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94 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
1e30045541 Support for Tavern on adv map. 2010-07-08 23:03:27 +00:00
DjWarmonger
24b47ce006 General tweaking of specialities for general consistency.
Values now grow with level. Warning: they affect entire hero himself, not the specific type of creature.
2010-07-08 19:10:26 +00:00
Michał W. Urbańczyk
94f7ee41e2 Fixed some issues with hiring heroes: #25, #232, #333 2010-07-08 05:52:11 +00:00
Michał W. Urbańczyk
ec6342d9a7 Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00
DjWarmonger
6869551510 Experimental support for Veil of Darkness - messing around with new bonus style. Fixed Cover of Darkness for many players.
Minor fixes, as always.
2010-06-07 05:28:12 +00:00
DjWarmonger
2ed69d3f4d Support for Cover of Darkness 2010-06-06 06:05:39 +00:00
mateuszb
f36918eb7e * [previous commit adds support for golden bow too]
* support for ammo cart
* partially written support for orb of vulnerability
2010-05-20 10:54:24 +00:00
mateuszb
71b73bad53 * mostly working hero flying and water walking; support for artifacts:
- Angel's Wings
- Boots of levitation
and spells
- fly
- water walk
2010-05-16 13:42:19 +00:00
mateuszb
29a720f938 * fixed SPELL_AFTER_ATTACK
* fixed #452
2010-05-11 17:09:08 +00:00
OnionKnight
87e66fff31 * Changed artifact handling so bonuses from constituent artifacts in combinational ones are added implicitly.
* Discovered bug when attacking guarded visitables. Needs to wait before battle is over.
2010-05-09 19:10:59 +00:00
mateuszb
dbbbaa1e18 * life drain implemented
* fixed #134
* fixed damage calculation formula
2010-05-07 12:29:41 +00:00
OnionKnight
cc616616c1 * Creatures now guard surrounding tiles. 2010-05-06 12:13:31 +00:00
Michał W. Urbańczyk
a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
Michał W. Urbańczyk
993036e4a1 New non battle stack class. (Base for future improved bonus system, stack exp / arts)
Fixed #443
2010-04-02 02:07:40 +00:00
mateuszb
ac7bc76b7b * implemented first aid kit including first aid secondary ability 2010-03-07 17:40:33 +00:00
mateuszb
c4ae0c4cf2 * KING1 / KING2 / KING3 support
* ability 78 support
2010-03-03 11:18:08 +00:00
mateuszb
4171a1959f * new spell: fire shield 2010-02-26 15:52:48 +00:00
OnionKnight
0086bbbe8c Any bugs when transferring artifacts should be fixed now. 2010-02-25 00:17:52 +00:00
mateuszb
3a76d72b69 * support for increasing / decreasing luck / morale for allies / enemies
* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
mateuszb
b2aa0e5930 * partial support for grail digging 2010-02-21 15:03:30 +00:00
Michał W. Urbańczyk
e6f31b7500 Compilation fixes for VC10.
Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
Michał W. Urbańczyk
51946e60a5 Fixed #351.
Fixed grail placement.
Fixed crashbug with removing monster on RoE map.
Version set to 0.75d
2010-02-12 00:53:25 +00:00
DjWarmonger
8f88cb19a8 Fixed #343 2010-02-11 15:51:26 +00:00
Michał W. Urbańczyk
0fdbe787dc * New file: lib/HeroBonus.cpp - updated project files for MSVC
* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players 
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
OnionKnight
790a77c280 Locks for combination artifacts largely implemented, only one or two bugs when moving them around in a certain way. Artifact assembly still remaining.
To make sure these artifacts get (un)equipped properly the functions CArtHandler::equipArtifact and CArtHandler::unequipArtifact should be used instead of modifying artifWorn manually.
2010-02-08 21:17:22 +00:00
DjWarmonger
53365af90e Last part of Seer Hut & Quest Guard code:
1.Required artifacts & army are now taken on completion.
2.Hoover tooltip.
3.Fixed bugs.
2010-02-07 16:05:27 +00:00
DjWarmonger
ce00ceaf08 Next part of Seer Hut code, including large number of Components, packs and help functions.
Mapa now contains separate vector of monsters to avoid linear search trough all objects.
2010-02-02 17:05:03 +00:00
Michał W. Urbańczyk
49e56e3749 7 days without castle loss condition. Minor fixes. 2010-02-01 23:30:03 +00:00
Michał W. Urbańczyk
5279e2e9fc First part of support for victory & loss conditions.
Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines

Lose:
Loss hero
Time expire

**

Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
mateuszb
2fdc53594b * fix for #123 (I hope) 2010-01-29 16:35:05 +00:00
Michał W. Urbańczyk
7f97a56a28 Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00
Michał W. Urbańczyk
8f217c5cdf Fixed #50, #191, minor 2009-11-20 22:35:18 +00:00
Michał W. Urbańczyk
a6f61e33bd * restored 0.74 savegames compatibility (for easier reproducing reported issues)
* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
OnionKnight
64a72c39cb * Fixed bug 101, placing artifacts in specific slots in the backpack. Cleaned up swapArtifacts() to use more descriptive names as well. 2009-11-10 03:10:14 +00:00
mateuszb
88f209a86f * bug 151 fixed 2009-10-17 14:53:16 +00:00
mateuszb
c08151cb5b * bug 123 fixed 2009-10-17 14:32:42 +00:00
Michał W. Urbańczyk
fe7ef6bbe1 Smart map object serialization over net.
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
DjWarmonger
55925e0eea 1.Fixes for RazeStructures net packs.
2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00
mateuszb
9a1669b926 * animation of catapult
* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
DjWarmonger
7c2b54844f Update for previous rev. Support for synchronous building demolition. 2009-09-22 14:27:46 +00:00
mateuszb
bab07c0ab3 * fixed bugs 66, 74 from VCMI 0.73 bug thread 2009-09-19 09:57:37 +00:00
mateuszb
3f5c98ac7c * reworked system of animations in battles; it's not fully working yet, but crashes should not occur
* fix for previous fix for two-hex creatures (my previous commit) (this one should work better, certainly has nicer code)
2009-09-10 11:28:34 +00:00
mateuszb
ea5a836a7e * better positioning of moat/mlip
* minor change
2009-09-07 12:30:10 +00:00
Michał W. Urbańczyk
956a87f264 * redone stack queue algorithm
* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
mateuszb
05b0d82769 * next part of sieges 2009-09-05 14:10:26 +00:00
mateuszb
5bfbcfb000 * next part of sieges
* partial implementation of berserk spell (unit does not always attack the nearest creature, wrong handling of situation when nearest stack is too far)
* ballista can shoot (it was considered to be always blocked instead of always free)
2009-09-02 14:10:19 +00:00
mateuszb
d25a5a795e * next part of sieges 2009-09-01 13:54:13 +00:00
Michał W. Urbańczyk
780de79eba Further fixes. 2009-08-28 10:05:45 +00:00
DjWarmonger
23c917f874 Next part of Creature Banks script, partial support for once visitable objects in towns.
Can't test it anymore due to new major bug in AI library (vector subscript out of range)
2009-08-23 15:02:21 +00:00
mateuszb
fe2085fe42 * support for new creature abilities: hate, spell cost decreasing, spell vulnerability
* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00