Ivan Savenko
0d6d6fca03
Add detection of missing shortcuts
2024-05-19 09:59:12 +00:00
Ivan Savenko
16f963bed5
Fix zooming with keyboard shortcuts
2024-05-19 09:58:55 +00:00
Ivan Savenko
11c00711f9
Add string ID's for all new shortcuts
2024-05-19 09:12:36 +00:00
Ivan Savenko
6ba36cf6c0
Add separate shortcuts for adventure map and settings window
2024-05-19 09:12:36 +00:00
Ivan Savenko
dd337dba7b
Fixed Puzzle Map hotkey not working due to having inactive button in
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world view mode
2024-05-19 09:12:36 +00:00
Ivan Savenko
0db8266495
Implemented some of the requested shortcuts
2024-05-19 09:12:36 +00:00
Ivan Savenko
88fbb7ee71
Most of buttons created in cpp now have assigned shortcut
2024-05-19 09:12:36 +00:00
Ivan Savenko
f83aaccbb5
Merge pull request #4003 from IvanSavenko/artset_shortcut_fix
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[1.5.2] Add separate shortcuts for saving and loading of artifact costumes
2024-05-19 12:10:58 +03:00
Laserlicht
c676b999e5
use showAll
2024-05-18 20:21:47 +02:00
Laserlicht
fc50482b43
background for multiple windows
2024-05-18 19:58:51 +02:00
Ivan Savenko
947d07faa4
Add separate shortcuts for saving and loading of artifact costumes
2024-05-18 16:27:42 +00:00
Ivan Savenko
d502850054
Add network thread termination logic for adventure map animations
2024-05-18 12:15:48 +00:00
Ivan Savenko
9bfe000724
Added semi-workaround method for network thread shutdown:
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Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.
Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.
This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
0dfa781655
Add mutex as a quick fix for concurrent access to text handler by client
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and server
2024-05-18 09:02:21 +00:00
Ivan Savenko
004e6d1fcb
Fix crash on starting random map with random number of players
2024-05-17 18:25:09 +00:00
Ivan Savenko
7f9df2ef6f
Tweaks to retaliation damage calculation:
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- method now uses early returns to avoid deeply nested if's
- assume that retaliation damage is zero if target will die from attack
- account for BLOCKS_RETALIATION bonus when computing whether target
will retaliate
2024-05-17 12:23:51 +00:00
Ivan Savenko
85d8e093df
Battle console: attempt to re-split string if it is too long to fit into
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two lines due to line break
2024-05-17 12:22:21 +00:00
Ivan Savenko
cba49a9952
Fix gcc-14 build
2024-05-17 10:10:06 +00:00
Ivan Savenko
dd7991b70f
Use 24.04 runner for presets that don't produce output artifacts
2024-05-17 10:03:52 +00:00
Ivan Savenko
65f63e862c
Tweaks to modding docs & error reporting based on discovered issues
2024-05-16 15:14:36 +00:00
Laserlicht
359503f878
preselect last save in loading screen
2024-05-16 13:16:14 +02:00
Ivan Savenko
194b3389f9
Merge pull request #3989 from vcmi/beta
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Merge beta -> master
2024-05-16 13:08:20 +03:00
Ivan Savenko
f309a4eb82
Exclude some AB creatures from randomization picks
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This changes handling of several campaign-only creatures to be in line
with H3 - Sharpshooters, Enchanters and Azure/Rust/Faerie/Crystal
dragons.
Now these creatures will not be picked for
- random creatures in Refugee Camp
- as replacement for Random Monster object from map editor
Random map generator is not affected and can still pick this creatures
(confirmed to be same in H3)
2024-05-16 09:53:37 +00:00
Ivan Savenko
1f1e693a5b
Merge pull request #3972 from IvanSavenko/release_151
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Release 1.5.1 preparation
2024-05-16 11:50:07 +03:00
Ivan Savenko
09416a5687
Update changelog
2024-05-16 08:03:06 +00:00
Ivan Savenko
aadbf6dd6a
Ignore duplicate disconnected calls
2024-05-16 08:03:06 +00:00
Ivan Savenko
f963b827e9
Add more descriptive error messages
2024-05-16 08:03:06 +00:00
Asirome
ff0d5d63d9
Update spanish.json ( #3967 )
2024-05-16 08:03:06 +00:00
Gigas002
ad7363b36a
Update github.yml
2024-05-16 08:03:06 +00:00
Gigas002
1525703973
Update github.yml
2024-05-16 08:03:06 +00:00
Asirome
90c494f05f
Update spanish.json
2024-05-16 08:03:06 +00:00
Ivan Savenko
a58285eff0
Add 1.5.1 download counter
2024-05-16 08:03:06 +00:00
Ivan Savenko
161913c462
Updated changelog
2024-05-16 08:03:06 +00:00
Ivan Savenko
e023f04187
Android build ID bump
2024-05-16 08:03:06 +00:00
Ivan Savenko
b00d878ca1
Merge pull request #3986 from Laserlicht/mapeditor_improvements
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Mapeditor improvements
2024-05-16 10:59:18 +03:00
Ivan Savenko
698d726cf9
Merge pull request #3985 from Laserlicht/fix_graphical
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fixes graphical glitch when there is no savegame (ExtraOptions)
2024-05-16 10:11:46 +03:00
Laserlicht
0c5fb8125f
#2590 enable high dpi
2024-05-16 00:32:15 +02:00
Laserlicht
9628001f57
#3864 possibility to search in army setting
2024-05-16 00:24:58 +02:00
Laserlicht
284cc3460d
mapeditor: add extension and open vcmi folder
2024-05-16 00:01:02 +02:00
Laserlicht
ec9a2b0478
change gh-action to gcc12
2024-05-15 21:27:16 +02:00
Laserlicht
eb96f42ba0
fixes graphical glitch when there is no savegame
2024-05-15 21:07:47 +02:00
Ivan Savenko
e00046dd70
Merge pull request #3955 from IvanSavenko/text_input_refactor
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Fix message text length limit in lobby chat
2024-05-15 16:46:44 +03:00
Ivan Savenko
0ab23c68f6
Deactivate on-screen keyboard if input is deactivated
2024-05-15 12:55:36 +00:00
Ivan Savenko
bbdd2ffb37
Force-show on-screen keyboard when clicking on active status bar
2024-05-15 12:45:45 +00:00
Ivan Savenko
fe4b4a4fba
Hopefully better logic for on-screen keyboard visibility
2024-05-15 12:45:45 +00:00
Ivan Savenko
533b26f23b
Fix build
2024-05-15 12:45:45 +00:00
Ivan Savenko
d374cec6fb
Force-show on-screen keyboard if player closed it before
2024-05-15 12:45:45 +00:00
Ivan Savenko
7790b8969d
Simplify TextInput constructor
2024-05-15 12:45:45 +00:00
Ivan Savenko
93c3cf372b
Reworked TextInput to allow text overflow support
2024-05-15 12:45:45 +00:00
Ivan Savenko
1abe9007bc
Moved CTextInput to a separate file. No changes in logic
2024-05-15 12:45:45 +00:00