mateuszb
898228fd54
* minor fix for bonus selection screen
2013-02-05 19:33:09 +00:00
mateuszb
bda92a4a73
* refactoring
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* fixed bug 1143
* some work on campaigns
2013-02-05 18:48:46 +00:00
Michał W. Urbańczyk
f8d7473f9a
* fixed vector<bool> serialization
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* fixed issue with loading castle event
2013-02-05 14:32:59 +00:00
Michał W. Urbańczyk
937b316c11
Updated VC project file.
2013-02-05 01:25:56 +00:00
Michał W. Urbańczyk
59abcac7da
A patch from stopiccot http://forum.vcmi.eu/viewtopic.php?p=8340#8340
2013-02-04 23:12:43 +00:00
alexvins
a9d458c8f4
few more refactorings
2013-02-04 21:58:42 +00:00
mateuszb
25663ce7af
* fixed vector<bool> serialization
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* refactoring
2013-02-04 19:43:16 +00:00
DjWarmonger
5b00d74e1a
Fixed commanders starting with 2^32 experience.
2013-02-04 19:22:19 +00:00
mateuszb
3c5d6dd79a
* vector<bool> serialization
2013-02-04 16:58:31 +00:00
DjWarmonger
e63747d2d2
Fixed #860 and #1169
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Imprisoned heroes as well as their commanders will get full level ups, with updated specialty, mana and movement.
2013-02-04 12:32:53 +00:00
alexvins
d264f17b76
[refactor] separate h3m reader from rest of mapservice
2013-02-04 10:29:59 +00:00
mateuszb
8769f67c5d
* JsonReader can convert to enums
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* refactoring
2013-02-03 21:05:44 +00:00
Michał W. Urbańczyk
1fca96257d
Fixed #1197 .
2013-02-03 15:05:30 +00:00
mateuszb
ba3075317f
* proper bool serialization
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* refactoring towards more enums/typedefs
2013-02-02 19:28:39 +00:00
beegee1
96ec6e71a4
- Updated RPM spec
2013-02-02 19:04:52 +00:00
alexvins
b376ac8568
refactor map loading, few small tweaks
2013-02-02 17:20:31 +00:00
DjWarmonger
beb1ca1bf8
- getDate function now uses enum for different modes
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- Fixed Black Market (#1195 )
- Fixed one-week bonuses removed eveyr day (#976 )
2013-02-02 08:29:57 +00:00
mateuszb
c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
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* some fields in classes refactored to use appropriate enums (not yet finished)
2013-02-01 22:04:25 +00:00
DjWarmonger
096b0d6a36
Post-release version bump.
2013-02-01 09:37:39 +00:00
Ivan Savenko
6a5af58aed
(linux) version bump to 0.91
2013-02-01 08:58:14 +00:00
DjWarmonger
d325528aa5
For 0.91 release.
2013-02-01 08:44:20 +00:00
mateuszb
a1da195b85
* minor refactoring
2013-01-31 20:11:25 +00:00
mateuszb
4ae4b998a3
* bug 1165 fixed
2013-01-31 17:52:10 +00:00
mateuszb
5b0c6059e2
* bug 1193 should be fixed
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* minor refactoring
2013-01-30 21:28:31 +00:00
Ivan Savenko
843f8f10c0
patches from forum:
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- (vcmibuilder) fix for space in path
- (cmake) fix ffmpeg detection on Mac
2013-01-30 20:46:09 +00:00
Ivan Savenko
a82601db72
- playing a bit with ttf fonts: bugfix + shadow rendering
2013-01-29 22:43:39 +00:00
DjWarmonger
5194569053
- Fixed #1190
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- Fixed incorrect shield effect
2013-01-29 06:47:20 +00:00
Ivan Savenko
9caa21a51c
- fix for #1189 (h3 text parsing fix)
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- fix for #1188 (replaced ffmpeg detection with module from KDE)
2013-01-26 19:39:54 +00:00
DjWarmonger
ad9cfdcc1b
Version 0.90c
2013-01-26 14:56:32 +00:00
beegee1
db2f468341
- Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default
2013-01-26 13:48:20 +00:00
DjWarmonger
dcedfb05d2
Fix for #1187
2013-01-25 14:39:28 +00:00
Ivan Savenko
beac6b12d8
- loading fix
2013-01-24 21:03:01 +00:00
DjWarmonger
dad5771a09
Workaround for new artifacts r-click descriptions, they will be displayed in same way as OH3 artifacts.
2013-01-24 08:01:43 +00:00
Ivan Savenko
080e037c54
- fix for starting towns ( #1180 )
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- fix for creature window (#1184 )
2013-01-23 22:09:58 +00:00
DjWarmonger
d71b11de81
Development version 0.90b
2013-01-23 20:33:34 +00:00
DjWarmonger
800935c8a0
Updated changelog for 0.91 and upcoming development build
2013-01-23 18:31:33 +00:00
Ivan Savenko
6b3debc5ed
- fixes for market window ( #1182 )
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- aligment issues on level-up window
2013-01-22 23:28:10 +00:00
DjWarmonger
f6acc8c77b
Added dummy message for artifacts that don't have pick-up texts.
2013-01-22 21:50:43 +00:00
DjWarmonger
e5783801af
Fixed #1183
2013-01-22 09:47:25 +00:00
Michał W. Urbańczyk
6232a1b369
Fixed #1181 . Do not change that setProperty to setPropertyDer, it has to be as it is.
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Sketchy fix for BattleAIs colliding ith their callbacks.
2013-01-21 21:34:30 +00:00
beegee1
a4129f43f2
- Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning
2013-01-21 20:49:19 +00:00
alexvins
5b2f176c27
compile fix
2013-01-21 18:27:00 +00:00
DjWarmonger
cf7108f075
- Made sure that stack artifacts will not spawn when they are turned off
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- Description for "Spell-like attack"
2013-01-21 15:11:37 +00:00
DjWarmonger
a0e72785a6
Fixed doubled descriptions in creature window.
2013-01-21 09:32:51 +00:00
Ivan Savenko
46eb0b3daf
- wrokaround/fix for #1177
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- removed assert in Fonts.cpp (can be triggered a lot by old pregame\battles code)
- fixed battle console text positioning
- fixed some new compiler warnings
2013-01-20 22:49:34 +00:00
Michał W. Urbańczyk
a96f03e947
Crashes realted to illegal access to enemy hero data should be fixed, including #1178 .
2013-01-20 20:29:35 +00:00
DjWarmonger
fff7909958
- Fix for hero specialties (creature type limiters)
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- Improved handling of new heroes / arts, check forum for fresh mod packages :)
2013-01-20 16:31:18 +00:00
beegee1
1cab54b87a
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
2013-01-20 14:43:58 +00:00
Michał W. Urbańczyk
5b919d88eb
"More stable" opening AI.
2013-01-20 12:06:49 +00:00
Michał W. Urbańczyk
0e826915ed
Fixed #1176 .
2013-01-20 12:06:18 +00:00