Ivan Savenko
9fba3d97f1
Renamed & unified OBJECT_CONSTRUCTION macro set
2024-08-09 15:30:04 +00:00
Ivan Savenko
3f9e57d3f3
Merge pull request #4334 from Laserlicht/quickspell_improve
...
quickspell improvements
2024-08-07 13:08:13 +03:00
K
70f3397a35
fix crash when my city without hero is attacked
2024-08-04 16:49:53 +02:00
Laserlicht
e46f5f705b
better approach
2024-07-26 20:34:47 +02:00
Laserlicht
136f33f950
quickspell improvements
2024-07-26 20:11:14 +02:00
Laserlicht
2d100b00cd
check spellbook
2024-07-26 01:06:54 +02:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
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All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Laserlicht
9ac7db24ca
Merge branch 'develop' into quickspell
2024-07-18 21:24:42 +02:00
Laserlicht
e629b7a371
reduce to 12 with gap
2024-07-17 19:26:18 +02:00
Laserlicht
4415f645a7
lambda -> function; fix color
2024-07-17 18:07:45 +02:00
Ivan Savenko
662254155a
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-07-17 13:57:36 +00:00
Laserlicht
f0435d8b8e
small fix
2024-07-17 13:48:00 +02:00
Laserlicht
5562402646
hotkey number from config
2024-07-17 12:37:23 +02:00
Laserlicht
b8d872aa60
mobile adjustments
2024-07-17 04:24:27 +02:00
Laserlicht
0a98169bcf
update quick spell panel
2024-07-17 00:55:01 +02:00
Laserlicht
a3874297f5
toggle window
2024-07-17 00:48:22 +02:00
Laserlicht
1daf6dfad1
make hideable
2024-07-16 23:36:23 +02:00
Laserlicht
37b5de689a
move to left side
2024-07-16 22:47:40 +02:00
Dydzio
3836f132d3
Fix alternative actions to support more than 2 actions + simplify logic
2024-07-15 00:41:05 +02:00
Laserlicht
11664b27b8
fix for develop
2024-06-21 22:34:14 +02:00
Laserlicht
13ebd026cc
remove unnecassary conditions
2024-06-21 21:29:19 +02:00
Laserlicht
53a1bf2051
add spell cast
2024-06-21 21:29:19 +02:00
Laserlicht
e4dfca9f3d
disable correctly
2024-06-21 21:26:10 +02:00
Laserlicht
989394de53
Selectionwindow
2024-06-21 21:25:14 +02:00
Laserlicht
814241e836
converted to window
2024-06-21 21:25:14 +02:00
Laserlicht
1f6e0fae7d
quickspell draft
2024-06-21 21:25:14 +02:00
Ivan Savenko
b4c6906471
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-06-11 19:22:23 +00:00
Ivan Savenko
b8beb4fb13
Fixes for various minor issues detected by Sonar Cloud
2024-06-01 11:48:30 +00:00
Ivan Savenko
54216bc313
Fix tactics shortcut not blocked after tactics is over
2024-06-01 07:38:49 +00:00
Ivan Savenko
df83fa33a1
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-31 09:34:21 +00:00
Ivan Savenko
2aec3cde2c
Fix possible crash on replaying combat after manual run
2024-05-23 12:46:28 +00:00
Ivan Savenko
0db8266495
Implemented some of the requested shortcuts
2024-05-19 09:12:36 +00:00
Ivan Savenko
d27b854cb1
Reorganized music, video and sound players:
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- All XXXplayers are now in client/media directory
- Reogranized code on one class per file basis
- Extracted interfaces from handlers. Handlers now implement
corresponding interface.
- CCS now only stores pointer to an interface
2024-05-15 17:05:12 +00:00
Laserlicht
e06c09d709
battle log expansion
2024-05-14 02:50:57 +02:00
Ivan Savenko
07d201502e
Refactoring of button class to prepare for configurable button
2024-02-29 13:57:25 +02:00
Ivan Savenko
e6b339448f
Refactoring & deduplication of infowindow code
2024-02-26 18:32:15 +02:00
Ivan Savenko
5d8b65befd
Merge pull request #3575 from Laserlicht/infobox_pos
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fix infobox position while disabling
2024-01-30 17:36:30 +02:00
Laserlicht
7cc004e139
code review
2024-01-29 21:33:20 +01:00
Laserlicht
7ddc87f4a2
removed unused param; optimized pos
2024-01-29 21:11:18 +01:00
Laserlicht
36881c226f
fix infobox position while disabling
2024-01-27 22:08:15 +01:00
Laserlicht
cad0d5db16
consider unlimited replay (or not)
2024-01-27 15:02:03 +01:00
Laserlicht
3e71cbcc39
Block feature is battle against human
2024-01-27 14:35:54 +01:00
Laserlicht
a2fd5039ab
setting
2024-01-27 01:16:55 +01:00
Laserlicht
e8c541f873
end with auto combat
2024-01-26 23:15:56 +01:00
Ivan Savenko
6e629a6a5f
split getBonusLocalFirst into two distinct method:
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- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
2024-01-19 13:56:06 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Alexander Wilms
73019c204d
Replace redundant types with auto
for the lvalues of template factory functions for smart pointers
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grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = ":".join(line.split(":")[1:]).strip()
print()
print(path)
print(original_code)
prefix = "auto "
if original_code.startswith("static"):
static = True
else:
static = False
cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
print(cpp_type)
if static:
new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
else:
new_code = "auto "+ " ".join(original_code.split(" ")[1:])
print(new_code)
if True:
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
2024-01-17 12:50:00 +00:00
Ivan Savenko
a9005da01e
Merge pull request #3366 from Laserlicht/battle_informations
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Battle stacks informations
2023-12-28 12:39:26 +02:00
Laserlicht
f0c97b344a
add duration + morale/luck
2023-12-23 16:07:12 +01:00
Laserlicht
0b4cf14a3d
basic functionality
2023-12-23 03:06:48 +01:00