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Commit Graph

9319 Commits

Author SHA1 Message Date
526a6e4fe7 Fix incorrect assertions 2022-12-18 14:33:59 +02:00
cf97bf2cfd Remove unused code 2022-12-18 13:11:02 +02:00
1555c51313 fix assertion 2022-12-18 12:29:03 +02:00
45aa841fb6 Stack reversing logic now matches H3 2022-12-18 11:42:02 +02:00
c55178e876 Merge pull request #1241 from trofi/catch-by-reference
AI/Nullkiller/Goals/ExecuteHeroChain.cpp: catch polymorphic exception…
2022-12-18 09:07:18 +02:00
c2c352c6dd AI/Nullkiller/Goals/ExecuteHeroChain.cpp: catch polymorphic exceptions by reference
The suspicious code was detected by `gcc-13` as:

    AI/Nullkiller/Goals/ExecuteHeroChain.cpp: In member function 'virtual void NKAI::Goals::ExecuteHeroChain::accept(NKAI::AIGateway*)':
    AI/Nullkiller/Goals/ExecuteHeroChain.cpp:130:47: warning: catching polymorphic type 'class NKAI::cannotFulfillGoalException' by value [-Wcatch-value=]
      130 |                                         catch(cannotFulfillGoalException)
          |                                               ^~~~~~~~~~~~~~~~~~~~~~~~~~
    AI/Nullkiller/Goals/ExecuteHeroChain.cpp:176:23: warning: catching polymorphic type 'class NKAI::goalFulfilledException' by value [-Wcatch-value=]
      176 |                 catch(goalFulfilledException)
          |                       ^~~~~~~~~~~~~~~~~~~~~~

Similar to object passing by value and reference passing polymorphic
exceptions by reference likely destroys them when copy-constructed to
a base class. Let's catch them by reference.
2022-12-17 21:50:57 +00:00
dd95d92735 Fix compatibility check 2022-12-17 22:56:33 +04:00
52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
d7b0770b71 Remove excessive code 2022-12-17 20:50:33 +04:00
9b76a8000f Making team alignments widget customizable 2022-12-17 20:38:16 +04:00
deffba01b9 All battle effects are now fully client sided 2022-12-17 17:35:15 +02:00
ced2ece954 Fixes #809 - do not print error message after stepping onto mine 2022-12-17 14:40:54 +02:00
2e22b04c4a Fixes #1045 - Berserk now lasts until attack 2022-12-17 12:55:34 +02:00
91dc34465e Merge pull request #1232 from vcmi/fix-ai-turn-end-on-defeat
#1228 - prevent second AI activation on AI defeat due to wrong EndTur…
2022-12-17 10:50:37 +02:00
b590e4a0e4 Fixes for multiplyer 2022-12-17 08:38:33 +04:00
b1f2c7aed4 Team alignments implemented 2022-12-17 08:19:16 +04:00
4f5fab702e Support roads selection in random map tab 2022-12-17 04:54:37 +04:00
d93e844609 Use roads names instead of their filenames 2022-12-17 04:54:01 +04:00
42281f51e8 Revert "Remove uncompleted code"
This reverts commit 0c41787ca5.
2022-12-17 03:53:26 +04:00
f27a40dd34 Support roads and teams customization in engine 2022-12-17 03:52:40 +04:00
bcf95c32e9 Merge branch 'fix-cmake' into interface-builder 2022-12-17 03:09:41 +04:00
4508487afa Fix cmake for macOS build 2022-12-17 02:28:42 +04:00
70eac47f08 Fixes #1051, #1042 - highlight creatures that will be affected by spell 2022-12-17 00:10:12 +02:00
4d5311789e Fixes #831 - do not process any incoming Packs until opening is over 2022-12-16 23:22:04 +02:00
9e5f72166b Fix animation ordering for moving with rotation 2022-12-16 22:38:14 +02:00
bbabc991ee Clean up logging 2022-12-16 22:37:44 +02:00
6c04581655 Fix stack rendering order during movement 2022-12-16 22:07:46 +02:00
a1ab90fb05 Creatures with double strike will not hit 2nd time after blinding 2022-12-16 21:52:46 +02:00
39a54ff8ff Fixes #1139 - Unicorns now cast blind at expert level 2022-12-16 21:46:52 +02:00
19105d1cc9 Merge pull request #1234 from Nordsoft91/bump-1.2
Bump version
2022-12-16 20:16:44 +02:00
733f21f8dc Petrify will freeze stack animations 2022-12-16 18:34:35 +02:00
8665f36778 Fix another case of assertion failure on exit 2022-12-16 16:53:21 +02:00
39367473d2 Removed no longer used code 2022-12-16 16:23:50 +02:00
3403b42cd8 Fix transparency checks that were broken for palette images with alpha 2022-12-16 16:23:07 +02:00
4d628a8ba1 Fixed several assertion failures on shutting down game 2022-12-16 16:19:57 +02:00
7b2b3bd065 Bump version 2022-12-16 17:12:36 +04:00
3f02146f87 Use different add_definitions for ENABLE_MONOLITHIC_INSTALL 2022-12-16 11:39:32 +02:00
291bb9b204 Expanded cursors enum to include all possible values 2022-12-16 11:22:58 +02:00
268b87052b Fix for hint 2022-12-16 02:49:52 +04:00
1d59dfecef Support translations 2022-12-16 02:48:07 +04:00
8f089b3302 Rename folder 2022-12-16 02:19:23 +04:00
0c41787ca5 Remove uncompleted code 2022-12-16 02:17:10 +04:00
d3c3feb037 Configurable template selection 2022-12-16 02:15:53 +04:00
864990db13 Implemented Bloodlust & Petrification effect
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
1d4209d97e Continue refactoring 2022-12-16 00:57:10 +04:00
2371e3e9a2 Interface builder refactored 2022-12-16 00:46:36 +04:00
eec7d91f2c Remove unused forward declaration 2022-12-15 15:33:30 +04:00
8de6c4a704 Fix SharedMemory declaration
Should be under VCMI_LIB_NAMESPACE_BEGIN
2022-12-15 15:33:30 +04:00
ee55a21fae Merge pull request #1190 from Nordsoft91/editor-speedup
Smart invalidation for move/erase/new object [1.2]
2022-12-15 12:23:28 +02:00
8c07ddbae0 Merge pull request #1204 from IvanSavenko/single_process_app_upgrade
[1.2] Single process app support for platforms other than ios
2022-12-15 12:22:24 +02:00