Ivan Savenko
57dba9433c
Correctly update drag-and-drop cursor if our window gets deactivated
2022-12-18 14:34:38 +02:00
Ivan Savenko
526a6e4fe7
Fix incorrect assertions
2022-12-18 14:33:59 +02:00
Andrii Danylchenko
cf97bf2cfd
Remove unused code
2022-12-18 13:11:02 +02:00
Andrii Danylchenko
1555c51313
fix assertion
2022-12-18 12:29:03 +02:00
Ivan Savenko
45aa841fb6
Stack reversing logic now matches H3
2022-12-18 11:42:02 +02:00
Andrii Danylchenko
c55178e876
Merge pull request #1241 from trofi/catch-by-reference
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AI/Nullkiller/Goals/ExecuteHeroChain.cpp: catch polymorphic exception…
2022-12-18 09:07:18 +02:00
Sergei Trofimovich
c2c352c6dd
AI/Nullkiller/Goals/ExecuteHeroChain.cpp: catch polymorphic exceptions by reference
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The suspicious code was detected by `gcc-13` as:
AI/Nullkiller/Goals/ExecuteHeroChain.cpp: In member function 'virtual void NKAI::Goals::ExecuteHeroChain::accept(NKAI::AIGateway*)':
AI/Nullkiller/Goals/ExecuteHeroChain.cpp:130:47: warning: catching polymorphic type 'class NKAI::cannotFulfillGoalException' by value [-Wcatch-value=]
130 | catch(cannotFulfillGoalException)
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
AI/Nullkiller/Goals/ExecuteHeroChain.cpp:176:23: warning: catching polymorphic type 'class NKAI::goalFulfilledException' by value [-Wcatch-value=]
176 | catch(goalFulfilledException)
| ^~~~~~~~~~~~~~~~~~~~~~
Similar to object passing by value and reference passing polymorphic
exceptions by reference likely destroys them when copy-constructed to
a base class. Let's catch them by reference.
2022-12-17 21:50:57 +00:00
nordsoft
dd95d92735
Fix compatibility check
2022-12-17 22:56:33 +04:00
Ivan Savenko
52fc5b3c39
Exploded mines now send ACTIVATE flag to client to play effect
2022-12-17 19:37:00 +02:00
nordsoft
d7b0770b71
Remove excessive code
2022-12-17 20:50:33 +04:00
nordsoft
9b76a8000f
Making team alignments widget customizable
2022-12-17 20:38:16 +04:00
Ivan Savenko
deffba01b9
All battle effects are now fully client sided
2022-12-17 17:35:15 +02:00
Ivan Savenko
ced2ece954
Fixes #809 - do not print error message after stepping onto mine
2022-12-17 14:40:54 +02:00
Ivan Savenko
2e22b04c4a
Fixes #1045 - Berserk now lasts until attack
2022-12-17 12:55:34 +02:00
Andrii Danylchenko
91dc34465e
Merge pull request #1232 from vcmi/fix-ai-turn-end-on-defeat
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#1228 - prevent second AI activation on AI defeat due to wrong EndTur…
2022-12-17 10:50:37 +02:00
nordsoft
b590e4a0e4
Fixes for multiplyer
2022-12-17 08:38:33 +04:00
nordsoft
b1f2c7aed4
Team alignments implemented
2022-12-17 08:19:16 +04:00
nordsoft
4f5fab702e
Support roads selection in random map tab
2022-12-17 04:54:37 +04:00
nordsoft
d93e844609
Use roads names instead of their filenames
2022-12-17 04:54:01 +04:00
nordsoft
42281f51e8
Revert "Remove uncompleted code"
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This reverts commit 0c41787ca5
.
2022-12-17 03:53:26 +04:00
nordsoft
f27a40dd34
Support roads and teams customization in engine
2022-12-17 03:52:40 +04:00
nordsoft
bcf95c32e9
Merge branch 'fix-cmake' into interface-builder
2022-12-17 03:09:41 +04:00
nordsoft
4508487afa
Fix cmake for macOS build
2022-12-17 02:28:42 +04:00
Ivan Savenko
70eac47f08
Fixes #1051 , #1042 - highlight creatures that will be affected by spell
2022-12-17 00:10:12 +02:00
Ivan Savenko
4d5311789e
Fixes #831 - do not process any incoming Packs until opening is over
2022-12-16 23:22:04 +02:00
Ivan Savenko
9e5f72166b
Fix animation ordering for moving with rotation
2022-12-16 22:38:14 +02:00
Ivan Savenko
bbabc991ee
Clean up logging
2022-12-16 22:37:44 +02:00
Ivan Savenko
6c04581655
Fix stack rendering order during movement
2022-12-16 22:07:46 +02:00
Ivan Savenko
a1ab90fb05
Creatures with double strike will not hit 2nd time after blinding
2022-12-16 21:52:46 +02:00
Ivan Savenko
39a54ff8ff
Fixes #1139 - Unicorns now cast blind at expert level
2022-12-16 21:46:52 +02:00
Andrii Danylchenko
19105d1cc9
Merge pull request #1234 from Nordsoft91/bump-1.2
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Bump version
2022-12-16 20:16:44 +02:00
Ivan Savenko
733f21f8dc
Petrify will freeze stack animations
2022-12-16 18:34:35 +02:00
Ivan Savenko
8665f36778
Fix another case of assertion failure on exit
2022-12-16 16:53:21 +02:00
Ivan Savenko
39367473d2
Removed no longer used code
2022-12-16 16:23:50 +02:00
Ivan Savenko
3403b42cd8
Fix transparency checks that were broken for palette images with alpha
2022-12-16 16:23:07 +02:00
Ivan Savenko
4d628a8ba1
Fixed several assertion failures on shutting down game
2022-12-16 16:19:57 +02:00
nordsoft
7b2b3bd065
Bump version
2022-12-16 17:12:36 +04:00
Hennadii Chernyshchyk
3f02146f87
Use different add_definitions for ENABLE_MONOLITHIC_INSTALL
2022-12-16 11:39:32 +02:00
Ivan Savenko
291bb9b204
Expanded cursors enum to include all possible values
2022-12-16 11:22:58 +02:00
nordsoft
268b87052b
Fix for hint
2022-12-16 02:49:52 +04:00
nordsoft
1d59dfecef
Support translations
2022-12-16 02:48:07 +04:00
nordsoft
8f089b3302
Rename folder
2022-12-16 02:19:23 +04:00
nordsoft
0c41787ca5
Remove uncompleted code
2022-12-16 02:17:10 +04:00
nordsoft
d3c3feb037
Configurable template selection
2022-12-16 02:15:53 +04:00
Ivan Savenko
864990db13
Implemented Bloodlust & Petrification effect
...
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
nordsoft
1d4209d97e
Continue refactoring
2022-12-16 00:57:10 +04:00
nordsoft
2371e3e9a2
Interface builder refactored
2022-12-16 00:46:36 +04:00
Hennadii Chernyshchyk
eec7d91f2c
Remove unused forward declaration
2022-12-15 15:33:30 +04:00
Hennadii Chernyshchyk
8de6c4a704
Fix SharedMemory declaration
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Should be under VCMI_LIB_NAMESPACE_BEGIN
2022-12-15 15:33:30 +04:00
Andrii Danylchenko
ee55a21fae
Merge pull request #1190 from Nordsoft91/editor-speedup
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Smart invalidation for move/erase/new object [1.2]
2022-12-15 12:23:28 +02:00