Frank Zago
dbe38a7062
A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ...
2010-10-30 21:53:41 +00:00
Michał W. Urbańczyk
f76e28ee95
Creature animations in 16 bpp.
2010-08-12 05:22:48 +00:00
mateuszb
de69d6f639
* minor speedups
2010-04-04 08:47:00 +00:00
mateuszb
8637b021cc
* (hopefully) full reading of h3c
...
* minor changes
2010-02-12 15:04:01 +00:00
Frank Zago
17a795015a
Restores attacking and shooting sounds.
2009-10-13 02:01:29 +00:00
mateuszb
d5ba0fc4fb
* faster and less memory-consuming def handling
...
* minor leak in battle interface fixed
2009-09-18 12:50:00 +00:00
mateuszb
8799eddcdc
* many fixes and improvements for battles
2009-09-16 10:09:08 +00:00
mateuszb
d17469bc7a
* small memory leak fixed
...
* minor changes
2009-08-01 12:54:05 +00:00
Frank Zago
bc506bbc77
Fix 32 bits depth issues during combat.
2009-05-17 03:34:41 +00:00
Michał W. Urbańczyk
90fd75e66c
* Removed trailing newline from settings.txt (caused warning)
...
* Sprite/Bitmap handlers moved to VCMI_Lib
* Moved volume sliders 1px down for better look
2009-05-09 16:18:27 +00:00
mateuszb
f9ae91d88c
* further changes towards support for ranged spells
...
* added info about author & license in files
2009-04-15 14:03:31 +00:00
mateuszb
74be845594
* fixed bug with looping animation supposed to be played once
...
* minor changes
2009-03-19 19:04:46 +00:00
mateuszb
a08aaba29d
* probably fixed problem with displaying corpses on battlefield
...
* fixed buy troops window
* workaround for a problem with GeniusAI
* some magic numbers are removed
2009-03-12 18:06:02 +00:00
mateuszb
329eab2f6a
* corrected stack death animation
2009-03-05 17:57:26 +00:00
mateuszb
dc73072ba4
* fixed #20 from 0.7b bug thread
2009-02-28 16:44:56 +00:00
mateuszb
f835ea9033
* fixed #9 and #12 from 0.7b bug thread
...
* more logging around #19 from that thread
* glowing effect of yellow border around creatures
* blue glowing border around hovered creature
* making animation on battlefield more smooth
* standing stacks have more static animation
2009-02-21 15:43:28 +00:00
mateuszb
2e47b5ce10
* probably fixed #8 from 0.7b forum
...
* fixed blockmap for obstacle 10
* better handling of creature animation framesInGroup
* vcmiistari no longer gives creature spell-like abilities
* probably correct calculation of occupiable hexes on battlefield
2009-02-20 13:06:20 +00:00
mateuszb
b114582857
* corrected indentation
...
* centered battle interface
* battle cursor while 1024x768 is now correct
* new version of settings.txt from Tow
2008-12-23 13:59:03 +00:00
Łukasz Wychrystenko
633b0007ba
some warning & code cleanup - nothing significant
2008-12-21 19:17:35 +00:00
mateuszb
0cc5571604
* new spell: implosion
...
* optimizations in def handling
* small refactoring
2008-11-12 18:59:33 +00:00
mateuszb
ceb3cf8eae
* magic arrow probably works
...
* war machines support partially added
* queue of stacks narrowed
* minor fixes
2008-11-06 17:17:48 +00:00
mateuszb
a4afdc7145
* minimap shows all flaggable objects (towns, mines, etc.)
...
* minor optimizations
2008-09-26 14:16:01 +00:00
mateuszb
8bde616908
* mostly done battle options (although they're not saved)
...
* general improvements in rendering of battle interface
2008-09-24 16:25:14 +00:00
Michał W. Urbańczyk
9ec606a40b
Battles:
...
* removed some displaying problems
* showing last group of frames in creature animation won't crash
* added start moving and end moving animations
* fixed moving two-hex creatures
* showing/hiding graphic cursor
* a part of using graphic cursor
2008-08-07 00:38:44 +00:00
Michał W. Urbańczyk
4347996353
Cleanups + started splitting
2008-06-12 06:45:51 +00:00
Michał W. Urbańczyk
feaa2396a6
Code cleaning/refactoring
2008-06-07 17:16:52 +00:00