mateuszb
f9ae91d88c
* further changes towards support for ranged spells
...
* added info about author & license in files
2009-04-15 14:03:31 +00:00
Michał W. Urbańczyk
de71191307
* Neutral creatures can join or escape depending on hero strength / army (partially done)
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* Diplomacy secondary skill support
2009-04-12 01:48:50 +00:00
Michał W. Urbańczyk
f9aebcc4bd
* Started making support for garrison window. Leaving guardians in flagged mines.
2009-04-12 00:58:41 +00:00
Michał W. Urbańczyk
d72d988a9c
* fixed crash on closing application
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* unified yes/no and selection dialog interface calls
* VCMI won't anymore be always giving all three stacks in the starting armies
* fix for drawing starting army creatures count
* support for School of Magic
* support for School of War
* support for Pillar of Fire
* minor changes
2009-04-11 01:32:50 +00:00
Michał W. Urbańczyk
1983aee1b2
* resting in town with mage guild will replenih all the mana points
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* battle will end when one side has only war machines
* fixed crasbug occurring on revisiting objects (by pressing space)
* started writing support for artifacts
2009-04-03 22:34:31 +00:00
Michał W. Urbańczyk
cebd5db8b2
* it's possible to revisit object under hero by pressing Space
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* splitting window allows to rebalance two stack with the same creatures
* slightly improved sliders
* minor improvements
2009-03-26 23:05:40 +00:00
Michał W. Urbańczyk
a7680d3957
Bugfixes and support for timed events.
2009-03-09 19:40:43 +00:00
Michał W. Urbańczyk
4653ca6b29
New file for VCMI_Server - NetPacksServer.cpp
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Redone client -> server protocol.
2009-03-09 10:37:49 +00:00
Michał W. Urbańczyk
5ebb54ec59
should be fine...
2009-03-07 15:54:12 +00:00
Michał W. Urbańczyk
b1c0d10ece
2009-03-06 22:11:17 +00:00
Michał W. Urbańczyk
6a3bfbee46
* added "Next hero" button functionality
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* minor improvement for prison (hero appears at proper tile)
* only one spell can be casted per turn
* minor changes
2009-02-20 10:36:15 +00:00
Michał W. Urbańczyk
adf5c052f9
* support for prison
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* updated changelog
2009-02-14 19:12:40 +00:00
Michał W. Urbańczyk
05b3e3215c
* magic well support
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* improvements in the recruitment window
* improvements for pregame
[cf http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=97 issues 12-15 and 21 - 22]
* minor changes
2009-02-06 11:15:39 +00:00
Michał W. Urbańczyk
218a3beaf6
* further changes towards luck/morale support
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* partial support for Idol of Fortune, Fountain of Fortune, Faerie Ring, Swan Pond
2009-02-04 13:40:54 +00:00
Michał W. Urbańczyk
3d29c31deb
* further fight with hanged scroll tab
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* fixed r-click on FoW crash
* fixed crash on opening tavern window after load
* fixed recruiting new heroes after load
* fixed crash on loading map with spell scrolls
* fixed more crashes
* displpaying difficulty level of saved game
* added support for Library of Enlightenment
* added notification when saving is done
2009-02-01 14:11:41 +00:00
Michał W. Urbańczyk
3474fdaf05
* save/load partially working
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* Arena and Witch Hut support
* improved support for Resources
* minor fixes and changes
2009-01-10 22:08:18 +00:00
Michał W. Urbańczyk
4a8ae4ed9a
* restored objects functionalities (hopefully working)
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* new file in vcmi lib: IGameCallback.cpp
2008-12-27 01:01:59 +00:00
Łukasz Wychrystenko
b54a3bfb7c
unified guardians names
2008-12-26 01:46:53 +00:00
Łukasz Wychrystenko
b356524aee
corrected that missclick! hope so
2008-12-26 01:15:47 +00:00
Michał W. Urbańczyk
ae48e73fe7
* fixed reading .defs
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* new system for handling objects and their behaviors, most functionalities don't work now but will be restored soon
* more serialization code, savegame/loadgame bit closer :)
CHANGES IN PROJECT FILES:
* removed CLua.h and CLua.cpp (server)
* removed CScriptCallback.h and CScriptCallback.cpp (server)
* added IGameCallback.h header (lib)
2008-12-22 17:48:41 +00:00
Łukasz Wychrystenko
0f81bf5ae0
few tweaks to make (server, client) on gcc (4.3.3 ubuntu)
2008-12-18 20:30:26 +00:00
Michał W. Urbańczyk
333e1d9878
* started making support for save/load options
2008-11-16 01:06:15 +00:00
Michał W. Urbańczyk
9d099e8c54
* blocked map scrolling where dialog window is opened
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* it's possible in battles to check remeaining HP of neutral stacks
* function in CGameInterface called when spell is casted. Support for the Magic Arrow from engine side.
