1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
Open-source engine for Heroes of Might and Magic III
Go to file
2022-12-18 14:33:59 +02:00
.github/workflows allow building beta branch 2022-12-02 13:16:22 +02:00
AI #1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet 2022-12-14 22:13:26 +02:00
CI [CI] use specific GitHub release for macOS dependencies 2022-10-18 20:50:38 +03:00
client Merge pull request #1215 from IvanSavenko/tower_icon_fix 2022-12-07 17:35:34 +02:00
cmake_modules Merge pull request #1083 from vcmi/fix-android 2022-10-23 10:39:25 +03:00
config Merge pull request #1176 from IvanSavenko/tower_shooter_icons 2022-12-01 12:30:24 +02:00
debian Version bump to 1.1.0 for .deb packages 2022-12-02 12:55:48 +02:00
docs [Conan] add docs 2022-10-18 20:50:37 +03:00
include Added possibility to define per-town tower icon for battle queue in siege 2022-11-29 14:47:51 +02:00
ios [iOS] workaround having TBB symlink in NullkillerAI’s RPATH 2022-10-18 20:50:38 +03:00
launcher Fix compatibility check 2022-12-17 22:56:33 +04:00
lib Fix incorrect assertions 2022-12-18 14:33:59 +02:00
lib_client add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
lib_server add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
mapeditor Merge pull request #1195 from Nordsoft91/editor-drapndrop 2022-12-09 12:05:56 +04:00
Mods/vcmi VCMI mod version bump 2022-11-29 19:07:21 +02:00
osx [macOS] don't use macdeployqt together with Conan 2022-10-22 16:59:45 +03:00
rpm
scripting Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
scripts/lib
server #1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet 2022-12-14 22:13:26 +02:00
test Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
win
.gitignore update gitignore 2022-10-18 20:50:38 +03:00
.gitmodules
.travis.yml
AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Fix for callback return. More code optimization 2022-11-11 01:28:04 +02:00
CCallback.h Fix for callback return. More code optimization 2022-11-11 01:28:04 +02:00
ChangeLog Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CMakeLists.txt Add path to libvcmi.so into RPATH so dynamic linker can find it 2022-12-08 12:46:40 +02:00
CMakePresets.json Merge pull request #972 from vcmi/cpp-map-editor 2022-10-22 12:42:27 +03:00
conanfile.py [Conan] save install folder to CMake variable 2022-10-22 16:59:45 +03:00
fuzzylite.pc.in
Global.h NKAI: namespace 2022-10-04 08:40:14 +03:00
license.txt
README.md Add downloads badge 2022-11-08 18:31:09 +04:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace
vcmibuilder Fixed validation of extracted data 2022-12-05 17:34:05 +02:00
vcmimanual.tex
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

GitHub AppVeyor Build status Coverity Scan Build Status Github Downloads

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)