Frank Zago
2496cb4aa5
Fixed buffer overrun.
2009-08-02 15:18:35 +00:00
Michał W. Urbańczyk
9ff6501ba3
Mostly done .BIK video handling (WIN only).
...
Refactoring.
2009-06-23 08:14:49 +00:00
Frank Zago
5eb067e3fd
Revert memory mapped support for LOD files (r881, r886 and r895) because on Windows these files get locked and other applications cannot access them anymore.
2009-05-26 04:52:34 +00:00
Frank Zago
e3c3d3478d
Simplify infs2.
2009-05-23 01:23:09 +00:00
Frank Zago
0f6bb0d8b0
Use mapped memory for LOD files. Fixed a few bugs.
2009-05-17 20:31:57 +00:00
mateuszb
f9ae91d88c
* further changes towards support for ranged spells
...
* added info about author & license in files
2009-04-15 14:03:31 +00:00
Michał W. Urbańczyk
99aef852be
* probably fixed Bind effect
...
* reverted unwanted part of r730
* project files will now have relative paths to libs/includes
* more checkings on startup
2009-02-14 15:00:29 +00:00
Michał W. Urbańczyk
7387d2905e
* improved support for bigger resolutions (border around castle interface)
...
* shots proper initialization
2008-12-07 22:38:04 +00:00
Michał W. Urbańczyk
89d8bdc069
* Adventure Map interface elements configurable (new screen resolutions possible!)
...
* Data and Sprites subfolders will can be used for adding files not present in .lod archives
* version set to 0.65
2008-11-12 18:26:23 +00:00
mateuszb
b08b29d0d8
* sprites from /Sprites folder are handled correctly now
...
* fixed pathfinder and path arrows
* clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
2008-10-03 15:15:23 +00:00
Michał W. Urbańczyk
856698bd80
* fixes for MSVC (it needs to have global variables from library explicitly exported)
...
* renamed logging variables to tlogX ('_' in var names looks ugly)
* cleaned it improved setting formations
* fixed crashbug on maps with random hero
2008-09-19 08:16:19 +00:00
Vadim Glazunov
a1dd7f22f9
gcc fixes(bad idea to call global vars such as log2, this name used by math function). Colored log support on some non-win32 platforms. Small Automake project update
2008-09-18 20:24:53 +00:00
Michał W. Urbańczyk
629d934810
* moved CConsoleHandler to lib (update project files)
...
* using winapi for better console handling with MSVC (I hope I didn't break anything at GCC)
* new logging system (use log0 - log5 for different priorities and colors (at msvc))
* using lists for storing activated interface objects
* more proper closing of server
2008-09-17 10:18:22 +00:00
Michał W. Urbańczyk
0607ec70cf
Support for Tree of knowledge and minor changes.
2008-08-22 12:21:09 +00:00
Michał W. Urbańczyk
cc7be20b07
Merged most of the changes from trunk.
...
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00
Michał W. Urbańczyk
3988767329
* BitmapHandler thread-safe
...
* multi-threaded loading main graphics
2008-06-16 14:56:48 +00:00
Michał W. Urbańczyk
d5b0bdcf9e
A little threading and minor changes.
2008-06-16 10:51:14 +00:00
Michał W. Urbańczyk
300d540663
More changes / project files.
2008-06-14 10:20:18 +00:00
Michał W. Urbańczyk
7df624d919
More changes for splitting
2008-06-12 21:08:04 +00:00
Michał W. Urbańczyk
4347996353
Cleanups + started splitting
2008-06-12 06:45:51 +00:00
Michał W. Urbańczyk
61ce0c915c
* "%s substitutions in Right-click information in town hall
...
* windmill won't give wood
* hover text for heroes
* good background for the town hall screen in Stronghold
* fixed typo in hall.txt
* support for ZSoft-style PCX files in /Data (using SDL_image)
* minor improvements
2008-06-03 18:16:54 +00:00
Michał W. Urbańczyk
2f2169b71f
* improved slider ( #58 )
...