* heroes can regain mana
* support for mistycisim and intelligence skills
* fixed leak with creating frameratekeeper every turn
* minor improvements
2008-10-18 11:41:24 +00:00
mateuszb
57238200e6
bugfixes
2008-09-30 14:50:11 +00:00
mateuszb
538ffb1579
* added support for archery, offence and armorer secondary abilities
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* hero's primary skills account for damage dealt by creatures in battle
* magical hero are given spellbook at the beginning
* added initial secondary skills for heroes
* minor fixes and improvements
2008-09-29 11:03:30 +00:00
Michał W. Urbańczyk
89cb5cb81b
* added calls for battle action start/end
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* added interface for casting spells
* artifact info in backpack
* artifacts we pick up on the map go to the appropriate slot (if free)
2008-09-28 21:01:49 +00:00
Michał W. Urbańczyk
e71b40ccc5
* counterattacks
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* spells learning
* no tooltips for objects under FoW
* working resource silo
* new system for simple unit abilities/states
* neutral monster army disappears when defeated
* synchronization between client and server processes
* fixed battle ending
2008-09-12 08:51:46 +00:00
Michał W. Urbańczyk
5e0986f9d8
* fixed defending creature in battle end window (slot id was used instead of creature id)
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* redone casualties calculacion
* redone battle-end checking (now it works always)
* further fixes/checkings around netcode
2008-09-09 07:05:02 +00:00
Michał W. Urbańczyk
0607ec70cf
Support for Tree of knowledge and minor changes.
2008-08-22 12:21:09 +00:00
Michał W. Urbańczyk
b83b80a71e
* upgrading creatures
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* splitted map loading on several functions
* buttons can call multiple functions when pressed
* minor
2008-08-15 12:11:42 +00:00
Michał W. Urbańczyk
b89c951d09
* version set to 0.62
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* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
Michał W. Urbańczyk
15ff21e84c
Battles: attacking, shooting, killing.
2008-08-08 23:02:32 +00:00
Michał W. Urbańczyk
a5354271e2
* improvements in battle support - moving creatures work though there are small graphic glitches
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* @neweagle - I've replaced in VCMI_Lib.h your #ifndef with #ifdef since you modification affected (and broke) compilation only on MSVC. Is it ok now?
2008-08-04 23:04:15 +00:00
Vadim Glazunov
1bd3a677fe
Little changes to fix broken gcc compilation, hope MSVC still compile
2008-08-04 20:27:47 +00:00
Michał W. Urbańczyk
a15ffb06e6
* compiles under MSVC (haven't I broken anything on gcc?)
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* half-done support for battles
2008-08-04 15:56:36 +00:00
Vadim Glazunov
6e737bbf3c
Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC
2008-08-04 09:05:52 +00:00
Michał W. Urbańczyk
b4f383f196
Slowly recovering object scripts.
2008-07-30 17:51:19 +00:00
Michał W. Urbańczyk
b3c5f19c0d
Proper initialization of the first turn.
2008-07-26 13:57:32 +00:00
Michał W. Urbańczyk
0c139e72f5
More changes for netcode/serialization
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Removed not needed stuff
2008-07-25 17:28:28 +00:00
Michał W. Urbańczyk
b0002ff50b
* added files for future server
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* make code compiling
* broken objects scripts
2008-07-01 08:01:02 +00:00