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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
Commit Graph

18547 Commits

Author SHA1 Message Date
Ivan Savenko
64db89711e Retranslate start game tab on language change 2024-12-14 14:34:15 +00:00
Ivan Savenko
92b49370ed Remove not used window title from Start Game tab 2024-12-14 14:34:15 +00:00
Ivan Savenko
b0c66ae69b Completely erase old cache on mod repo checkout
This allows to remove any outdated data that might be present:
- mods removed from repository
- mods that came from no longer used repository
- fields that were removed from mod.json's
2024-12-14 14:34:15 +00:00
Ivan Savenko
b39e8dc1ef
Merge pull request #5021 from Xilmi/develop
Fix for AI not defending in some cases
2024-12-14 16:33:17 +02:00
Xilmi
5ff834aac2 Remove debug-outputs
Debug-outputs removed
2024-12-13 22:13:27 +01:00
Xilmi
33f5b473b3 Defender should not run off for troop-delivery
Fixed a rare case in which a town-defender could become an indirect part of a troop-delivery-task by doing a sub-task like capturing a shipyard that takes less than 1 turn but leaves him out in the open.
2024-12-13 21:50:45 +01:00
Xilmi
d0c99423a3 Merge remote-tracking branch 'upstream/beta' into develop 2024-12-13 12:31:51 +01:00
Xilmi
79fb5faa2e Fixed a freeze
It was happening when all slots were full but no unit even needed disbanding because the unit to be bought is part of the units that are inside of the existing slots.

