Ivan Savenko
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2dc48496ef
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Fix generation of roads and rivers near map edge
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2023-04-13 16:26:03 +03:00 |
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Tomasz Zieliński
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392061e97e
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Fix loading towns which in OH3 editor have defined horde buildings level 1 - 5 (inluding random town).
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2023-03-25 11:17:49 +01:00 |
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Ivan Savenko
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06e5d37fbd
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Fixed incorrect error messages from translations
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2023-03-14 19:55:08 +02:00 |
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Ivan Savenko
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f42a894723
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Implemented h3c translations
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2023-03-14 19:46:15 +02:00 |
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Ivan Savenko
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a4ef9fd0b8
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Added h3m strings generation to 'convert txt' command
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2023-03-14 17:54:37 +02:00 |
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Konstantin
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c84a9f32f6
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vcmi: fix road and river loading
It actually catched by MapFormat.Terrain test crash.
So, this is a fix (functions does not trowing exceptons, it returns NULL
if something is wrong).
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2023-03-05 22:41:38 +03:00 |
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Ivan Savenko
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27cf4d1cd5
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Removed non-translatable string
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2023-03-05 17:39:27 +02:00 |
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Ivan Savenko
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260f6d626c
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Implemented translations for H3M maps
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2023-03-05 17:39:27 +02:00 |
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Ivan Savenko
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5b767d8b0d
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Keep new skills from mods active in h3m maps
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2023-03-05 17:39:27 +02:00 |
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Ivan Savenko
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f653d22f99
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Fixed encoding of strings in h3m maps
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2023-03-05 17:39:27 +02:00 |
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Ivan Savenko
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4260726e4b
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Provide encoding information to maps & campaigns loaders
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2023-03-05 17:39:27 +02:00 |
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Ivan Savenko
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bd70b6fabd
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Unicode conversion functions now require source encoding
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2023-03-05 17:39:27 +02:00 |
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Ivan Savenko
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f65c6ad275
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fix regressions from modernization
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2023-02-15 14:27:12 +02:00 |
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Konstantin
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b16f66477c
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vcmi: modernize lib/mapping
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2023-02-14 14:22:13 +03:00 |
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Ivan Savenko
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57ee9a9bf3
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Merge vcmi/beta into vcmi/develop
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2023-01-29 18:21:55 +02:00 |
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Ivan Savenko
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eebc6fd625
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Map object use format mod:object (or mod:object.subobject)
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2023-01-26 23:32:56 +02:00 |
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Ivan Savenko
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6c472339ce
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Refactoring of ObjectClassesHandler
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2023-01-26 23:26:49 +02:00 |
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Ivan Savenko
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05a1d7c6e3
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All text for factions/towns/building are passed through translator
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2023-01-20 15:18:36 +02:00 |
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Ivan Savenko
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388ed88b5d
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All artifact strings now pass through translator
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2023-01-20 15:18:36 +02:00 |
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Ivan Savenko
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d2b837b116
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All creature-related texts go through translator
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2023-01-20 15:18:36 +02:00 |
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Ivan Savenko
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fa6f7513e8
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All heroes-related strings are passed through translator
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2023-01-20 15:18:36 +02:00 |
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Dydzio
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54d62a5eb9
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Fix roads and rivers saving in map editor
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2023-01-19 23:04:12 +04:00 |
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Ivan Savenko
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e48bd39b9c
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
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Ivan Savenko
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1e37e66e6c
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Replaced Terrain::BORDER and WRONG with NONE
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2023-01-10 20:09:09 +02:00 |
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Ivan Savenko
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c455986a55
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Fix regressions in RMG & map editor
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2023-01-10 01:05:28 +02:00 |
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Ivan Savenko
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4f3ea0d1d9
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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7c7ae26e67
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Map/Road/River identifiers are now private members
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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64885bdf6b
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Better names for terrain parameters. Support for new movement sounds.
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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e1799379dd
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Terrain/Road/River handler are now in compileable state
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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1468f6aded
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Converted terrainTypeHandler into proper handler class
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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bde988ca43
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Merge pull request #1329 from IvanSavenko/translate_game
Translations support - base functionality for main game texts
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2023-01-09 20:33:56 +02:00 |
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Ivan Savenko
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2f5ee44cbe
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Fixes patrol position initialization on H3M load
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2023-01-09 18:34:13 +02:00 |
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Ivan Savenko
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cb4f5edae9
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All Heroes 3 texts are now passed through translator
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2023-01-01 14:56:45 +02:00 |
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Ivan Savenko
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bdb8e0ee5c
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Introduced string identifiers for H3 texts, still WIP
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2023-01-01 14:56:44 +02:00 |
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Ivan Savenko
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7a35bcc812
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Merge pull request #1221 from IvanSavenko/warnings_fix
Fix remaining compiler warnings
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2022-12-29 21:51:55 +02:00 |
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Nordsoft91
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785787e454
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Merge branch 'develop' into interface-builder
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2022-12-24 21:56:29 +04:00 |
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Ivan Savenko
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eb20a4b208
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Merge remote-tracking branch 'vcmi/develop' into warnings_fix
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2022-12-23 14:40:45 +02:00 |
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nordsoft
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b3d60ec418
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Add new map sizes
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2022-12-12 04:46:42 +04:00 |
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Ivan Savenko
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25bceda4ea
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Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
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2022-12-09 14:42:47 +02:00 |
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Ivan Savenko
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db2a40600d
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Fixed some of the warnings detected by CI run
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2022-12-08 23:20:42 +02:00 |
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Ivan Savenko
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facf77b3ae
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vstd::unique -> std::unique
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2022-12-07 23:36:20 +02:00 |
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Ivan Savenko
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d85ee019ec
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Removed CGHeroInstance::convertPosition method
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2022-12-07 22:51:32 +02:00 |
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Ivan Savenko
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49cbd5adc9
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CGHeroInstance::convertPosition is no longer static method
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2022-12-07 22:34:08 +02:00 |
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Ivan Savenko
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2cbe6bcb47
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Added common method to get names of hardcoded mod scopes
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2022-12-07 15:18:19 +02:00 |
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nordsoft
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2f2c980a0c
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Fix crash on map destroying
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2022-12-03 20:56:05 +04:00 |
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Andrii Danylchenko
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d9c4b28ccc
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Merge pull request #1177 from IvanSavenko/fix_mod_identifiers
Fix mod identifiers registration & incorrect mod validation
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2022-12-02 09:20:49 +02:00 |
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Ivan Savenko
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abe11aaf54
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Introduced "map" scope for accessing identifier on map loading.
Currently it allows access to all mods, should be restricted to mods
that map depends on
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2022-11-29 22:33:08 +02:00 |
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SoundSSGood
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909dcb82fa
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use ArtifactID
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2022-11-29 00:32:18 +02:00 |
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lainon
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7fdad4e0f6
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Code refactor following C++ standard and condition fixes
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2022-11-15 03:20:55 +03:00 |
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Andrii Danylchenko
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7618bc7425
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Mantis-2934: fix conditions to upgrade town in h3m format parser
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2022-10-23 16:40:07 +03:00 |
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