- vcmi can play music files from archives
- converted resource_reward fields in bank_config into json object, fixes 3000 gems reward in shipwreck
- some compile fixes for minizip
- minizip library is now part of sources, located at lib/minizip
- cmakefiles will compile minizip as dynamic library (Note: only 2 files used by vcmi are included in minizip.so)
- zip files can be loaded similar to other archives via filesystem.json
- mods can use Content.zip instead of Content/ directory. Files in directory will replace files in archive.
- removed CResourceLoader class in favor of one that implements resource loader interface
- removed global pool of files, in favour of more dynamic approach
- renamed some files to match current situation
All these changes are needed mostly for future mod manager + .zip support
- UI will be correctly greyed-out during opponent turn
- fixed remaining issues with blit order
- a bit better handling of catapult attack
- fixes#1362
fixes most of blit order-related bugs in battles (#1200, #1238, #226)
known issues, will fix soon:
- there are still some minor blitting issues during movement
- destruction of walls in siege is out of sync with catapult projectile movement
- removed unused functionality from CCreatureAnimation
- simplified postioning of units in battle, should fix remaining issues with unit positioning
- fixed unit tests compilation
- speed of creature-related animation no longer depends on framerate
- most of values from cranim.txt are now used correctly
- removed BMPPalette struct in favor of SDL_Color
- animation group "DEAD" that is used to display dead stacks, by default consists from last frame of "DEATH" group
Notes:
- animation speed may still need some adjustments
- range of config property "battle/animationSpeed" has been changed. This may result in extremely fast animation. To fix - change animation speed via options.
* Reverted std::bind to boost::bind. std::bind on Visual 2012 doesn't work in some cases (especially with std::ref), not sure why [but it seems to be a bug, since 2013 preview compiles the same code fine].
* Move assignment operator for VS 2012.