1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
Commit Graph

5575 Commits

Author SHA1 Message Date
ArseniyShestakov
3d8f67f864 getFreeTiles: filter ROCK tiles. Fix issue 1870 2015-11-25 09:12:09 +03:00
ArseniyShestakov
745ab7c7df One more fix for options 2015-11-25 07:40:35 +03:00
ArseniyShestakov
2276af70dc PreGame: avoid crashing on random map options
Options is still broken, but at least we shouldn't crash there.
2015-11-25 07:25:44 +03:00
DjWarmonger
45d183289d Merge pull request #142 from edeksumo/Fix-Defence-Ani
Fix crash
2015-11-24 21:37:32 +01:00
edeksumo
aab5a05036 Fix crash during auto battle 2015-11-24 20:55:11 +01:00
ArseniyShestakov
0b9a9ab26d Add description of new pathfinder features into changelog 2015-11-24 13:36:51 +03:00
ArseniyShestakov
a851062891 Merge pull request #133 from vcmi/feature/pathfinderLayers
Pathfinder layers and related changes: fly and water walking implemented
2015-11-24 13:09:06 +03:00
ArseniyShestakov
ac57eaf61d Merge pull request #141 from vcmi/fix/oneWeekTurnsRemain
Bonus system: add turnsRemain support for ONE_WEEK duration
2015-11-24 13:08:03 +03:00
ArseniyShestakov
df4515901d CPathfinder: fix special movement boundary check
Forgot to fix it for water walking after fe12b8f664
2015-11-23 14:11:08 +03:00
ArseniyShestakov
f4c06660e4 CPathfinder::evaluateAccessibility: apply more optimizations 2015-11-22 21:31:47 +03:00
ArseniyShestakov
2632389aaf CPathfinder: bring FoW reference back to avoid performance loss
This one is revert 148355908d
2015-11-22 21:06:37 +03:00
ArseniyShestakov
6dacb84404 CPathfinder::addNeighbours: avoid allocating new vector each time 2015-11-22 07:32:33 +03:00
ArseniyShestakov
e1a360408d GameConstants: move operators into header and always inline them 2015-11-22 07:24:12 +03:00
ArseniyShestakov
fc06db4c4f Move STRONG_INLINE define into Global.h 2015-11-22 07:14:52 +03:00
ArseniyShestakov
5a87f58e09 CPathfinder: optimize checks order in calculatePaths 2015-11-22 06:23:54 +03:00
ArseniyShestakov
8217eb3a82 CPathfinder: split isLayerTransitionPossible into two functions
This way we can avoid usage of getNode for layers that clearly can't be used.
2015-11-22 06:16:16 +03:00
ArseniyShestakov
649ebfad2f TerrainTile::topVisitableObj: avoid costly vector copying 2015-11-22 05:34:37 +03:00
ArseniyShestakov
a1fe2ebc44 Pathfinding: restore gamestate usage to avoid overhead
Also when possible pass TerrainTile pointers to getMovementCost instead of using getTile.
2015-11-21 14:31:30 +03:00
ArseniyShestakov
438a444443 CGHeroInstance: move native terrain check into getNativeTerrain
That make it easier to use that code independently in TurnInfo
2015-11-21 13:32:45 +03:00
ArseniyShestakov
a375c86ea2 movementPointsAfterEmbark: get max move points from TurnInfo
Missed that when originally implemented TurnInfo.
Not pretties code, but boost performance a lot.
2015-11-21 12:46:59 +03:00
ArseniyShestakov
5ae6225ebc TurnInfo: implement internal bonus cache for most used bonuses
Bonus system even with caching add too big overhead so we'll only use it once for these bonuses.
Still I'm like it to be transparent for external code so it's a bit hacky code.
