mateuszb
2dfb521602
* console is closed when application exits
2008-06-15 16:39:35 +00:00
mateuszb
4f0ce359f6
almost complete close range attack (only choosing direction is to be done)
2008-06-10 11:34:20 +00:00
Michał W. Urbańczyk
7e12926baa
* VCMI won't crash when r-click neutral stack during the battle
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* water won't blink behind shipyard in the Castle
* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
* fixed memory leaks
* properly displaying two-hex creatures in recruit/split/info window
* minor improvements
2008-06-04 13:00:56 +00:00
Michał W. Urbańczyk
7d7abbb68d
* no more divison by 0 in slider
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* little more code for upgrades
* version set to 0.6
* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
* minor changes
2008-05-31 20:37:54 +00:00
mateuszb
88a29416da
improvements in battles
2008-05-30 11:53:04 +00:00
mateuszb
21a8d87796
small upgrade
2008-05-27 15:16:12 +00:00
mateuszb
1aa758a737
* partially done attacking in battles
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* screen isn't now refreshed while blitting creature info window
* r-click creature info windows in battles
* a few minor things
2008-05-27 13:16:35 +00:00
Michał W. Urbańczyk
b00cc9c628
* more code for creature info window and upgrades (still not finished)
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* minor fixes
2008-05-23 19:50:11 +00:00
Michał W. Urbańczyk
00929126d5
* started making creature info window
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* callback for buttons/lists based on boost::function
* new file AdventureMapButton.cpp - update your project files
2008-05-18 17:33:39 +00:00
Michał W. Urbańczyk
5b077531cd
* improvements in recruitment window (slider won't allow to select more creatres than we can afford)
2008-05-12 05:46:04 +00:00
Michał W. Urbańczyk
2f2169b71f
* improved slider ( #58 )
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* fixed problems with horde buildings (won't block original dwellings)
* giving primary skill when hero get level (but there is still no dialog)
* if an upgraded creature is available it'll be shown as the first in a recruitment window
* creature levels not messed in Fortress
* war machines are added to the hero's inventory, not to the garrison
* support for H3-style PCX graphics in Data/ (not tested)
* started doing support for ZSoft PCX graphics in Data/
* VCMI won't crash when is unable to initialize audio system
* fixed displaying wrong town defs
* minor fixes and improvements
2008-05-03 15:30:11 +00:00
mateuszb
62952e3163
a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
2008-04-25 09:25:59 +00:00
mateuszb
9674343453
* fixed memory leak in battles
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* blitting creature animatoins to rects (not tested!)
* a few minor improvements
2008-04-20 15:56:03 +00:00
Michał W. Urbańczyk
d7b5099b6f
Fixed moving creatures in garison in heroWindow
2008-04-19 19:29:00 +00:00
mateuszb
f9a4c2a5fd
better support for two-hex stacks
2008-04-19 17:10:57 +00:00
Michał W. Urbańczyk
06f278717c
Splitting stacks
2008-04-19 16:15:04 +00:00
Michał W. Urbańczyk
e8056d0d80
* improved slider
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* fixed leaving battles
2008-04-15 17:12:21 +00:00
mateuszb
54f94cf5ef
a bit of escaping battlefield (to be finished)
2008-04-15 16:52:31 +00:00
mateuszb
063d2279ee
* nicer movement of creatures on battlefield
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* amounts of creatures on battlefield
* partial support for two hex creatures
* a few minor things
2008-04-14 18:24:46 +00:00
Michał W. Urbańczyk
a729484dde
* battle funcs added to ICallback
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* initing visiting heroes
* merging stacks in town screen
* available creature amount handled
2008-04-13 11:05:39 +00:00
Michał W. Urbańczyk
ffc93639ab
Recruitment should work (todo - growths, counting remaining creatures)
2008-04-11 17:41:02 +00:00
mateuszb
149c6772e2
battle and general upgrades and bugfixes
2008-04-07 17:51:46 +00:00
Michał W. Urbańczyk
36779118b5
Huge commit:
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* correctly showing recruitment window (recruitment not ready)
* new slider class
* creature growths handled (horde buildings not yet supported)
* buttons more secure
* info about factions and their creatures
* costs of creatures merged into vector
* info about town structeres state (started)
* new function in CSDL_Ext for drawing borders
* numerous minor changes
2008-04-04 17:30:53 +00:00
mateuszb
fc4e0215fb
* moving units and some minor improvements
2008-03-29 10:59:18 +00:00
mateuszb
500f55cd52
A few upgrades and bugfixes in battles
2008-03-24 13:25:11 +00:00
mateuszb
d5a5a04811
progress in battles
2008-03-23 17:25:38 +00:00
Michał W. Urbańczyk
ac82c2fe5a
Mostly working building and requirements
2008-03-23 01:01:17 +00:00
Michał W. Urbańczyk
1e61235aa9
Almost finished building of buildings.
