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Commit Graph

3268 Commits

Author SHA1 Message Date
mateuszb
898228fd54 * minor fix for bonus selection screen 2013-02-05 19:33:09 +00:00
mateuszb
bda92a4a73 * refactoring
* fixed bug 1143
* some work on campaigns
2013-02-05 18:48:46 +00:00
Michał W. Urbańczyk
f8d7473f9a * fixed vector<bool> serialization
* fixed issue with loading castle event
2013-02-05 14:32:59 +00:00
Michał W. Urbańczyk
937b316c11 Updated VC project file. 2013-02-05 01:25:56 +00:00
Michał W. Urbańczyk
59abcac7da A patch from stopiccot http://forum.vcmi.eu/viewtopic.php?p=8340#8340 2013-02-04 23:12:43 +00:00
alexvins
a9d458c8f4 few more refactorings 2013-02-04 21:58:42 +00:00
mateuszb
25663ce7af * fixed vector<bool> serialization
* refactoring
2013-02-04 19:43:16 +00:00
DjWarmonger
5b00d74e1a Fixed commanders starting with 2^32 experience. 2013-02-04 19:22:19 +00:00
mateuszb
3c5d6dd79a * vector<bool> serialization 2013-02-04 16:58:31 +00:00
DjWarmonger
e63747d2d2 Fixed #860 and #1169
Imprisoned heroes as well as their commanders will get full level ups, with updated specialty, mana and movement.
2013-02-04 12:32:53 +00:00
alexvins
d264f17b76 [refactor] separate h3m reader from rest of mapservice 2013-02-04 10:29:59 +00:00
mateuszb
8769f67c5d * JsonReader can convert to enums
* refactoring
2013-02-03 21:05:44 +00:00
Michał W. Urbańczyk
1fca96257d Fixed #1197. 2013-02-03 15:05:30 +00:00
mateuszb
ba3075317f * proper bool serialization
* refactoring towards more enums/typedefs
2013-02-02 19:28:39 +00:00
beegee1
96ec6e71a4 - Updated RPM spec 2013-02-02 19:04:52 +00:00
alexvins
b376ac8568 refactor map loading, few small tweaks 2013-02-02 17:20:31 +00:00
DjWarmonger
beb1ca1bf8 - getDate function now uses enum for different modes
- Fixed Black Market (#1195)
- Fixed one-week bonuses removed eveyr day (#976)
2013-02-02 08:29:57 +00:00
mateuszb
c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
* some fields in classes refactored to use appropriate enums (not yet finished)
2013-02-01 22:04:25 +00:00
DjWarmonger
096b0d6a36 Post-release version bump. 2013-02-01 09:37:39 +00:00
Ivan Savenko
6a5af58aed (linux) version bump to 0.91 2013-02-01 08:58:14 +00:00
DjWarmonger
d325528aa5 For 0.91 release. 2013-02-01 08:44:20 +00:00
mateuszb
a1da195b85 * minor refactoring 2013-01-31 20:11:25 +00:00
mateuszb
4ae4b998a3 * bug 1165 fixed 2013-01-31 17:52:10 +00:00
mateuszb
5b0c6059e2 * bug 1193 should be fixed
* minor refactoring
2013-01-30 21:28:31 +00:00
Ivan Savenko
843f8f10c0 patches from forum:
- (vcmibuilder) fix for space in path
- (cmake) fix ffmpeg detection on Mac
2013-01-30 20:46:09 +00:00
Ivan Savenko
a82601db72 - playing a bit with ttf fonts: bugfix + shadow rendering 2013-01-29 22:43:39 +00:00
DjWarmonger
5194569053 - Fixed #1190
- Fixed incorrect shield effect
2013-01-29 06:47:20 +00:00
Ivan Savenko
9caa21a51c - fix for #1189 (h3 text parsing fix)
- fix for #1188 (replaced ffmpeg detection with module from KDE)
2013-01-26 19:39:54 +00:00
DjWarmonger
ad9cfdcc1b Version 0.90c 2013-01-26 14:56:32 +00:00
beegee1
db2f468341 - Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default 2013-01-26 13:48:20 +00:00
DjWarmonger
dcedfb05d2 Fix for #1187 2013-01-25 14:39:28 +00:00
Ivan Savenko
beac6b12d8 - loading fix 2013-01-24 21:03:01 +00:00
DjWarmonger
dad5771a09 Workaround for new artifacts r-click descriptions, they will be displayed in same way as OH3 artifacts. 2013-01-24 08:01:43 +00:00
Ivan Savenko
080e037c54 - fix for starting towns (#1180)
- fix for creature window (#1184)
2013-01-23 22:09:58 +00:00
DjWarmonger
d71b11de81 Development version 0.90b 2013-01-23 20:33:34 +00:00
DjWarmonger
800935c8a0 Updated changelog for 0.91 and upcoming development build 2013-01-23 18:31:33 +00:00
Ivan Savenko
6b3debc5ed - fixes for market window (#1182)
- aligment issues on level-up window
2013-01-22 23:28:10 +00:00
DjWarmonger
f6acc8c77b Added dummy message for artifacts that don't have pick-up texts. 2013-01-22 21:50:43 +00:00
DjWarmonger
e5783801af Fixed #1183 2013-01-22 09:47:25 +00:00
Michał W. Urbańczyk
6232a1b369 Fixed #1181. Do not change that setProperty to setPropertyDer, it has to be as it is.
Sketchy fix for BattleAIs colliding ith their callbacks.
2013-01-21 21:34:30 +00:00
beegee1
a4129f43f2 - Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning 2013-01-21 20:49:19 +00:00
alexvins
5b2f176c27 compile fix 2013-01-21 18:27:00 +00:00
DjWarmonger
cf7108f075 - Made sure that stack artifacts will not spawn when they are turned off
- Description for "Spell-like attack"
2013-01-21 15:11:37 +00:00
DjWarmonger
a0e72785a6 Fixed doubled descriptions in creature window. 2013-01-21 09:32:51 +00:00
Ivan Savenko
46eb0b3daf - wrokaround/fix for #1177
- removed assert in Fonts.cpp (can be triggered a lot by old pregame\battles code)
- fixed battle console text positioning
- fixed some new compiler warnings
2013-01-20 22:49:34 +00:00
Michał W. Urbańczyk
a96f03e947 Crashes realted to illegal access to enemy hero data should be fixed, including #1178. 2013-01-20 20:29:35 +00:00
DjWarmonger
fff7909958 - Fix for hero specialties (creature type limiters)
- Improved handling of new heroes / arts, check forum for fresh mod packages :)
2013-01-20 16:31:18 +00:00
beegee1
1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen 2013-01-20 14:43:58 +00:00
Michał W. Urbańczyk
5b919d88eb "More stable" opening AI. 2013-01-20 12:06:49 +00:00
Michał W. Urbańczyk
0e826915ed Fixed #1176. 2013-01-20 12:06:18 +00:00