DjWarmonger
|
121c39a994
|
Fixed Jebus and CoD templates.
|
2014-12-26 15:14:22 +01:00 |
|
DjWarmonger
|
530a3e69bf
|
Option to allow / ban certain types of town in a template.
|
2014-10-30 10:00:29 +01:00 |
|
DjWarmonger
|
d118fbffe8
|
Correct placement of subterranean gates.
|
2014-07-03 17:24:28 +02:00 |
|
DjWarmonger
|
60a5c764b8
|
Correct zone placement & sizing for underground maps.
|
2014-07-03 12:28:51 +02:00 |
|
DjWarmonger
|
bda71bed83
|
Uploading misc tweaks.
|
2014-07-01 07:07:40 +02:00 |
|
DjWarmonger
|
7aa8213cd5
|
Tweaked templates to allow all map sizes.
To be released as 0.95c.
|
2014-06-27 21:48:17 +02:00 |
|
DjWarmonger
|
60df94a3f5
|
Placing towns according to template.
|
2014-06-15 21:23:53 +02:00 |
|
DjWarmonger
|
01355a77d8
|
Added "monster strength" info to templates.
|
2014-06-15 11:08:06 +02:00 |
|
DjWarmonger
|
79da7b92ce
|
Templates now contain info about mines.
|
2014-06-14 20:05:19 +02:00 |
|
DjWarmonger
|
93b44de63c
|
Handling "terrain type" and "match terrain to town" options.
|
2014-06-14 17:14:59 +02:00 |
|
DjWarmonger
|
c82bfd0f3e
|
- Fixed guard generation
- Added Jebus template for comparison
|
2014-06-08 08:42:29 +02:00 |
|
DjWarmonger
|
fed2821a94
|
Fixed behaviour with extreme treasure values.
|
2014-06-07 22:27:36 +02:00 |
|
DjWarmonger
|
81a64a8e67
|
Templates can now use multiple configurations of treasure piles.
|
2014-06-07 15:51:03 +02:00 |
|
DjWarmonger
|
e4ea6727b7
|
Treasure piles should always be accessible.
Boosted treasure value for better overview.
|
2014-06-05 21:37:39 +02:00 |
|
DjWarmonger
|
c470b9606b
|
Obstacles won't be generated around unguarded objects.
|
2014-06-04 20:59:01 +02:00 |
|
DjWarmonger
|
fe05de9aff
|
Fixed copying zone settings.
|
2014-06-04 15:41:32 +02:00 |
|
DjWarmonger
|
fdb81f4d5c
|
Reading treasure values from config.
|
2014-06-04 15:16:23 +02:00 |
|
DjWarmonger
|
62e9f13b08
|
- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
- Some primitive way to randomize treasures
|
2014-06-04 10:16:08 +02:00 |
|
DjWarmonger
|
2aa53e9568
|
Corrected guard calculation to match OH3.
|
2014-06-02 15:38:42 +02:00 |
|
DjWarmonger
|
3c5a65af3d
|
- Random monsters will have proper strength.
- Fixed blocking of tiles under objects
|
2014-06-01 14:10:44 +02:00 |
|
beegee1
|
5328beb8e7
|
- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
|
2013-05-21 19:08:06 +00:00 |
|
beegee1
|
42c2c29976
|
- Added support for RMG templates(subset of OH3) - Added template "Small Ring" for testing
|
2013-05-11 17:36:11 +00:00 |
|