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Commit Graph

2205 Commits

Author SHA1 Message Date
beegee1
62c43451ef * Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached 2011-07-16 13:57:25 +00:00
DjWarmonger
b609479496 Support for Magic Mirror spell. 2011-07-16 08:28:01 +00:00
DjWarmonger
79a453f442 Support for WoG "cast before attack" bonus. Minor fixes. 2011-07-16 06:42:44 +00:00
DjWarmonger
92006b53f1 Fixed interface freezes for some mass-target spells.
How comes no one has reported it before?
2011-07-15 16:41:43 +00:00
Ivan Savenko
706510f12f - gcc compile fixes 2011-07-13 23:36:37 +00:00
beegee1
55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe
* Adjusted projectile speed, trebuchet canon speed
2011-07-13 18:39:02 +00:00
DjWarmonger
a7577ccb6b More details for Rebirth ability. 2011-07-10 09:03:46 +00:00
DjWarmonger
036ad1233f fixes for Phoenix. Its animation will now be restored to Alive. 2011-07-10 08:22:20 +00:00
Frank Zago
9c3a10b2c7 Fixed a bug in phoenix code. Fixed a couple warnings. 2011-07-09 22:42:39 +00:00
DjWarmonger
5269e845fd handling of Rebirth ability for Phoenix.
However, I've got no idea how to restore its animation to alive state.
2011-07-08 14:54:20 +00:00
DjWarmonger
1bf9bb4d94 Flexible handling of creature spell power. 2011-07-08 13:17:05 +00:00
DjWarmonger
f33fbdc43b Support for Thunderbolt (Thunderbirds).
General framework for handling creatures casting spells with arbitrary spell power.
2011-07-08 07:00:11 +00:00
DjWarmonger
8102fd4cf0 Support for Death Blow ability. 2011-07-06 17:00:45 +00:00
DjWarmonger
c53c226820 Support for Titan's Thunder (creating Spellbook) & Titan's Lightning Bolt. 2011-07-06 14:25:12 +00:00
Ivan Savenko
75d068bc03 - compilation fix for #765 2011-07-05 19:06:47 +00:00
Michał W. Urbańczyk
ed056cf0df Set of minor improvements and fixes. 2011-07-05 19:05:41 +00:00
beegee1
488e54688f * Bonus caching system disabled for the moment now. => #764 2011-07-05 18:29:48 +00:00
Ivan Savenko
b8448e4c3b - (linux) build system update
- gcc errors/warnings fixes
2011-07-05 11:31:26 +00:00
Michał W. Urbańczyk
b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
2011-07-05 06:14:07 +00:00
DjWarmonger
08b7d0db17 All multi-hex attacks and shots should now be fully functional. 2011-07-05 06:07:36 +00:00
DjWarmonger
e95ae22061 Implemented Dragon Breath, Attack All Around & Three-Headed Attack.
Dragon Breath does not yet work correctly for all double-wide stacks, though.
2011-07-04 19:34:49 +00:00
mateuszb
aac1c0b4e7 * cleaner code is better :) 2011-07-03 19:10:36 +00:00
Ivan Savenko
ecf33cca91 - one more fix for 763 2011-07-03 15:22:14 +00:00
Ivan Savenko
39feb24d64 - possibly fixed #763 2011-07-03 10:04:06 +00:00
DjWarmonger
57a36e77f3 Improvement for multiple-hex effects.
TODO: Attacker must know exact attacked tile, not only the stack.
2011-07-03 05:55:57 +00:00
Michał W. Urbańczyk
4592ddb74e Fixing several issues with artifacts in hero window described in note http://bugs.vcmi.eu/view.php?id=761#c1828 . Also resolving #741. 2011-07-03 01:03:46 +00:00
DjWarmonger
6e492e4e4b Another missing file. 2011-07-02 17:42:15 +00:00
DjWarmonger
81180de8be Handling of area attack animation & effect 2011-07-02 17:40:33 +00:00
DjWarmonger
4f24501cae Missing file 2011-07-02 16:52:57 +00:00
DjWarmonger
51943e5f1e Partial support for Death Cloud & Magog's Fire Ball.
Lots of refactoring is needed to handle this and multiple-target attacks.
2011-07-02 16:49:22 +00:00
Ivan Savenko
11fade5e67 - fixed crash in #761 2011-07-02 15:12:35 +00:00
Ivan Savenko
48e79b163c - missed file from previous commit
- minor fixes
2011-07-01 16:26:36 +00:00
Ivan Savenko
a89895452a - (linux) fixed searching/loading of scripting libraries
- (linux) moved AI libraries to /lib/vcmi/AI/lib*, ERM lib to /lib/vcmi/Scripting/*
- gcc compile and warnings fixes
2011-06-28 14:19:16 +00:00
beegee1
cef16ccc74 * Fixed battle positions bugs: #174, #172, #400
* Turret creatures have no longer a standing animation
* Turret creatures get cut at a certain y position(lower part of shooters are hidden)
2011-06-27 17:11:17 +00:00
Michał W. Urbańczyk
e6409e8ddd Fix for printing the line number. Fixed #753. 2011-06-27 16:03:03 +00:00
beegee1
2efcdae80f * Fixed #750 2011-06-26 10:22:48 +00:00
DjWarmonger
9ca5d9048a Fixed total spell immunity granted by 2212.
Improvements for Life Drain.
2011-06-25 15:05:01 +00:00
Michał W. Urbańczyk
212bc13ad6 Fixed #755 and #759. 2011-06-25 14:22:19 +00:00
beegee1
5fdb5aa494 * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
* Implemented caching for the bonus system
2011-06-25 13:53:15 +00:00
DjWarmonger
a60fd00e22 Fixes for Pandora Box texts. 2011-06-25 09:28:28 +00:00
DjWarmonger
e5c11385cd Fixed #293
Support for damage spell immunities.
2011-06-25 06:55:35 +00:00
DjWarmonger
7dce558e28 More fixes. Estates skill is now handled as a Bonus. 2011-06-24 18:16:28 +00:00
DjWarmonger
37cd2b7394 Another fix for previous commit. 2011-06-24 17:50:22 +00:00
DjWarmonger
bdce46ab60 Minor refactorings, fixes & improvements.
Moved CArtifactSet to ArtHandler. ObjectHandler is already too messed.
2011-06-24 17:43:02 +00:00
DjWarmonger
e41d2f6e87 Fixed possible crash related to Peculiar Enchants. 2011-06-24 07:12:52 +00:00
Michał W. Urbańczyk
d88b6b1bb3 Interactive mode for ERM interpreter. 2011-06-23 21:42:30 +00:00
DjWarmonger
3f85ca4504 Fixes for necromancy. 2011-06-23 13:50:13 +00:00
DjWarmonger
5f53531f4b Fixed crash on joining units that we already have in our army. 2011-06-23 10:12:35 +00:00
Michał W. Urbańczyk
d9a9477cb4 Likely fixing #754. 2011-06-22 22:35:26 +00:00
mateuszb
c71127809e * minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed)
* minor changes
2011-06-22 12:44:28 +00:00