Michał W. Urbańczyk
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697f26529a
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New pathfinder by Spasarto
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2008-06-01 14:55:31 +00:00 |
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mateuszb
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2f6ec1f7eb
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* better new hero initialization
* faster pathfinder
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2008-02-10 15:43:11 +00:00 |
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mateuszb
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21ec0b77d4
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code cleanups, etc.
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2008-02-03 15:24:35 +00:00 |
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Michał W. Urbańczyk
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556311c9ab
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Partially done object scripting and interactions.
Most of 0.4 ;)
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2007-11-18 22:58:28 +00:00 |
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Michał W. Urbańczyk
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cc01243da5
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It should be quite stable now.
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2007-10-27 20:14:25 +00:00 |
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Michał W. Urbańczyk
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4f316cd7e6
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Our changes.
Restructured instances classes.
Still very instable.
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2007-10-27 19:38:48 +00:00 |
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Michał W. Urbańczyk
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e02f752211
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Now hero movement should be working.
- fixed/added #22, #24, #25, #8, #11, partially #19
- minor improvements
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2007-10-05 18:16:22 +00:00 |
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mateuszb
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d530bd057d
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* fixed some issues with hero moving; actualizing hero position is still broken :(
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2007-10-03 19:56:08 +00:00 |
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Michał W. Urbańczyk
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cfc94847a1
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* added selecting path by clicking on terrain (experimental)
* coordinates in CPathNode are stored in int3
* minor improvements
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2007-09-22 01:16:31 +00:00 |
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Michał W. Urbańczyk
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7d704c7f02
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* working pathfinder
* drawing paths
* new command "P X1 Y1 Z1 X2 Y2 Z2" - draws path between given points
* borders handling rewritten
* minor stuff
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2007-08-17 17:42:21 +00:00 |
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mateuszb
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8cc7e103bd
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* some stuff with pathfinding (some functions need to be written, maybe someone help me?)
* CGI is now defined in global.h
* some code improvements
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2007-08-12 17:48:05 +00:00 |
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mateuszb
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0c17ec03a8
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* a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case))
* some minor changes
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2007-08-07 13:49:15 +00:00 |
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