivan Savenko
6e399eb21a Make some non-const static variables const or constexpr 2024-02-12 13:22:54 +02:00
Ivan Savenko
0d263c5571 Implemented option to run server as a thread with shared VLC 2024-02-11 17:55:02 +02:00
Ivan Savenko
d4bedd8d8d Fixed handling of match server crash 2024-02-04 19:58:09 +02:00
Ivan Savenko
c5c46a7c9a Implemented connecting to server via proxy 2024-01-30 21:31:41 +02:00
Ivan Savenko
388ca6e776 Added list of active accounts and rooms to UI. Added room creation logic 2024-01-26 16:32:36 +02:00
Ivan Savenko
ffa58152ac Client-side support for hosting game server via lobby 2024-01-19 23:49:59 +02:00
Ivan Savenko
55b504792e Implemented basic version of login window and persistent connection on
client
2024-01-19 23:49:59 +02:00
Ivan Savenko
78833a1015 Split LobbyWindow file into one file per class 2024-01-19 23:49:59 +02:00
Ivan Savenko
20a38d8514 Renamed new LobbyXXX classes to GlobaLobbyXXX 2024-01-19 23:49:59 +02:00
Ivan Savenko
2396c14114 Fixed logic for reconnection attempts to local server. Cleanup.
Added distinct fields in config for local and remote connection.
Removed code for restoring last session since it does not works as
intended and often triggers after crash
2024-01-19 23:49:59 +02:00
Ivan Savenko
5694777a96 Simplified connection logic 2024-01-19 23:49:59 +02:00
Ivan Savenko
22f0ca67c6 Fix connection to game lobby & map load 2024-01-19 23:49:59 +02:00
Ivan Savenko
0a1153e1c6 Switch client-server communication to new API 2024-01-19 23:49:59 +02:00
Ivan Savenko
c2c43602ea Initial version of global lobby server available in client 2024-01-19 23:49:59 +02:00
Alexander Wilms
f3277b7953 Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
Ivan Savenko
9f8a5119f9 Less strict check for Armageddon's Blade data files presence 2023-12-16 15:04:41 +02:00
Dydzio
4b57b9f9a9 Display disabled connect button on server autojoin 2023-11-26 18:39:51 +01:00
Ivan Savenko
d1a4e84255 Show message about mods that failed to load on opening main menu 2023-11-15 17:57:40 +02:00
Ivan Savenko
b88a8da4e8 Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
nordsoft
c8452355ce Revert "Merge pull request #2959 from Alexander-Wilms/faster-server-connection"
This reverts commit 43636af2e4, reversing
changes made to aed2e360ba.

# Conflicts:
#	client/CServerHandler.cpp
2023-10-14 22:52:24 +02:00
Alexander Wilms
7c627d8163 Show info dialog when connection to multiplayer server fails 2023-10-10 18:11:11 +02:00