2008-03-21 00:03:31 +00:00
Michał W. Urbańczyk
b3c69fe838
More town hall code, started making building requirements.
2008-03-16 00:09:43 +00:00
mateuszb
d106fdcf2a
battle improvements
2008-03-15 17:48:05 +00:00
mateuszb
7b88f4a70b
another piece of battles (with code reorganization)
2008-03-14 18:24:37 +00:00
Michał W. Urbańczyk
eed2a2b54c
More code for halls.
2008-03-11 21:36:59 +00:00
mateuszb
b95551a0be
* another part of Battle interface
2008-03-10 20:19:41 +00:00
Michał W. Urbańczyk
23a7b708d8
* right click popups in towns
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* drawing window text-bitmap-subtitle
* destructor for CDefEssential
* version changed to 0.5x (or maybe it should be 0.6 ?)
* minor changes
2008-03-06 18:54:35 +00:00
mateuszb
4236c65512
another piece of battles (and CCreatureAnimation)
2008-03-05 17:01:41 +00:00
mateuszb
9b9a9b455f
* hero is displayed in battle window
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* battle console buttons added
* blit8bppAlphaTo24bpp bad working fixed (to be optimized)
* maybe something else
2008-03-03 19:41:10 +00:00
Michał W. Urbańczyk
6cb9ed9f8b
*fixed bugs with hero dismissing
2008-03-02 13:16:11 +00:00
Pioxan
1b55f6457f
* fixed crashbug with dissmising heroes
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* fixed bug with hero list redrawing after dissmissing
2008-03-01 14:50:22 +00:00
Michał W. Urbańczyk
17d5d298ca
* hints for cregens
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* moved battle loop to the activeStack
2008-02-29 22:14:53 +00:00
mateuszb
1580c71c78
* reported problems with hero flags resolved
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* a bit of battle interface
* heroes with same owner cannot fight
2008-02-26 18:01:26 +00:00
Michał W. Urbańczyk
9819bc86e2
* stuff for battles
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* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod
* randomization quantity of creatures on the map
* minor changes
2008-02-24 23:06:27 +00:00
mateuszb
0c2cf02ca6
* given hero is placed in the town entrance
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Wspólne zmiany
* some objects such as river delta won't be blitted "on" hero
* tiles under FoW are inaccessible
* giving random hero on RoE maps
* improved protection against hero duplication
* fixed starting values of primary abilities of random heroes on RoE/AB maps
2008-02-23 19:20:41 +00:00
Michał W. Urbańczyk
dbf3b8d08e
* right click popups with infoboxes for heroes/towns lists
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* separation activate/show functions in advmapint
2008-02-22 22:26:31 +00:00
mateuszb
8b5a50f619
* new interface coloring (many thanks to GrayFace ;])
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* fixed bug in object flag's coloring
* a bit of water animation (next thanks to GrayFace, even if it does not work good ATM)
2008-02-22 17:47:14 +00:00
Michał W. Urbańczyk
06c193498e
* added giving default buildings in towns
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* town infobox won't crash on empty town
* version changed to 0.53b
2008-02-20 18:24:19 +00:00
Michał W. Urbańczyk
e46d411643
* mostly done town infobox
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* town daily income is properly calculated
* minor not done stuff
2008-02-18 21:14:28 +00:00
Michał W. Urbańczyk
77fadf561d
* added visitDir bitfield in CGDefInfo specifying from which directions object can be visited
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* fixed crashbug in heroList (showing after dismissing hero)
2008-02-15 18:40:58 +00:00
mateuszb
4a655a0ad1
small changes
2008-02-11 18:40:10 +00:00
mateuszb
f0e2f1d205
* memory usage significantly decreased (now it's about half of what was before ;])
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* load time significantly decreased also (now it's almost like in OH3)
* TODO: make extensively used CSDL_Ext::blit8bppAlphaTo24bpp faster - it slows down VCMI too significantly, but I'm sure it can be as fast as the code from SDL and anyway those speed-ups and memory usage decrease were worth it ;]
2008-02-10 17:44:51 +00:00
Michał W. Urbańczyk
f0db8760c2
* redone ZELP.TXT handling. Now VCMI should handle all language versions of that file.
2008-02-06 05:12:59 +00:00