(This commit contains excessive debugging but I don't want to remove it just yet incase another issue pops up.)
2024-12-13 12:23:13 +01:00
Xilmi
fac18d953e Fixed and improved disband-logic
The score for buying army now scales with the cost of that army.
The cost of the units that need to be disbanded in order to hire the new units is subtracted from the army-hiring-score so the AI will prefer hiring armies where the amount of troops to disband is low or non-existent.
Fixed a bug that also disbanded troops when there still were free slots available.
2024-12-13 00:09:10 +01:00
Xilmi
2ad9038709 AI can now disband units that block slots for buying better units
When the AI cannot buy units in a city because all slots are blocked and the units in the slot are cheaper than the units it wants to buy, the AI will now get rid of the units that block that slot in order to be able to buy the better units.
2024-12-12 20:06:33 +01:00
Xilmi
6536c9a18e Satisfy SonarCube 2024-12-12 14:58:29 +01:00
Xilmi
59497db428 Fixed isEnemy becoming true for things it shouldn't
Not sure whether it actually impacts behavior but better fix it either way.
2024-12-12 13:40:50 +01:00
Ivan Savenko
1cfbd3b2da
Merge pull request #5065 from IvanSavenko/launcher_ui
Launcher changes from Discord suggestions
2024-12-12 13:46:37 +02:00
Ivan Savenko
1033fcd1d1 Launcher changes from Discord suggestions
- new "Game" tab on the left is now top-most tab, insted of bottom-most
- moved start game / start editor buttons to the right
- Update information is now right-most column in start game tab
- extended columns in start game tab all the way to bottom
- Changed "Installing chronicles" to "Installing Heroes Chronicles" in
translations
- Fixed plural form for English translation of artifacts transfer
- Added clear text button to mod name filter
2024-12-12 11:41:00 +00:00
Ivan Savenko
8c84846812
Merge pull request #5063 from GeorgeK1ng/beta
Updated Czech translation
2024-12-12 13:37:59 +02:00
Ivan Savenko
5560467cc4
Merge pull request #5061 from IvanSavenko/bugfixing_beta
Fixes for issues found in current beta
2024-12-12 13:37:46 +02:00
Ivan Savenko
1223639cef
Merge pull request #5069 from Laserlicht/video_fix
Video fix with subtitles
2024-12-12 13:37:22 +02:00
Ivan Savenko
f6b1aea5a7
Merge pull request #5062 from Laserlicht/launcher_fix
Launcher fix
2024-12-12 13:37:05 +02:00
George King
5e71aa4bf1
Update czech.ts 2024-12-12 11:51:57 +01:00
Xilmi
32d85ce6ff Fix for retreating-behavior generally not working
Fixed that armyInvolvement was only filled in when the action involved a target to interact with rather than just a tile.
Since armyInvolvement was used for scoring actions such as retreating towards the closest town, this caused the AI to never retreat to their towns when they were supposed to.
2024-12-12 11:07:56 +01:00
Laserlicht
a29f455625 fix video crash with subtitles 2024-12-11 21:31:00 +01:00
Ivan Savenko
9144f98952 Fix incorrect missing video files diagnostics on polish version 2024-12-11 19:46:03 +00:00
Ivan Savenko
e752a26fd8 Enable Chronicles on importing 2024-12-11 19:45:36 +00:00
Xilmi
347efa98a0 Introduced new priority-tiers for handling attacking and gathering near enemies that are really far away
So that the AI won't become too passive on giant maps.
2024-12-11 14:47:08 +01:00
Xilmi
650db73300 Ignore all ExceuteHeroChain-tasks with 0 movement-cost
These can happen when an enemy spawns ontop of an AI-hero. If the action would win, it wouldn't be executed anyways. So now AI does the next best thing instead, which likely what it wanted to do anyways.
2024-12-11 13:05:51 +01:00
Laserlicht
922d467d77 replace boost with qt (fix android crash) 2024-12-11 01:13:06 +01:00
Laserlicht
7cc5c06d2a fix fileuri error on android 2024-12-11 01:12:43 +01:00
George King
7929905914
Updated Czech translation 2024-12-10 22:46:05 +01:00
George King
ec7cd6ba0e
Updated Czech translation 2024-12-10 22:45:32 +01:00
Laserlicht
dbd4f5b48e fix drag & drop 2024-12-10 22:38:58 +01:00
Laserlicht
f0bf6eb808 improved manual install process 2024-12-10 22:28:11 +01:00
George King
f70e4556e1
Updated Czech translation 2024-12-10 22:17:09 +01:00
Laserlicht
ae5f29c884 document 2017 gog hashes 2024-12-10 21:11:45 +01:00
Xilmi
eab6de4686 Fixed an issue that could cause the AI to skip almost their entire turn
If the best Task is to recruit a hero this now triggers pathfinding again as the newly bought hero may impair other heroe's paths.
2024-12-10 19:21:23 +01:00
Xilmi
71553783e6 Merge remote-tracking branch 'upstream/beta' into develop 2024-12-10 18:37:47 +01:00
Ivan Savenko
0842ada1c7 Quick fix for xbrz scaling artifacts on window borders 2024-12-10 14:20:55 +00:00
Ivan Savenko
d7d60bf61b Fix installing mods from outside of mod view only installing mod
dependencies, and not actual requested mod
2024-12-10 13:59:29 +00:00
Ivan Savenko
4682ae537d Prefer local mod data, unless repository has newer mod 2024-12-10 13:53:49 +00:00
Ivan Savenko
13497b5fa5 Block install / update buttons for mods that are being downloaded 2024-12-10 13:38:13 +00:00
Ivan Savenko
bcada0eeed Correctly block mod enable button for mods with missing dependencies 2024-12-10 13:37:36 +00:00
Ivan Savenko
b0d8068493 fix "transport artifact" victory condition triggering as
victory for human players even when artifact was transported by enemy AI
if "standard victory" is also enabled
2024-12-10 12:58:52 +00:00
Ivan Savenko
641c59a1a9 Quick workaround for constantly switching input mode 2024-12-10 12:02:08 +00:00
Ivan Savenko
cf08b8bf50 Fix game not ending on victory of allied human players in hotseat 2024-12-10 12:02:07 +00:00
Ivan Savenko
3d7178dcef
Merge pull request #5000 from IvanSavenko/start_game_tab
Add Start Game page to launcher with preset management
2024-12-10 14:01:16 +02:00
Ivan Savenko
56c53a983d Regenerated translations 2024-12-10 11:29:47 +00:00
Ivan Savenko
5d9e1483e0 Fix translation of mod types on localization change 2024-12-10 11:29:08 +00:00
Ivan Savenko
274ed05827 Fix build 2024-12-10 11:29:08 +00:00
Ivan Savenko
0fde7942d2 Implemented preset management for Start Game tab 2024-12-10 11:29:08 +00:00
Ivan Savenko
277adab03f Replace unnecessary buttons with labels 2024-12-10 11:29:08 +00:00
Ivan Savenko
0b6f467c49 Add help messages for tooltip buttons 2024-12-10 11:29:08 +00:00