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Open-source engine for Heroes of Might and Magic III
3185b64fb0
This way it's more clear that it's pointer to object on tile and not path node. It's important because air layer nodes don't have visitable objects while tile under them can have one. |
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AI | ||
client | ||
cmake_modules | ||
config | ||
debian | ||
editor | ||
launcher | ||
lib | ||
Mods/vcmi | ||
osx | ||
rpm | ||
scripting/erm | ||
server | ||
test | ||
.gitignore | ||
.travis.yml | ||
AUTHORS | ||
CCallback.cpp | ||
CCallback.h | ||
ChangeLog | ||
CMakeLists.txt | ||
Global.h | ||
license.txt | ||
README.linux | ||
README.md | ||
VCMI_global_debug.props | ||
VCMI_global_release.props | ||
VCMI_global_user.props | ||
VCMI_global.props | ||
VCMI_VS10.sln | ||
VCMI_VS11.sln | ||
vcmi.workspace | ||
vcmibuilder | ||
vcmimanual.tex |
VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.
Links
- Homepage: http://vcmi.eu/
- Wiki: http://wiki.vcmi.eu/
- Forums: http://forum.vcmi.eu/
- Bugtracker: http://bugs.vcmi.eu/
Installation
For installation of latest release see release announcement on http://vcmi.eu/
For building from source see project wiki at http://wiki.vcmi.eu/
Copyright and license
VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)