* fixed problems with horde buildings (won't block original dwellings)
* giving primary skill when hero get level (but there is still no dialog)
* if an upgraded creature is available it'll be shown as the first in a recruitment window
* creature levels not messed in Fortress
* war machines are added to the hero's inventory, not to the garrison
* support for H3-style PCX graphics in Data/ (not tested)
* started doing support for ZSoft PCX graphics in Data/
* VCMI won't crash when is unable to initialize audio system
* fixed displaying wrong town defs
* minor fixes and improvements
2008-05-03 15:30:11 +00:00
mateuszb
9b9a9b455f
* hero is displayed in battle window
...
* battle console buttons added
* blit8bppAlphaTo24bpp bad working fixed (to be optimized)
* maybe something else
2008-03-03 19:41:10 +00:00
Michał W. Urbańczyk
17d5d298ca
* hints for cregens
...
* moved battle loop to the activeStack
2008-02-29 22:14:53 +00:00
Michał W. Urbańczyk
1e7f8984e2
* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
...
* more detailed logs
* version changed to 0.55
2008-02-25 23:26:50 +00:00
Michał W. Urbańczyk
9819bc86e2
* stuff for battles
...
* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod
* randomization quantity of creatures on the map
* minor changes
2008-02-24 23:06:27 +00:00
Michał W. Urbańczyk
c9cfdacbc5
* leading files from Data/ instead of h3bitmap.lod when possible (as in OH3)
...
* minor improvements
2008-02-05 07:21:09 +00:00
Michał W. Urbańczyk
bd7d5d2687
* removed useless but slowing def handling code
2008-02-03 05:36:56 +00:00
Michał W. Urbańczyk
2cec1a2022
* unpacking defs speeded up by ~40%
2008-02-03 05:10:33 +00:00
Michał W. Urbańczyk
847126f57a
* close button properly closes (same does 'q' key)
...
* two players can't have selected same hero
* double click on "Show Avalible Scenarios" won't reset options
* fixed crashbug in town/hero lists
* fixed crashbug in initializing game caused by wrong prisons handling
* fixed crashbug on reading custom artifacts in RoE map
* fixed crashbug on reading custom pandora's box in RoE map
* fixed crashbug on reading blank quest guards
* improved console messages
Ufff....
2008-02-03 04:22:58 +00:00
mateuszb
974d27aacc
small improvements, bugfixes etc.
2008-01-30 14:19:35 +00:00
mateuszb
c66d430702
memory optimizations (less leaks)
2008-01-23 18:32:24 +00:00
Michał W. Urbańczyk
10e4e2937f
Less leaks.
2008-01-21 18:46:07 +00:00
mateuszb
7cb9c879ca
small improvements
2008-01-20 17:10:01 +00:00
Michał W. Urbańczyk
8fea2b87b8
Nearly working borders of buildings.
2008-01-20 16:24:03 +00:00
mateuszb
315f92ef14
bugfix and speedup
2008-01-20 15:26:34 +00:00
Michał W. Urbańczyk
b334dbd79d
Town interface and minor improvements.
2008-01-09 17:21:31 +00:00
Michał W. Urbańczyk
06a081c924
Arrays allocated with new[] must be deleted with delete[]
2007-12-23 16:46:33 +00:00
Michał W. Urbańczyk
6c2cf4ba29
* hopefully fixed #46
...
* minor improvements
2007-12-23 16:25:14 +00:00
Michał W. Urbańczyk
736af28c05
Working windmill, water wheel, mystical garden (not tested).
...
Info windows.
Minor changes.
2007-11-23 22:33:55 +00:00
Michał W. Urbańczyk
4cca2da9c0
* added #38
...
* CDefEssential is now useful
* initGameState shouldn't overwrite starting armies
* loading more graphics (small creature icons, large hero portraits)
* functions for getting current valueof morale/luck (unfinished)
* added in CLodHandler function that returns CDefEssential with images from desired .def
* copySurface works correctly (I hope)
2007-10-16 22:39:11 +00:00
Michał W. Urbańczyk
4edc6176dc
* minimap fix
...
* headers fix
* commented LUA stuff
2007-09-02 12:36:54 +00:00
mateuszb
5222be8d94
* upgrades in moveHero function
...
* new folder structure
2007-08-30 10:11:53 +00:00