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Commit Graph

72 Commits

Author SHA1 Message Date
7ba271edf1 Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
5e0023704b Fix PQ issues while calculating paths 2020-09-22 00:19:40 +03:00
ac6b477aa2 Simplify statements
-Simplify return statements across the code
2019-03-31 09:43:14 +03:00
ffdf5ad180 AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring 2019-03-17 11:54:02 +02:00
f76c6c2300 Remove a few more usages of thread shared ai and cb 2019-02-17 14:32:42 +02:00
881e7f2061 AI pathfinding: use own FuzzyHelper for each storage to allow parallel processing without cuncarrent access 2019-02-10 15:25:56 +02:00
675406589c AI pathfinding calculated in parallel 2019-02-10 15:25:56 +02:00
bf87a9774d AI: stability fixes 2019-01-26 22:38:57 +02:00
da20aa2388 Use the same cost value in Pathfinder and fuzzy evaluations. 2019-01-17 10:54:41 +03:00
edc5abe49d AI: tweak explore to work with new pathfinding. 2019-01-07 14:07:36 +02:00
f36ac1a6e2 AI: fix one more freeze in buy army 2019-01-06 22:36:46 +02:00
2c401931c4 AI: fix freeze on BuyArmy 2018-12-30 16:40:05 +02:00
e1b922f7b8 AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
be45c8cb43 Updated C::B projects, fixed a few warnings 2018-10-10 16:07:28 +03:00
cf213a5acf #2983б #2910 and a few other bugs fixed 2018-10-06 16:35:31 +03:00
49c872e4ec AI: replace SectorMap with new PathfinderManager 2018-10-06 16:35:31 +03:00
6ac987794c AI: first rule extracted for pathfinder 2018-09-23 15:26:53 +03:00
edcaaf036a MSVC: fixes for compatibility with latest Vcpkg packages 2018-08-27 22:19:11 +03:00
72b206347f Split Fuzzy.cpp/h 2018-08-10 18:27:57 +02:00
12d750a767 Accessibility tweaks + fix some compile errors 2018-08-09 13:17:57 +02:00
a9ef8fe32f - Fixed Border Gates logic
- VCAI may now walk onto removable objects when exploring
2018-08-08 10:52:52 +02:00
a8696a9957 formatting 2018-07-27 09:22:07 +02:00
273802c92c I have no idea what I'm doing 2018-07-26 12:14:29 +02:00
12a3c7ed33 AI - code styles and remove redundant performance optimization for explore 2018-06-24 13:30:17 +03:00
2466489e13 AI - improve exploration, cancel deadends 2018-06-21 22:29:26 +03:00
25dea1a599 Code style: formatting and refactoring of VCAI code 2018-04-08 17:43:20 +07:00
15138c23de Finished conversion to new logging API
* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
a4c0ad94b1 Code style: remove default value hints in definitions (#342)
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
9b5af484b7 Fixed AI getting stuck at blockVisit objects (Tavern, Borderguards/gates etc). 2016-11-28 19:29:11 +01:00
fd9cfa406d Possible fix for http://bugs.vcmi.eu/view.php?id=2620 2016-11-28 04:43:09 +03:00
78a560767b VCAI compareArtifacts: consider that art with highest price is best
That is suboptimal way as well, but let us avoid infinite loop there. Fix issue 2461
2016-09-08 04:29:27 +03:00
22884d9150 AI logging convert 1 2016-08-13 17:44:37 +03:00
10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
3926920103 Rename radious -> radius
There is no such English word, "radious"
Some files get new lines in the end - BSD sed bug + best practices
2016-01-31 18:01:58 +03:00
faa7cbff18 Fixed gcc/clang warnings 2015-12-04 01:17:43 +02:00
2e56b547ee replaced references to SectorMap with shared_ptr to avoid data races in AI code 2015-12-04 00:10:51 +02:00
7189a12df2 removed few more includes from headers 2015-12-02 22:10:46 +02:00
7b5a7f43ad Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
c3ce4b25df Removed all #include's of CMap.h from headers.
To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
4b64bec711 EPathfindingLayer: copy other code from ETerrainType for debugging 2015-11-02 13:25:01 +03:00
2b6e1498d2 Pathfinding: change argument order for getPath and AUTO layer as default
This still need investigation, but likely most of external code shouldn't be aware of layers in order to work properly because only LAND and SAIL can be targeted and single tile can't have both of these layers.
2015-11-02 11:14:32 +03:00
1e36f3cecd Cache SectorMap where possible and update when necessary. 2015-10-26 16:38:17 +01:00
d24fd10e21 Fix std::abs warning
Recent clang wants std::abs instead of plain abs
2015-10-13 21:05:46 +03:00
b3f482b8a8 Restored artifact selection & exchange, work in progress. 2015-04-07 22:48:35 +02:00
b2a75551c8 - Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures.
- Fixed usage of boats, added Boat building as a part of Explore goal. This resolves #2151
2015-03-30 15:32:23 +02:00
b0cd4f4117 Added limits and assertions which show that fuzzy engine is completely bugged. 2014-11-22 18:57:17 +01:00
b67618ab53 First batch of AI fixes:
- wiped not actually used set/get selection
- replaced isReachable with VCAI::isAccessible
2014-09-21 17:03:20 +03:00
6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
- finished removal of server-side setSelection
- disabled some broken code (AI & cheats). TODO: fix
2014-09-21 16:42:08 +03:00