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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
Commit Graph

15957 Commits

Author SHA1 Message Date
Ivan Savenko
0d6d6fca03 Add detection of missing shortcuts 2024-05-19 09:59:12 +00:00
Ivan Savenko
16f963bed5 Fix zooming with keyboard shortcuts 2024-05-19 09:58:55 +00:00
Ivan Savenko
11c00711f9 Add string ID's for all new shortcuts 2024-05-19 09:12:36 +00:00
Ivan Savenko
6ba36cf6c0 Add separate shortcuts for adventure map and settings window 2024-05-19 09:12:36 +00:00
Ivan Savenko
dd337dba7b Fixed Puzzle Map hotkey not working due to having inactive button in
world view mode
2024-05-19 09:12:36 +00:00
Ivan Savenko
0db8266495 Implemented some of the requested shortcuts 2024-05-19 09:12:36 +00:00
Ivan Savenko
88fbb7ee71 Most of buttons created in cpp now have assigned shortcut 2024-05-19 09:12:36 +00:00
Ivan Savenko
f83aaccbb5
Merge pull request #4003 from IvanSavenko/artset_shortcut_fix
[1.5.2] Add separate shortcuts for saving and loading of artifact costumes
2024-05-19 12:10:58 +03:00
Laserlicht
c676b999e5 use showAll 2024-05-18 20:21:47 +02:00
Laserlicht
fc50482b43 background for multiple windows 2024-05-18 19:58:51 +02:00
Ivan Savenko
947d07faa4 Add separate shortcuts for saving and loading of artifact costumes 2024-05-18 16:27:42 +00:00
Ivan Savenko
d502850054 Add network thread termination logic for adventure map animations 2024-05-18 12:15:48 +00:00
Ivan Savenko
9bfe000724 Added semi-workaround method for network thread shutdown:
Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.

Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.

This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
0dfa781655 Add mutex as a quick fix for concurrent access to text handler by client
and server
2024-05-18 09:02:21 +00:00
Ivan Savenko
004e6d1fcb Fix crash on starting random map with random number of players 2024-05-17 18:25:09 +00:00
Ivan Savenko
7f9df2ef6f Tweaks to retaliation damage calculation:
- method now uses early returns to avoid deeply nested if's
- assume that retaliation damage is zero if target will die from attack
- account for BLOCKS_RETALIATION bonus when computing whether target
will retaliate
2024-05-17 12:23:51 +00:00
Ivan Savenko
85d8e093df Battle console: attempt to re-split string if it is too long to fit into
two lines due to line break
2024-05-17 12:22:21 +00:00
Ivan Savenko
cba49a9952 Fix gcc-14 build 2024-05-17 10:10:06 +00:00
Ivan Savenko
dd7991b70f Use 24.04 runner for presets that don't produce output artifacts 2024-05-17 10:03:52 +00:00
Ivan Savenko
65f63e862c Tweaks to modding docs & error reporting based on discovered issues 2024-05-16 15:14:36 +00:00
Laserlicht
359503f878 preselect last save in loading screen 2024-05-16 13:16:14 +02:00
Ivan Savenko
194b3389f9
Merge pull request #3989 from vcmi/beta
Merge beta -> master
2024-05-16 13:08:20 +03:00
Ivan Savenko
f309a4eb82 Exclude some AB creatures from randomization picks
This changes handling of several campaign-only creatures to be in line
with H3 - Sharpshooters, Enchanters and Azure/Rust/Faerie/Crystal
dragons.

Now these creatures will not be picked for
- random creatures in Refugee Camp
- as replacement for Random Monster object from map editor

Random map generator is not affected and can still pick this creatures
(confirmed to be same in H3)
2024-05-16 09:53:37 +00:00
Ivan Savenko
1f1e693a5b
Merge pull request #3972 from IvanSavenko/release_151
Release 1.5.1 preparation
2024-05-16 11:50:07 +03:00
Ivan Savenko
09416a5687 Update changelog 2024-05-16 08:03:06 +00:00
Ivan Savenko
aadbf6dd6a Ignore duplicate disconnected calls 2024-05-16 08:03:06 +00:00
Ivan Savenko
f963b827e9 Add more descriptive error messages 2024-05-16 08:03:06 +00:00
Asirome
ff0d5d63d9 Update spanish.json (#3967) 2024-05-16 08:03:06 +00:00
Gigas002
ad7363b36a Update github.yml 2024-05-16 08:03:06 +00:00
Gigas002
1525703973 Update github.yml 2024-05-16 08:03:06 +00:00
Asirome
90c494f05f Update spanish.json 2024-05-16 08:03:06 +00:00
Ivan Savenko
a58285eff0 Add 1.5.1 download counter 2024-05-16 08:03:06 +00:00
Ivan Savenko
161913c462 Updated changelog 2024-05-16 08:03:06 +00:00
Ivan Savenko
e023f04187 Android build ID bump 2024-05-16 08:03:06 +00:00
Ivan Savenko
b00d878ca1
Merge pull request #3986 from Laserlicht/mapeditor_improvements
Mapeditor improvements
2024-05-16 10:59:18 +03:00
Ivan Savenko
698d726cf9
Merge pull request #3985 from Laserlicht/fix_graphical
fixes graphical glitch when there is no savegame (ExtraOptions)
2024-05-16 10:11:46 +03:00
Laserlicht
0c5fb8125f #2590 enable high dpi 2024-05-16 00:32:15 +02:00
Laserlicht
9628001f57 #3864 possibility to search in army setting 2024-05-16 00:24:58 +02:00
Laserlicht
284cc3460d mapeditor: add extension and open vcmi folder 2024-05-16 00:01:02 +02:00
Laserlicht
ec9a2b0478
change gh-action to gcc12 2024-05-15 21:27:16 +02:00
Laserlicht
eb96f42ba0
fixes graphical glitch when there is no savegame 2024-05-15 21:07:47 +02:00
Ivan Savenko
e00046dd70
Merge pull request #3955 from IvanSavenko/text_input_refactor
Fix message text length limit in lobby chat
2024-05-15 16:46:44 +03:00
Ivan Savenko
0ab23c68f6 Deactivate on-screen keyboard if input is deactivated 2024-05-15 12:55:36 +00:00
Ivan Savenko
bbdd2ffb37 Force-show on-screen keyboard when clicking on active status bar 2024-05-15 12:45:45 +00:00
Ivan Savenko
fe4b4a4fba Hopefully better logic for on-screen keyboard visibility 2024-05-15 12:45:45 +00:00
Ivan Savenko
533b26f23b Fix build 2024-05-15 12:45:45 +00:00
Ivan Savenko
d374cec6fb Force-show on-screen keyboard if player closed it before 2024-05-15 12:45:45 +00:00
Ivan Savenko
7790b8969d Simplify TextInput constructor 2024-05-15 12:45:45 +00:00
Ivan Savenko
93c3cf372b Reworked TextInput to allow text overflow support 2024-05-15 12:45:45 +00:00
Ivan Savenko
1abe9007bc Moved CTextInput to a separate file. No changes in logic 2024-05-15 12:45:45 +00:00