Ivan Savenko
108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
2023-02-01 20:42:06 +02:00
Ivan Savenko
84dfcacafd
Updated CMakeLists and file headers
2023-02-01 16:42:03 +02:00
Ivan Savenko
5cc23cc286
Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header
2023-01-30 20:06:08 +02:00
Ivan Savenko
9c3030603d
Removed most SDL includes from headers, removed SDL int's
2023-01-30 19:55:32 +02:00
Ivan Savenko
57ee9a9bf3
Merge vcmi/beta into vcmi/develop
2023-01-29 18:21:55 +02:00
Andrey Filipenkov
035851bb38
add max version condition to Xcode workaround
2023-01-24 20:18:09 +03:00
Adriankhl
1334b4b04f
Fix ffmpeg include paths
2023-01-22 19:09:37 +01:00
Ivan Savenko
9be38780cd
Removed remaining parts of Geomeotries.h/cpp
2023-01-20 16:11:43 +02:00
Nordsoft91
672bcb488b
Merge pull request #1381 from dydzio0614/client-commands-improvements
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Client commands code improvements + ingame support
2023-01-18 02:04:38 +04:00
Dydzio
da39eb789f
Fix indent
2023-01-16 00:37:18 +01:00
Ivan Savenko
0a858d9a7c
Upgrade msvc to include enet and qt translator ( #1436 )
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- Updated MSVC prebuilt package
- Fixed build warnings
2023-01-15 23:55:24 +02:00
Ivan Savenko
0e8ee929df
Renamed CCursorHandler -> CursorHandler
2023-01-15 21:18:34 +02:00
Dydzio
4736351e78
Change spaces to tabs in cmakelists
2023-01-15 01:19:47 +01:00
Dydzio
aac515f64e
Merge 'develop' branch
2023-01-11 16:24:53 +01:00
Dydzio
b1c008179d
Extract client commands handling to separate class + minor fixes
2023-01-06 17:52:18 +01:00
Ivan Savenko
bb65246aa3
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-26 01:15:44 +02:00
Nordsoft91
785787e454
Merge branch 'develop' into interface-builder
2022-12-24 21:56:29 +04:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
Ivan Savenko
b2279484fc
Merge pull request #1227 from Shatur/opendingux
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Port to OpenDingux handhelds
2022-12-22 16:56:55 +02:00
Ivan Savenko
541d98143b
Renamed BattleControlPanel -> BattleWindow
2022-12-21 17:06:47 +02:00
nordsoft
bcf95c32e9
Merge branch 'fix-cmake' into interface-builder
2022-12-17 03:09:41 +04:00
Ivan Savenko
864990db13
Implemented Bloodlust & Petrification effect
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- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
Andrii Danylchenko
8c07ddbae0
Merge pull request #1204 from IvanSavenko/single_process_app_upgrade
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[1.2] Single process app support for platforms other than ios
2022-12-15 12:22:24 +02:00
nordsoft
2fe951f819
Merge remote-tracking branch 'upstream/develop' into interface-builder
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# Conflicts:
# client/lobby/RandomMapTab.cpp
2022-12-15 04:47:11 +04:00
Hennadii Chernyshchyk
37068a75b3
Make ENABLE_NULLKILLER_AI top level option
2022-12-15 02:18:17 +02:00
Ivan Savenko
1dea1854ae
Moved battle animation enum's into new file
2022-12-13 21:31:49 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds
2022-12-13 03:55:54 +02:00
nordsoft
cd58e8a860
Rename InterfaceBuilder
2022-12-12 11:48:39 +04:00
nordsoft
0104c77d61
Interface builder for random map tab
2022-12-12 03:27:59 +04:00
Ivan Savenko
7f5e5259c8
Changes to Canvas class according to review:
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- renamed CCanvas -> Canvas.cpp
- replaced shared_ptr<Canvas> with Canvas&
- removed getSurface method
2022-12-11 22:09:57 +02:00
Ivan Savenko
c855823528
Renamed files in client/battle to match new names of classes
2022-12-09 13:38:46 +02:00
Ivan Savenko
2c05f588fd
Moved CBattleRenderer into a separate file
2022-12-06 13:41:29 +02:00
Ivan Savenko
fa23965d0b
Renamed for consistency BUILD_SINGLE_APP -> ENABLE_SINGLE_APP_BUILD
2022-12-06 00:00:56 +02:00
Ivan Savenko
abb553d975
Next step of code refactoring:
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- refactoring of CBattleFieldController code (except for 2 arcane
methods)
- introduced class CCanvas for encapsulated rendering surface
- battleint rendering is now partially done with CCanvas
- removed unused includes of CBitmapHandler
2022-11-25 11:46:47 +02:00
Ivan Savenko
cb6fe1eedf
Moved battle effects into a new class
2022-11-24 16:30:04 +02:00
Ivan Savenko
02fe0425c7
Moved battle actions handling into a separate class
2022-11-20 22:56:42 +02:00
Ivan Savenko
b01737daf2
Moved stacks & animations handling into a separate class
2022-11-20 19:11:34 +02:00
Ivan Savenko
7a6ad671ab
Separated battle control panel into new class, refactoring of
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CGStatusBar to allow shared API with battle console
2022-11-18 17:54:10 +02:00
Ivan Savenko
3c5858f01e
Separated battlefield background&hexes handling into a new class
2022-11-17 23:57:51 +02:00
Ivan Savenko
bd1b2e4977
Battle Interface refactoring: separated projectile handling into a
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separate class (untested)
2022-11-17 13:21:03 +02:00
Andrey Filipenkov
409ab51036
[iOS] workaround having TBB symlink in NullkillerAI’s RPATH
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AltStore doesn't sign symlinks
2022-10-18 20:50:38 +03:00
Andrey Filipenkov
f10e5e3b99
[Conan] add iOS support
2022-10-16 13:25:38 +03:00
Andrii Danylchenko
b83a40db87
#1054 - fix crash and UI
2022-10-04 21:54:14 +03:00
Andrii Danylchenko
d07586ccf6
Merge pull request #1022 from kambala-decapitator/apple-set-app-version
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[Apple] set proper app and build versions
2022-10-01 20:48:37 +03:00
Andrey Filipenkov
8e066a00bc
[iOS] set bundle version to date-commit
2022-09-30 12:51:47 +03:00
Andrey Filipenkov
e8a1709fc4
fix typo in file name
2022-09-29 12:47:31 +03:00
Andrey Filipenkov
3286eb613d
[msvc] move AI dll dependencies to the main bin dir after build
2022-09-25 14:09:09 +03:00
Andrey Filipenkov
3ab21d8491
show loading indicator when starting local server
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single player or hosting a multiplayer game
2022-09-24 15:55:25 +03:00
Andrey Filipenkov
e1c9903a45
extract iOS helpers into a shared lib
2022-09-24 15:55:24 +03:00
Andrey Filipenkov
84111d99ca
add VCMI logo to splash screen
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fix kambala-decapitator/vcmi#42
2022-09-24 15:55:24 +03:00