Dydzio
f51e1a0ba6
Working version of dimension door triggering guards
2024-04-01 19:00:24 +02:00
Dydzio
3bb66de551
Serverside validation, setting for terrain compatibility before cast etc
2024-04-01 18:12:38 +02:00
Dydzio
25f9e6a3e9
Add setting to allow previous VCMI mechanics of dimension door
2024-03-27 23:39:08 +01:00
Kris-Ja
05bbb45824
change MANA_PER_KNOWLEGDE to percentage
2024-03-23 20:28:49 +01:00
Dydzio
fd9810adf4
Working SoD version of fly
2024-02-07 19:27:02 +01:00
Laserlicht
0a4b5dbe10
code review
2024-01-21 18:12:46 +01:00
Laserlicht
883ea23495
moved to gameconfig
2024-01-20 17:54:15 +01:00
Ivan Savenko
8303ce5d13
Added option to ignore guards in pathfinder
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Used for simturns contact detection, by default disabled for player
pathfinding
2024-01-13 19:44:37 +02:00
Ivan Savenko
36a1d6c415
Removed remaining integer bonus subtypes from configs
2023-10-22 16:55:19 +03:00
Ivan Savenko
b9540fa507
Split object jsons into smaller files
2023-10-21 00:31:48 +03:00
Ivan Savenko
ca368f606f
Added new files
2023-10-16 00:12:39 +03:00
Ivan Savenko
bb05c2dea5
Implemented configurable shrine
2023-10-16 00:12:39 +03:00
Ivan Savenko
fd01a25352
Implemented basic version of configurable Witch Hut
2023-10-16 00:12:38 +03:00
Ivan Savenko
f72a106e30
Overwrite Catherine / Kendal portraits in AB+ correctly
2023-10-04 23:23:09 +03:00
Ivan Savenko
037efdf5fc
Improvements to type safety of Identifier class
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- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
Ivan Savenko
cefbe5152e
Merge pull request #2359 from IvanSavenko/crashfixing
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Fix crashes from 1.2.1 statistics on Google Play
2023-07-21 15:44:37 +03:00
Ivan Savenko
7f1b982264
Implemented support for showing amount of guards in banks
2023-07-19 13:17:50 +03:00
Ivan Savenko
f520043c46
Fix typo
2023-07-18 17:31:21 +03:00
Ivan Savenko
8a92941681
Allow merging stack on recruitment to give place for recruited unit
2023-07-15 16:09:44 +03:00
Ivan Savenko
e0ea994656
Moved some pathfinding options to game settings
2023-06-25 17:42:36 +03:00
Ivan Savenko
ffd7144df8
Implemented identifiers mapping for town buildings
2023-05-31 23:01:57 +03:00
Ivan Savenko
daaaf84392
Icon index for map format is now defined in config
2023-05-31 23:01:57 +03:00
Ivan Savenko
fb55719671
Map format support status can now be loaded from gameSettings
2023-05-31 23:01:57 +03:00
Konstantin P
057a33c508
SpellSchool: use identifier instead of int
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Needs redifinition of MAGIC_SCHOOL_SKILL in all mods
2023-05-07 20:37:32 +03:00
Konstantin
76bddf97bd
gameConfig.json: add missing comma
2023-04-02 23:53:47 +03:00
Konstantin
f704a17e1a
vcmi: add a last hex setting
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I consider this behaviour as H3 bug, but this is H3.
So, added a setting to disable this behaviour.
2023-03-31 01:01:25 +03:00
Konstantin
aab5b47038
vcmi: setup moats using MoatAbility
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Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
2023-03-31 01:01:25 +03:00
SoundSSGood
96e8a1f21c
Backpack limit part1 (move, disassemble)
2023-03-21 12:14:33 +02:00
Ivan Savenko
2207c0dfb2
Clear up comments
2023-03-16 18:11:36 +02:00
Ivan Savenko
a0e9e01b48
Renamed & reorganized all game mechanics settings names
2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Konstantin
b59ee5fecc
vcmi: move demon summoning ability to separate file
2023-03-16 16:46:41 +03:00
DjWarmonger
25ef065dbe
Merge pull request #1486 from IvanSavenko/configurable_rewardables
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Well, it works for my brand new objects with arbitrary bonus, so likely will work with everything else.
2023-01-26 17:01:01 +01:00
Ivan Savenko
35775b90f8
Moved bonus names to translation
2023-01-25 12:36:02 +02:00
Ivan Savenko
f8f6df02f3
Removed remaining hardcoded objects
2023-01-23 15:27:27 +02:00
Ivan Savenko
62e127fb59
Bonusing objects are now configured in json
2023-01-23 01:05:10 +02:00
Ivan Savenko
bfd6c40f25
Moved all once-per-hero visitable (sans Tree) to config
2023-01-22 22:58:53 +02:00
Ivan Savenko
a6bda58276
Moved CGOnceVisitable to config
2023-01-22 20:26:19 +02:00
Ivan Savenko
0e1b309edc
Moved pickable objects into a separate file
2023-01-22 18:53:01 +02:00
Ivan Savenko
99745b5c3c
Fix rivers & roads loading
2023-01-10 00:01:35 +02:00
Nordsoft91
ad01c7ffce
Vlc obstacles [part 1] ( #888 )
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* obstacles content handler, entity service and VLC integration
2022-09-15 11:06:54 +03:00
Andrii Danylchenko
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
2022-09-11 11:31:27 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
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Initial support of new terrains
2022-09-11 11:31:26 +03:00
Henning Koehler
05cf95400c
loading secondary skill bonuses from config/skills.json works (kind of)
2017-08-26 09:33:08 +12:00
Ivan Savenko
ab475195ac
Banks now use new scheme as well
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- Implemented Bank Constructor object.
- Merged Pyramid object into common Bank class. Banks can now grant
spells as part of their reward.
- Move bank config code to config/objects/creatureBanks.json. Note: WoG
banks are not updated yet, should be moved to WoG mod.
- Updated AI code so it can correctly evaluate bank danger (should be
generic enough for use with other objects)
- New files JsonRandom.* that contain routines for loading random
objects from Json (still WiP but should be stable)
2014-06-22 13:39:40 +03:00
Ivan Savenko
836c466f81
- Implementation of overrides for towns
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- Converted dwellings.json into new format
- Implemented "mapObject" entry in town format
- Removed capital/fort/village fields from town in favor of overrides
2014-06-15 19:43:01 +03:00
Ivan Savenko
32b6568b65
Merged changes from upstream and fixed compilation caused by API changes
2014-06-03 22:45:18 +03:00
Ivan Savenko
67f11b1a01
- First part of objects configuration
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- split objects into 3 files (for now)
- integrated object class handler into mod handler
2014-05-24 15:45:29 +03:00
AlexVinS
1d7c63da57
Split spell config.
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It`s aready large and will grow more.
2014-05-07 03:58:57 +04:00
alexvins
4203d69525
Part 2 of new spell configuration
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1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.
* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00