MichalZr6
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568a792f88
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Refactor containers names in CObjectClassesHandler
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2024-08-23 09:43:40 +02:00 |
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Andrii Danylchenko
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ff8a745a50
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BattleAI: optional simulation depth
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2024-08-21 23:27:42 +03:00 |
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Andrii Danylchenko
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8cdfa26fb5
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BattleAI: fix bait for archers when need to go long way
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2024-08-21 22:18:40 +03:00 |
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Ivan Savenko
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ff33fbd3a0
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Merge pull request #4480 from IvanSavenko/update_prebuilts
Update ffmpeg
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2024-08-21 15:57:50 +03:00 |
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Ivan Savenko
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efcf1e1ba9
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Add .ogv (HD Edition) as recognized extension for video
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2024-08-20 19:23:55 +00:00 |
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Laserlicht
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01c14ae9ce
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Merge branch 'develop' into extended_statistic
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2024-08-20 20:25:16 +02:00 |
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Ivan Savenko
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85f6030c7c
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Merge pull request #4318 from IvanSavenko/upscaled_render
Support for xBRZ upscaling filter
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2024-08-20 14:23:30 +03:00 |
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Ivan Savenko
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6fa2bb7e91
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Deprecate previously hardcoded buildings
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2024-08-19 11:47:13 +00:00 |
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Ivan Savenko
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22a126cf2d
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Restored replacement of town building bonuses via building upgrade
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2024-08-19 11:47:13 +00:00 |
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Ivan Savenko
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2f3f3c21df
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Rename town building types to more clear names
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2024-08-19 11:47:13 +00:00 |
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Ivan Savenko
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abfb467f68
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Cleanup old code, add compatibility for 1.5 mods
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2024-08-19 11:47:13 +00:00 |
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Ivan Savenko
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01a9509ccb
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Remove unused code, reduce includes
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2024-08-19 11:47:13 +00:00 |
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Ivan Savenko
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f1e63792f0
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Greatly simplify town buildings logic
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2024-08-19 11:47:13 +00:00 |
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Ivan Savenko
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57430c101f
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Extracted common properties of buildings into a shared file
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2024-08-19 11:47:13 +00:00 |
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Ivan Savenko
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5b49c7525a
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Merge pull request #4475 from MichalZr6/CSpellHandler_allow_lowercase_x
Allow lowercase 'X' in spellRangeInHexes JSON property
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2024-08-18 21:51:36 +03:00 |
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MichalZr6
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e7b94014e1
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allow lowercase 'X' in spellRangeInHexes
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2024-08-18 18:46:54 +02:00 |
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Ivan Savenko
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f0448acaa3
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TBB is now a dependency of lib. Implemented multithreaded xBRZ scale
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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4171026035
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First iteration of upscaled rendering
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2024-08-17 15:25:25 +00:00 |
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Warzyw647
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0f7c9e7657
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Fix config setting blackMarketRestockPeriod.
When set to x it was restocking on all days except every x days.