2015-11-21 10:00:09 +03:00
ArseniyShestakov
e91d79414b PathfinderOptions: use settings and move all defaults into schema 2015-11-21 00:32:23 +03:00
ArseniyShestakov
b48d65ad57 addNewBonus: add turnsRemain check for N_TURNS, N_DAYS and ONE_WEEK 2015-11-20 14:37:57 +03:00
ArseniyShestakov
f99ffbd074 Bonus system: use duration helpers in selecters 2015-11-20 13:24:48 +03:00
ArseniyShestakov
cb61572878 TurnInfo: add cache for bonuses selection 2015-11-20 12:28:35 +03:00
ArseniyShestakov
6d395bcba7 Bonus system: add turnsRemain support for ONE_WEEK duration 2015-11-20 12:11:35 +03:00
ArseniyShestakov
d19cb5ce89 EPathfindingLayer: fix obvious layer over-allocation in CPathsInfo 2015-11-19 04:01:56 +03:00
ArseniyShestakov
adeefe903a CGPathNode: apply suggested optimizations
Also make EPathfindingLayers ui8 too
2015-11-19 03:08:57 +03:00
ArseniyShestakov
def0f0ef0a CTerrainRect::mouseMoved: don't pass curHoveredTile by reference
This does cause problems because curHoveredTile can change while reference still being used by CAdvMapInt::tileHovered.
2015-11-18 03:14:58 +03:00
ArseniyShestakov
7101083a24 CPathfinder: restore transit via garrisons 2015-11-18 00:07:25 +03:00
ArseniyShestakov
511bb54644 doMoveHero: only allow to stop at accessible or land/sail nodes 2015-11-17 17:46:26 +03:00
ArseniyShestakov
ab9680a7d9 CPathfinder: handle event object properly everywhere
Also add forgoted check for AdvmapInterface to avoid possible crash.
2015-11-17 07:09:01 +03:00
ArseniyShestakov
e9636a8d37 CPathfinder: add TODO and ideas for available options 2015-11-17 04:33:21 +03:00
ArseniyShestakov
fe12b8f664 Pathfinding: re-introduce EAccessibility::FLYABLE
That let us get rid of really hacky code in initializeGraph and also fix flying over tiles that aren't visible.
2015-11-17 03:59:02 +03:00
ArseniyShestakov
c2ba3e3faf CPathfinderHelper: very firts pass over getNeighbours 2015-11-17 02:41:31 +03:00
ArseniyShestakov
73d8687785 CPathfinder: add some comments and TODO for future changes 2015-11-17 01:38:13 +03:00
ArseniyShestakov
578aa2acd4 Pathfinding: don't use gamestate directly as it's not needed 2015-11-16 21:22:11 +03:00
ArseniyShestakov
d524b4eabe CPathfinder: get rid of addNeighbours coord argument 2015-11-16 19:54:17 +03:00
ArseniyShestakov
8f72d73241 CPathfinder: update teleport code and use TurnInfo for whirlpools 2015-11-16 19:14:18 +03:00
ArseniyShestakov
0949283cb9 Pathfinding: pass PathfinderOptions to helper and avoid changing them
Original idea behind options is that options should only be set on pathfinder object creation (or via some special method in case pathfinder become persistent).
2015-11-16 18:43:02 +03:00
ArseniyShestakov
3185b64fb0 CPathfinder: rename cObj and dObjt to ctObj and dtObj
This way it's more clear that it's pointer to object on tile and not path node.
It's important because air layer nodes don't have visitable objects while tile under them can have one.
2015-11-16 17:41:23 +03:00
ArseniyShestakov
6dd9572644 CPathfinder: cleanup checks for source node visitable object 2015-11-16 17:36:58 +03:00
AlexVinS
d6bb599bc8 Another ffmpeg api fix 2015-11-14 03:59:16 +03:00
ArseniyShestakov
aa59ad05ed CPathfinder: don't access map->guardingCreaturePositions directly 2015-11-13 23:32:52 +03:00
ArseniyShestakov
324cf5490c CPathfinder: fix movement into guardian tile 2015-11-13 23:07:56 +03:00
ArseniyShestakov
0be9d21132 CPathfinder: add rule that hero in boat can't visit empty boats 2015-11-13 10:28:44 +03:00
AlexVinS
cdec29e413 Merge branch 'ffmpeg-cleanup' into develop 2015-11-12 15:47:02 +03:00
ArseniyShestakov
d2baa5b0d0 Pathfinding: move isLayerAvailable into TurnInfo 2015-11-12 14:40:56 +03:00
ArseniyShestakov
abc4ea272f TurnInfo: store all bonuses and use TileInfo for everything
Currently this going to break ONE_WEEK bonuses because those don't work with CWillLastDays selector.
2015-11-12 14:30:29 +03:00
ArseniyShestakov
9ed9d94009 TurnInfo: first step towards better abstraction 2015-11-12 05:20:32 +03:00