DJWarmonger
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6503830bde
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Important fixes:
- AI will not always trade resources if it has better options
- Do not use reserved objects for CollectRes
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2018-08-21 13:48:19 +02:00 |
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DJWarmonger
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2f4b463459
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- Fixed major bugs with building dwellings. ResourceManager doesn't support building in future turns.
- Tweaks for trading
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2018-08-21 12:55:31 +02:00 |
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DJWarmonger
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a44c792b7c
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Important fix for ClearWayTo in new branch.
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2018-08-21 08:40:47 +02:00 |
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DJWarmonger
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35d2af2e7d
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Simplified CollectRes - rely on VisitObj now
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2018-08-20 21:31:58 +02:00 |
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Dydzio
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243ce7370a
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This fixes crash... idk why
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2018-08-20 15:20:47 +02:00 |
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Dydzio
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158b3c0b80
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Initial implementation of invalid VisitObj removal
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2018-08-20 14:43:51 +02:00 |
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Dydzio
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d41741251f
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Fix VisitObj bugs / logic flaws
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2018-08-19 20:41:29 +02:00 |
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Dydzio
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b1651d716f
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Stupid typo fix
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2018-08-19 17:11:06 +02:00 |
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Dydzio
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e197d22e68
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Improve dwelling value evaluation
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2018-08-16 21:17:45 +02:00 |
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Dydzio
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a7c2d03c87
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Fixes
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2018-08-10 20:36:42 +02:00 |
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Dydzio
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72b206347f
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Split Fuzzy.cpp/h
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2018-08-10 18:27:57 +02:00 |
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Dydzio
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bd3d27c79b
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Leftover stuff: rename GET_OBJ
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2018-08-10 16:48:42 +02:00 |
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Dydzio
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3961b4ac93
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Rename GetObj->VisitObj to reflect new functionality
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2018-08-10 16:45:00 +02:00 |
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Dydzio
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f2ba500e90
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Autocalculate default AI value for dwellings
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2018-08-10 16:36:45 +02:00 |
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Dydzio
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787f4032b4
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fulfillsMe change revert, tweaks
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2018-08-10 13:42:15 +02:00 |
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Dydzio
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f91c85a900
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Crash fix
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2018-08-10 01:04:31 +02:00 |
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Dydzio
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5065f5a104
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Fixes
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2018-08-10 00:33:18 +02:00 |
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Dydzio
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c0821495e5
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GetObj tweak
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2018-08-09 22:07:02 +02:00 |
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Dydzio
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4b776db1a2
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Set destination tile in GetObj - needed for priority evaluation
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2018-08-09 20:24:19 +02:00 |
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Dydzio
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fa97940b4f
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Improve wander logging
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2018-08-09 18:24:04 +02:00 |
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Dydzio
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ff2ac5b34b
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Minor fixes
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2018-08-09 18:04:49 +02:00 |
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Dydzio
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1377338a41
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Restore old code line
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2018-08-09 17:45:58 +02:00 |
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Dydzio
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616a6bbdf7
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New object target handling in wander
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2018-08-09 16:28:15 +02:00 |
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Dydzio
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01709bd196
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Dwelling aiValue set: cre.aiValue * growth
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2018-08-09 13:17:58 +02:00 |
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Dydzio
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41df9d8283
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Move away subgoal collection logic for GetObj
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2018-08-09 13:17:58 +02:00 |
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Dydzio
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2365946b62
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Elementar GetObj - first attempt
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2018-08-09 13:17:58 +02:00 |
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Dydzio
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e89c7eeba4
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Remove incorrect destructors - fl::Engine is responsible for these
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2018-08-09 13:17:57 +02:00 |
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Dydzio
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2079ae6190
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Revert "use smart pointers for fl variables"
This reverts commit d30b76bd7b47d1bfd197e80a7b0675bd7815db03.
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2018-08-09 13:17:57 +02:00 |
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Dydzio
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67439bdd36
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use smart pointers for fl variables
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2018-08-09 13:17:57 +02:00 |
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Dydzio
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12d750a767
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Accessibility tweaks + fix some compile errors
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2018-08-09 13:17:57 +02:00 |
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Dydzio
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b29d5bb001
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finished FuzzyHelper logic separation
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2018-08-09 13:17:57 +02:00 |
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Dydzio
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64b7c9f036
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VisitTile fuzzy logic separated from FuzzyHelper
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2018-08-09 13:17:57 +02:00 |
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Dydzio
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37b2dbcbba
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Finish moving init functions to goal engine constructors
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2018-08-09 13:17:57 +02:00 |
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Dydzio
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e33ef71882
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FuzzyHelper is on diet... gotta get thinner
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2018-08-09 13:17:57 +02:00 |
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Dydzio
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a8f5882a77
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Initial split of classes
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2018-08-09 13:17:57 +02:00 |
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DjWarmonger
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a0909468de
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Merge pull request #477 from vcmi/VCAI_Rework
VCAI main loop rework + lots of discovered bugs and caveats fixed
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2018-08-08 22:19:17 +02:00 |
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DJWarmonger
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8ec762f858
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Fixed possible (?) crash in ResourceManager
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2018-08-08 15:43:42 +02:00 |
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DJWarmonger
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4b602c42ff
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Fix for fix, ugh.
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2018-08-08 14:26:21 +02:00 |
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DJWarmonger
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d07a77f34b
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- Tweaks for GatherArmy
- Tweaks for exploration
- Increased default priority of BuyArmy, SIGNIFICANT improvement!
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2018-08-08 12:38:32 +02:00 |
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DJWarmonger
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a9ef8fe32f
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- Fixed Border Gates logic
- VCAI may now walk onto removable objects when exploring
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2018-08-08 10:52:52 +02:00 |
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DJWarmonger
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6fd403d7cf
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Remove Capitol-related code, it's redundant now.
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2018-08-07 18:44:03 +02:00 |
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DJWarmonger
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a827c083d8
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Remove useless code
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2018-08-06 21:54:17 +02:00 |
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DJWarmonger
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4d701736f9
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Important changes:
- Fixed goal completion logic
- WIN can't be completed
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2018-08-06 20:25:39 +02:00 |
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DJWarmonger
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8eec7d71ad
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Little tweak - prioritize instant buildings over ones we can't afford. May be useful with multiple towns.
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2018-08-06 17:42:58 +02:00 |
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DJWarmonger
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36e44adc8c
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rebase
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2018-08-06 10:02:59 +02:00 |
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KasyanDiGris
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46b4dcf459
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Update fuzzylite because of https://github.com/fuzzylite/fuzzylite/issues/77 (#478)
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2018-08-06 06:47:51 +03:00 |
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DjWarmonger
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2afe36ebf7
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Merge pull request #476 from vcmi/SectorMapRefactor
Morning!
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2018-08-05 06:56:24 +02:00 |
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AlexVinS
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bd23c7d909
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[c::b] Updated projects
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2018-08-05 06:45:07 +03:00 |
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Aleksei Iupinov
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7ed318d156
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Stop awarding single scenario bonuses in campaigns
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2018-08-05 05:42:54 +03:00 |
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DJWarmonger
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580fed34bb
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Updated CMakeLists.txt
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2018-08-04 22:00:28 +02:00 |
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