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2024-08-17 11:59:15 +02:00 |
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Laserlicht
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5743f151a1
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icon drawing
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2024-08-15 00:21:02 +02:00 |
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Laserlicht
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b693ce120a
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code review
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2024-08-14 22:36:54 +02:00 |
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Laserlicht
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a42afa2910
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code review
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2024-08-14 21:51:08 +02:00 |
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Laserlicht
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39aaa6fe32
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data to clipboard; simplify types
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2024-08-14 21:01:37 +02:00 |
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Laserlicht
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81b1704e39
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Merge branch 'vcmi:develop' into extended_statistic
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2024-08-14 20:32:47 +02:00 |
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Laserlicht
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7964f77f27
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fix dragon utopia
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2024-08-14 19:55:14 +02:00 |
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Laserlicht
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ec2163b974
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add val; stat at end turn; events
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2024-08-14 19:24:40 +02:00 |
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Ivan Savenko
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72896d4ed5
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Added (mostly) complete schema for validation of rewardable
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2024-08-14 17:04:44 +00:00 |
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Ivan Savenko
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2151a7fc88
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Moved configuration of rewardable town building to 'configuration' entry
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2024-08-14 17:04:43 +00:00 |
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Ivan Savenko
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fc7554797c
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Fix reset of configurable building state on new week
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2024-08-14 17:04:43 +00:00 |
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Ivan Savenko
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19838e2654
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Fix auto-visit of configurable objects on new day
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2024-08-14 17:04:42 +00:00 |
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Ivan Savenko
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162535e6d8
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Workaround on crash on visiting configurable building with "bonus"
duration
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2024-08-14 17:03:25 +00:00 |
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Ivan Savenko
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67132b3e7f
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Fixed visitation of configurable town buildings by newly recruited heroes
and on building construction
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2024-08-14 17:03:25 +00:00 |
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Ivan Savenko
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abdb23f78f
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Removed getMappedValue methods in favor of existing vstd method
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2024-08-14 17:03:25 +00:00 |
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Ivan Savenko
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f4a78bb31f
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Merge pull request #4439 from IvanSavenko/event_timing
Trigger map and town events on start of player turn
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2024-08-14 19:01:17 +03:00 |
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Ivan Savenko
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49c5f650f7
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Merge pull request #4437 from IvanSavenko/battle_sides
Unified handling of battle sides ID's
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2024-08-14 18:37:05 +03:00 |
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Ivan Savenko
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350749a1a6
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Removed no longer used netpacks
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2024-08-14 14:13:50 +00:00 |
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Ivan Savenko
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26fdaacbe5
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Map and town events are now processed on start of player turn instead of
on start of new day, in line with H3
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2024-08-14 14:13:50 +00:00 |
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Ivan Savenko
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5523e08cb7
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Players affected by event is now stored as std::set instead of bitmask
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2024-08-14 14:13:49 +00:00 |
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Ivan Savenko
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5c7c4a7810
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Merge pull request #4443 from IvanSavenko/fix_sonar
Fix miscellaneous issues discovered by Sonar
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2024-08-14 17:12:27 +03:00 |
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Ivan Savenko
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6ab97bad7e
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Merge pull request #4433 from IvanSavenko/spell_cleanup
Minor cleanup of SpellHandler
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2024-08-14 17:05:22 +03:00 |
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Ivan Savenko
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ac717d57ea
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Merge pull request #4445 from IvanSavenko/fix_ranged_attack
Do not try to shoot at 2nd hex of wide creatures
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2024-08-14 17:05:12 +03:00 |
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Ivan Savenko
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38311244a4
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Merge pull request #4402 from Laserlicht/8th_creature
support for 8th creature (Factory)
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2024-08-14 17:04:32 +03:00 |
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Ivan Savenko
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1fb8ab5f70
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Merge pull request #4429 from Laserlicht/regions
defining own regions extend
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2024-08-14 17:04:13 +03:00 |
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Ivan Savenko
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cd6d55fe75
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Do not try to shoot at 2nd hex of wide creatures
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2024-08-14 10:38:59 +00:00 |
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Laserlicht
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e83a30ea11
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darkened; added values
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2024-08-14 02:49:54 +02:00 |
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Laserlicht
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cac778ffed
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fix
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2024-08-13 00:50:10 +02:00 |
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Laserlicht
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9e9a6f1c5f
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Merge branch 'develop' into extended_statistic
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2024-08-13 00:49:51 +02:00 |
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Laserlicht
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47330653da
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basic diagram functionality
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2024-08-12 21:47:59 +02:00 |
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Ivan Savenko
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97f1a310df
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Fix miscellaneous issues discovered by Sonar
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2024-08-12 18:26:30 +00:00 |
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Laserlicht
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37283e51c3
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basic diagram
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2024-08-12 20:14:36 +02:00 |
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