Frank Zago
2ab691ef40
Linux build fixes.
2009-05-20 03:10:16 +00:00
mateuszb
35f7281024
* battle options window works again
...
* reorganization of GUI code
2009-05-19 18:23:04 +00:00
Frank Zago
199be7b06e
Added boost iostreams lib.
2009-05-18 00:07:43 +00:00
Michał W. Urbańczyk
a8c4a53e91
Updated changelog.
2009-05-17 23:29:50 +00:00
Michał W. Urbańczyk
37f38aed0c
No newline at the end of settings.txt please.
2009-05-17 23:24:38 +00:00
Michał W. Urbańczyk
7fbd4e696c
* Fixed crashbug on iterating stack effects
...
* Altered probabilities of starting with 1/2/3 stacks (according to Zamolxis tests)
* fix compilation min/max (windef.h is somehow included and it has its own macros min/max)
2009-05-17 22:52:22 +00:00
Frank Zago
7862fe25d1
Fix bpp comment.
2009-05-17 20:34:54 +00:00
Frank Zago
0f6bb0d8b0
Use mapped memory for LOD files. Fixed a few bugs.
2009-05-17 20:31:57 +00:00
Frank Zago
8f5e8fb2a8
Added COPYING (refers to license.txt).
2009-05-17 15:48:13 +00:00
Frank Zago
84937a3e24
Missing build file.
2009-05-17 15:42:47 +00:00
mateuszb
27ffad3580
* next part of stack bonus system
...
* stacks can shoot again
2009-05-17 15:24:50 +00:00
Frank Zago
5ce428cf1d
Let SDL decide which pixel depth is the best. This fixes the sluggish interface under linux. Removed SDL_DOUBLEBUF for it's only valid with SDL_HWSURFACE.
2009-05-17 04:14:30 +00:00
Frank Zago
bc506bbc77
Fix 32 bits depth issues during combat.
2009-05-17 03:34:41 +00:00
Frank Zago
bf562bdb77
Depth neutral implementation of CSDL_Ext::rotate01 and CSDL_Ext::hFlip.
2009-05-17 02:43:36 +00:00
Frank Zago
ce9b7b48ca
Fix visual artefacts on the map when using 32 bits screen depth.
2009-05-17 02:35:28 +00:00
Frank Zago
0d5de20a7a
vcmi builds with boost 1.36. Add a note for systems where boost is installed in /usr/lib64.
2009-05-16 17:15:21 +00:00
mateuszb
38226c1056
* further changes in stack feature code
2009-05-16 14:49:06 +00:00
mateuszb
cc78c2d350
* more of the new stack bonus system
2009-05-15 12:07:55 +00:00
mateuszb
f07c80ce44
* more of the new stack bonus system
2009-05-14 17:26:55 +00:00
Frank Zago
1f337764bd
Support for combat spell sounds.
2009-05-14 04:49:04 +00:00
Frank Zago
bbf4394ecc
Removed unused variable.
2009-05-14 03:28:55 +00:00
Frank Zago
e7d4635da8
Use the creatures parameter.
2009-05-14 03:13:54 +00:00
mateuszb
a93796e9d8
* a few changes to new stack bonus system
2009-05-13 20:40:23 +00:00
ambtrip
8ecabaa041
GeniusAI:
...
* UML project (can be viewed and edited in BOUML). The aim of this UML documentation is to help to share ideas and to make good AI logic.
2009-05-12 21:01:42 +00:00
mateuszb
cc053e4dc2
* partially reverted r861 - one of those lines is actually useful
...
* fixed bug with defending / waiting while no stack is active
2009-05-12 17:30:32 +00:00
Frank Zago
51216c224d
Recrutation -> Recruitment.
2009-05-12 03:43:40 +00:00
Frank Zago
788343dd1d
Typo: cast is an irregular verb.
2009-05-12 03:35:51 +00:00
Frank Zago
68d106ff1a
Let's cast combat spells again.
2009-05-12 03:13:07 +00:00
Frank Zago
c1eea72fce
Support for new source files.
2009-05-11 04:58:50 +00:00
Frank Zago
a8ebc0fb5b
Fix include path.
2009-05-11 04:57:58 +00:00
Frank Zago
4dd4912b81
Unused file.
2009-05-11 00:59:10 +00:00
mateuszb
2daad01c7a
* missing file
2009-05-10 15:24:46 +00:00
mateuszb
8a32855900
* further changes in stack's bonus code
2009-05-10 15:09:42 +00:00
mateuszb
f960208729
* pathfinder will now look for a path going via printed positions of roads when it's possible (reported by Zamolxis)
2009-05-10 13:19:21 +00:00
mateuszb
3c50890d16
* msvc compilation fix
...
* fixed problem with maximal spell level checking reported by ubuntux
2009-05-10 13:00:15 +00:00
ambtrip
1906060bc6
GeniusAI:
...
* project was reorganized - now there is possibility to work simultaneously on battle AI and general AI
2009-05-10 08:15:30 +00:00
Michał W. Urbańczyk
b961d22052
* the number of creatures at the beginning is their base growth
...
* clicking scrolling arrows in town/hero list won't open town/hero window
* fixed crash on NewGame -> Single -> Back -> Back -> LoadGame -> Single when no saves available
* fixed crash on clicking "Load" in load game menu when no saved games available
2009-05-09 22:19:41 +00:00
Michał W. Urbańczyk
90fd75e66c
* Removed trailing newline from settings.txt (caused warning)
...
* Sprite/Bitmap handlers moved to VCMI_Lib
* Moved volume sliders 1px down for better look
2009-05-09 16:18:27 +00:00
mateuszb
ae2909667d
* redesign of stack's abilities and bonuses - not 100% working, but close ;]
2009-05-08 16:55:04 +00:00
Frank Zago
7964f44850
How to for building and installing VCMI on linux.
2009-05-08 04:20:23 +00:00
Frank Zago
6e99d6703c
Added effects volume.
2009-05-08 02:58:41 +00:00
mateuszb
b5ae7d5cbe
* refactorings and comment coverage improvements
2009-05-07 17:20:41 +00:00
mateuszb
4f30bde636
* bugfixes and refactorings
2009-05-07 15:19:52 +00:00
Frank Zago
0a9c46d88f
Some warning fixes.
2009-05-07 05:01:45 +00:00
Frank Zago
3950cfa497
Renamed amiga Makefile so it won't be overwriten.
2009-05-07 04:54:41 +00:00
Frank Zago
8172493467
Updated autoconf generated files.
2009-05-07 04:52:40 +00:00
Frank Zago
9e0e101c92
Unused.
2009-05-07 04:48:27 +00:00
Frank Zago
81d2a36df6
Autoconf rework.
2009-05-07 04:45:59 +00:00
mateuszb
6e0212a464
* small fix
2009-05-06 10:21:05 +00:00
mateuszb
bf2fec8e64
* music volume buttons in system options window (unfortunately seems not to affect volume at all despite appropriate music handler call)
2009-05-06 10:14:48 +00:00