Ivan Savenko
8273f323b1
- it is possible to edit data of another mod or H3 data via mods
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- mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
- metadata field for JsonNode, used to track source mod
- moved wog creatures into wog mod
- (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
2013-04-25 14:03:35 +00:00
Ivan Savenko
c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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- loading of all objects (including H3 objects) will be directed by mod handlers
- common base for all handlers accessible from mod system (IHanderBase)
- json format changes: use struct with string ID's instead of vector
- fixed some gcc/clang errors and warnings
- fixed several cases of memory leaks and invalid memory access (mostly related to usage of bonus system and/or identifiers resolution)
Note that right now loading is much slower than before due to excessive json validation (or not fast enough validator)
2013-04-21 12:49:26 +00:00
beegee1
c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
2013-04-09 14:31:36 +00:00
beegee1
30bcec42c6
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
2013-04-07 11:52:07 +00:00
beegee1
ee51c5beb5
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
Ivan Savenko
c4c592b773
- bugfixing: #1243 , #1227 , #1241 , #1236 , #1233
2013-03-14 20:44:00 +00:00
mateuszb
dbec99ffc7
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
Ivan Savenko
9c1c337a3d
- fixed #1220 and #1218
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- vcmibuilder will correctly install campaign video
2013-02-27 15:46:14 +00:00
mateuszb
560315bc48
* SlotID refactoring
2013-02-16 14:03:47 +00:00
mateuszb
9e00090c42
* refactoring, a few intriguing problems remain
2013-02-13 23:55:42 +00:00
mateuszb
bda766b697
* refactoring
2013-02-12 19:49:40 +00:00
mateuszb
8a8eecd063
* refactoring
2013-02-11 19:11:34 +00:00
mateuszb
d540723739
* refactoring
2013-02-11 14:42:09 +00:00
mateuszb
86dc9386d6
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
mateuszb
d03dbf64a6
* refactoring
2013-02-09 12:56:35 +00:00
mateuszb
f1c78e3260
* creature ID refactoring
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* double week creatures are configurable now
2013-02-07 17:34:50 +00:00
mateuszb
af5287c193
* fixed opening custom campaign selection window
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* artifact positions refactored
* vstd::advance allows moving between enum values
2013-02-06 23:24:43 +00:00
mateuszb
3958364884
* a bit more work on campaigns; hero crossover still buggy
2013-02-06 10:16:44 +00:00
mateuszb
25663ce7af
* fixed vector<bool> serialization
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* refactoring
2013-02-04 19:43:16 +00:00
DjWarmonger
beb1ca1bf8
- getDate function now uses enum for different modes
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- Fixed Black Market (#1195 )
- Fixed one-week bonuses removed eveyr day (#976 )
2013-02-02 08:29:57 +00:00
mateuszb
a1da195b85
* minor refactoring
2013-01-31 20:11:25 +00:00
mateuszb
5b0c6059e2
* bug 1193 should be fixed
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* minor refactoring
2013-01-30 21:28:31 +00:00
DjWarmonger
dad5771a09
Workaround for new artifacts r-click descriptions, they will be displayed in same way as OH3 artifacts.
2013-01-24 08:01:43 +00:00
Ivan Savenko
6b3debc5ed
- fixes for market window ( #1182 )
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- aligment issues on level-up window
2013-01-22 23:28:10 +00:00
Ivan Savenko
46eb0b3daf
- wrokaround/fix for #1177
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- removed assert in Fonts.cpp (can be triggered a lot by old pregame\battles code)
- fixed battle console text positioning
- fixed some new compiler warnings
2013-01-20 22:49:34 +00:00
DjWarmonger
ce15eb37c2
- Fixed serialization of limiters
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- Hero can now can have several separate specialty nodes
- Fixed typo (speciality->specialty)
- Fixed several crashes related to commanders
- Improvements to specialty handling, bugfixes and temporary solutions for upcoming hero specialties in mods
2013-01-17 18:15:00 +00:00
alexvins
f4ee750d64
[refactor] a few more cleanups
2013-01-12 13:53:02 +00:00
Ivan Savenko
7e7d12095b
- basic support for dependencies\conflicts for mods
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- adventure map objects transparency should be more similar to h3
2013-01-10 18:53:49 +00:00
alexvins
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
mateuszb
2848fb6fef
Gernsworth's patch for bug #1118
2012-12-30 18:29:15 +00:00
Ivan Savenko
da6cb0ae12
- trade windows work with new creatures\artifacts
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- removed some duplicated code in creature loading
2012-12-23 10:23:41 +00:00
Michał W. Urbańczyk
fa3d32925e
A patch from Gernsworth that fixes #166 . CGStatusBar is extended to support alignment, old CStatusBar class is removed.
2012-12-22 20:05:08 +00:00
Ivan Savenko
4e0881f689
- fixed #1167
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- CLabel will print text in "{}" using title color
2012-12-20 13:57:29 +00:00
Ivan Savenko
b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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- common base class for H3 bmp and ttf fonts
- replaced fonts.txt with fonts.json
2012-12-19 17:24:53 +00:00
alexvins
66d9edf76e
small refactor secskill limit check.
2012-12-18 11:24:13 +00:00
Ivan Savenko
e36bc50504
- support for new heroes and hero classes
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- moved hero-specific data from text handler to CHero
- moved hero classes-specific data into heroClasses.json
2012-12-16 13:47:53 +00:00
Ivan Savenko
ffe8b99369
- reorganized hero classes
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- artifact iconIndex should work
- new file with hardcoded string constants: lib/StringConstants.h
Note: some minor bugs, will fix soon:
- slow to open hero window
- hero adventure map images serialization is broken\incorrect
2012-12-14 15:32:53 +00:00
Ivan Savenko
23fcdd1a4a
- missing fields in town serialization
2012-12-13 13:07:56 +00:00
Ivan Savenko
ec8e078ef8
- fixed out of sync hero armies
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- one more crash in garrison
2012-12-12 14:52:42 +00:00
Ivan Savenko
ca4f53aea1
- some fixes for garrisons (crashfix and correct behaviour of split button)
2012-12-12 12:03:02 +00:00
Ivan Savenko
e3231db1c9
- primaryResource and warMachine now use string ID
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- fixed long delays on moving units in garrisons
- fixed bug on loading available spells from map
- removed unused bigImgs from Graphics
2012-12-11 12:12:46 +00:00
Ivan Savenko
1c5a4c669c
- merged minimap.json into terrains.json
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- removed no longer used fields from Graphics + portraits.json
- work on pregame:
- - new code for map options window icons + popups
- - fixed bugs related to new towns
- - less hardcoded magic numbers
2012-12-10 14:28:27 +00:00
DjWarmonger
730cbd930a
Parsing for new artifact format: http://wiki.vcmi.eu/index.php?title=Artifact_Format
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Not finished, not tested.
2012-12-10 13:55:54 +00:00
beegee1
53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
2012-11-20 17:53:45 +00:00
beegee1
c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
2012-11-11 12:23:31 +00:00
Ivan Savenko
0d863c83d7
- removed autogenerated by autotools files
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- fixes for #386 using patches from Ixtreon
2012-11-10 21:56:19 +00:00
beegee1
105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
2012-11-06 16:39:29 +00:00
beegee1
a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
2012-11-03 13:30:47 +00:00
DjWarmonger
347bfde310
Added patch for #1144 . Thanks cirdan!
2012-10-27 16:59:24 +00:00
Ivan Savenko
db10f512d5
- game won't crash on missing dwellings (instead random one will generated)
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- added disabled code that can be used to fix buildings blit order
- minor fixes
2012-10-07 14:58:48 +00:00