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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
Commit Graph

19 Commits

Author SHA1 Message Date
Tomasz Zieliński
9763ea2ecb Style 2024-05-07 09:14:16 +02:00
Tomasz Zieliński
dd55188b77 Option to define surface or underground level for obstacle set 2024-05-07 07:15:00 +02:00
Tomasz Zieliński
f491f10d81 Final tweaks 2024-04-13 19:21:01 +02:00
Tomasz Zieliński
e28fd869aa Remove empty obstacle sets, just in case. 2024-04-13 14:53:00 +02:00
Tomasz Zieliński
a7d0f0626a Docs & final touches 2024-04-12 14:53:07 +02:00
Tomasz Zieliński
4fa7f0e93d Also allow filtering biomes by faction(s) 2024-04-12 10:25:13 +02:00
Tomasz Zieliński
6899acc1d7 Fix alignments check 2024-04-12 09:38:45 +02:00
Tomasz Zieliński
1f81ddbac4 Fixes in object loading 2024-04-12 06:29:01 +02:00
Tomasz Zieliński
68bb36f7c7 Compile fixes 2024-04-11 18:38:50 +02:00
Tomasz Zieliński
a356fdaf2a Allow filtering obstacles by faction aligmnment 2024-04-11 18:10:14 +02:00
Tomasz Zieliński
6c9d18a85c Allow multiple terrains per biome 2024-04-10 09:40:12 +02:00
Tomasz Zieliński
5c4d1703ca Fix for loading templates from other mods 2024-04-09 22:09:03 +02:00
Tomasz Zieliński
8d9489c368 Fix conflicts with templates loaded from mods 2024-04-09 17:29:33 +02:00
Tomasz Zieliński
c7149103ce Compile fix 2024-04-08 15:24:52 +02:00
Tomasz Zieliński
224e971c4b Unused variable 2024-04-08 14:56:21 +02:00
Tomasz Zieliński
3e3959d360 Move all OH3 objects and obstacle sets to a mod 2024-04-08 12:50:41 +02:00
Tomasz Zieliński
b0cff23c37 Cleanup 2024-04-06 15:06:08 +02:00
Tomasz Zieliński
305e2bdf2f Load obstacle sets from json in mods 2024-04-05 08:31:05 +02:00
Tomasz Zieliński
b1a5693612 Proof of concept with OH3 obstacles 2024-04-04 21:39:01 +02:00