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Commit Graph

1115 Commits

Author SHA1 Message Date
mateuszb
35f7281024 * battle options window works again
* reorganization of GUI code
2009-05-19 18:23:04 +00:00
Frank Zago
199be7b06e Added boost iostreams lib. 2009-05-18 00:07:43 +00:00
Michał W. Urbańczyk
a8c4a53e91 Updated changelog. 2009-05-17 23:29:50 +00:00
Michał W. Urbańczyk
37f38aed0c No newline at the end of settings.txt please. 2009-05-17 23:24:38 +00:00
Michał W. Urbańczyk
7fbd4e696c * Fixed crashbug on iterating stack effects
* Altered probabilities of starting with 1/2/3 stacks (according to Zamolxis tests)
* fix compilation min/max (windef.h is somehow included and it has its own macros min/max)
2009-05-17 22:52:22 +00:00
Frank Zago
7862fe25d1 Fix bpp comment. 2009-05-17 20:34:54 +00:00
Frank Zago
0f6bb0d8b0 Use mapped memory for LOD files. Fixed a few bugs. 2009-05-17 20:31:57 +00:00
Frank Zago
8f5e8fb2a8 Added COPYING (refers to license.txt). 2009-05-17 15:48:13 +00:00
Frank Zago
84937a3e24 Missing build file. 2009-05-17 15:42:47 +00:00
mateuszb
27ffad3580 * next part of stack bonus system
* stacks can shoot again
2009-05-17 15:24:50 +00:00
Frank Zago
5ce428cf1d Let SDL decide which pixel depth is the best. This fixes the sluggish interface under linux. Removed SDL_DOUBLEBUF for it's only valid with SDL_HWSURFACE. 2009-05-17 04:14:30 +00:00
Frank Zago
bc506bbc77 Fix 32 bits depth issues during combat. 2009-05-17 03:34:41 +00:00
Frank Zago
bf562bdb77 Depth neutral implementation of CSDL_Ext::rotate01 and CSDL_Ext::hFlip. 2009-05-17 02:43:36 +00:00
Frank Zago
ce9b7b48ca Fix visual artefacts on the map when using 32 bits screen depth. 2009-05-17 02:35:28 +00:00
Frank Zago
0d5de20a7a vcmi builds with boost 1.36. Add a note for systems where boost is installed in /usr/lib64. 2009-05-16 17:15:21 +00:00
mateuszb
38226c1056 * further changes in stack feature code 2009-05-16 14:49:06 +00:00
mateuszb
cc78c2d350 * more of the new stack bonus system 2009-05-15 12:07:55 +00:00
mateuszb
f07c80ce44 * more of the new stack bonus system 2009-05-14 17:26:55 +00:00
Frank Zago
1f337764bd Support for combat spell sounds. 2009-05-14 04:49:04 +00:00
Frank Zago
bbf4394ecc Removed unused variable. 2009-05-14 03:28:55 +00:00
Frank Zago
e7d4635da8 Use the creatures parameter. 2009-05-14 03:13:54 +00:00
mateuszb
a93796e9d8 * a few changes to new stack bonus system 2009-05-13 20:40:23 +00:00
ambtrip
8ecabaa041 GeniusAI:
* UML project (can be viewed and edited in BOUML). The aim of this UML documentation is to help to share ideas and to make good AI logic.
2009-05-12 21:01:42 +00:00
mateuszb
cc053e4dc2 * partially reverted r861 - one of those lines is actually useful
* fixed bug with defending / waiting while no stack is active
2009-05-12 17:30:32 +00:00
Frank Zago
51216c224d Recrutation -> Recruitment. 2009-05-12 03:43:40 +00:00
Frank Zago
788343dd1d Typo: cast is an irregular verb. 2009-05-12 03:35:51 +00:00
Frank Zago
68d106ff1a Let's cast combat spells again. 2009-05-12 03:13:07 +00:00
Frank Zago
c1eea72fce Support for new source files. 2009-05-11 04:58:50 +00:00
Frank Zago
a8ebc0fb5b Fix include path. 2009-05-11 04:57:58 +00:00
Frank Zago
4dd4912b81 Unused file. 2009-05-11 00:59:10 +00:00
mateuszb
2daad01c7a * missing file 2009-05-10 15:24:46 +00:00
mateuszb
8a32855900 * further changes in stack's bonus code 2009-05-10 15:09:42 +00:00
mateuszb
f960208729 * pathfinder will now look for a path going via printed positions of roads when it's possible (reported by Zamolxis) 2009-05-10 13:19:21 +00:00
mateuszb
3c50890d16 * msvc compilation fix
* fixed problem with maximal spell level checking reported by ubuntux
2009-05-10 13:00:15 +00:00
ambtrip
1906060bc6 GeniusAI:
* project was reorganized - now there is possibility to work simultaneously on battle AI and general AI
2009-05-10 08:15:30 +00:00
Michał W. Urbańczyk
b961d22052 * the number of creatures at the beginning is their base growth
* clicking scrolling arrows in town/hero list won't open town/hero window
* fixed crash on NewGame -> Single -> Back -> Back -> LoadGame -> Single when no saves available
* fixed crash on clicking "Load" in load game menu when no saved games available
2009-05-09 22:19:41 +00:00
Michał W. Urbańczyk
90fd75e66c * Removed trailing newline from settings.txt (caused warning)
* Sprite/Bitmap handlers moved to VCMI_Lib
* Moved volume sliders 1px down for better look
2009-05-09 16:18:27 +00:00
mateuszb
ae2909667d * redesign of stack's abilities and bonuses - not 100% working, but close ;] 2009-05-08 16:55:04 +00:00
Frank Zago
7964f44850 How to for building and installing VCMI on linux. 2009-05-08 04:20:23 +00:00
Frank Zago
6e99d6703c Added effects volume. 2009-05-08 02:58:41 +00:00
mateuszb
b5ae7d5cbe * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
mateuszb
4f30bde636 * bugfixes and refactorings 2009-05-07 15:19:52 +00:00
Frank Zago
0a9c46d88f Some warning fixes. 2009-05-07 05:01:45 +00:00
Frank Zago
3950cfa497 Renamed amiga Makefile so it won't be overwriten. 2009-05-07 04:54:41 +00:00
Frank Zago
8172493467 Updated autoconf generated files. 2009-05-07 04:52:40 +00:00
Frank Zago
9e0e101c92 Unused. 2009-05-07 04:48:27 +00:00
Frank Zago
81d2a36df6 Autoconf rework. 2009-05-07 04:45:59 +00:00
mateuszb
6e0212a464 * small fix 2009-05-06 10:21:05 +00:00
mateuszb
bf2fec8e64 * music volume buttons in system options window (unfortunately seems not to affect volume at all despite appropriate music handler call) 2009-05-06 10:14:48 +00:00
Frank Zago
8c36658c56 Made AI name OS agnostic. 2009-05-06 03:33:57 +00:00