Alexander Wilms
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6c15e5b426
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Add include path of a more recent version of fuzzylite, which is required to build it with gcc 12.2.0
a651f3d13e
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2023-09-16 05:13:16 +00:00 |
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Ivan Savenko
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f39fbe5151
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Merge pull request #2757 from IvanSavenko/filesystem_refactor
Filesystem refactor - part 1
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2023-09-07 10:51:02 +03:00 |
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Ivan Savenko
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ef94e7a78a
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Fix build
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2023-09-06 16:03:47 +03:00 |
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Ivan Savenko
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9fa7a93fb0
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Properly pass battleID in all battle netpack's
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2023-09-06 16:03:47 +03:00 |
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Ivan Savenko
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41210c1dbf
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Client-side support for multiple battles
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2023-09-06 16:03:47 +03:00 |
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Ivan Savenko
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036df2e0ad
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Support multiple battles in AI
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2023-09-06 16:03:46 +03:00 |
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Ivan Savenko
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3a88180494
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Separated game and battle callback (server & client only)
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2023-09-06 16:03:39 +03:00 |
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Ivan Savenko
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86a7f5f5cd
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Removed getStr(bool), replaced with similar toString()
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2023-09-04 22:21:02 +03:00 |
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Ivan Savenko
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8dfdfffd87
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Use ResourcePath for audio files
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2023-09-04 18:22:34 +03:00 |
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Ivan Savenko
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823ffa7a07
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
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Evgeniy Meshcheryakov
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ecf9b1aa2f
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Fix NKAI compilation with NKAI_PATHFINDER_TRACE_LEVEL>=2
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2023-09-04 10:08:56 +03:00 |
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Ivan Savenko
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f6a4a1ae0c
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Merge pull request #2686 from vcmi/fix-battle-freeze
BattleAI: fix freeze
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2023-08-31 01:06:47 +03:00 |
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Ivan Savenko
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695a51d8c8
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-28 21:19:53 +03:00 |
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nordsoft
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98f7ed9dfd
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Implement player start turn query
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2023-08-28 18:56:36 +04:00 |
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Andrii Danylchenko
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4b807e01f1
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BattleAI: fix freeze
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2023-08-27 21:03:55 +03:00 |
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Ivan Savenko
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ce20d913e0
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Fix checking PlayerColor's for validness
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2023-08-27 01:35:38 +03:00 |
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Andrii Danylchenko
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5f13a0bbda
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BattleAI: spellcast fixes and floating point score
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2023-08-26 14:17:33 +03:00 |
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Andrii Danylchenko
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dc88f14e0b
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BattleAI: positive/negative effect multiplier
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2023-08-26 13:06:51 +03:00 |
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Andrii Danylchenko
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03395a3d8a
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TBB for battle AI spellcast an fixes
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2023-08-26 13:06:51 +03:00 |
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Andrii Danylchenko
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274bf739b8
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BattleAI: damage cache and switch to different model of spells evaluation
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2023-08-26 13:06:51 +03:00 |
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Ivan Savenko
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e54287ea5d
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Converted remaining identifier to new system
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2023-08-25 13:38:02 +03:00 |
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Ivan Savenko
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0240ee886d
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Converted (almost) all namespace enum's to enum classes
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2023-08-25 13:38:02 +03:00 |
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Ivan Savenko
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62cd8b12d4
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Converted several namespace enums to enum class
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2023-08-25 13:38:02 +03:00 |
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Ivan Savenko
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17d3d663ee
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Converted creature ID and spell ID to new form
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2023-08-25 13:38:02 +03:00 |
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Ivan Savenko
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ec8d31bbfc
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
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Ivan Savenko
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d83aa828f6
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Fix turn ending
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2023-08-24 23:34:33 +03:00 |
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Ivan Savenko
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44d16b32fe
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
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Ivan Savenko
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87957e74c1
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Replaced boost::thread_specific_ptr with thread_local
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2023-08-23 16:32:29 +03:00 |
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Ivan Savenko
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2be9664d26
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Remove no longer used code
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2023-08-21 17:55:49 +03:00 |
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Ivan Savenko
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013417fb7e
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Code cleanup
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2023-08-21 17:55:49 +03:00 |
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Ivan Savenko
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a1d3181a98
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Unified spellcasting handling with other actions
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2023-08-21 17:55:49 +03:00 |
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Ivan Savenko
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6297140bf5
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Start of stabilization - battles now start correctly
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2023-08-21 17:55:49 +03:00 |
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Dydzio
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d8eef4905a
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Implement new callback in stupidAI
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2023-08-20 13:53:25 +02:00 |
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Dydzio
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6bfbe80cc9
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Allow toggling quick combat spells usage
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2023-08-19 17:23:55 +02:00 |
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Andrii Danylchenko
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1eabb738dc
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NKAI: fix heroes not recruited
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2023-08-13 09:08:30 +03:00 |
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Ivan Savenko
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92ce97bbc7
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Merge remote-tracking branch 'vcmi/master' into beta
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2023-08-12 16:20:06 +03:00 |
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DjWarmonger
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654489d5d3
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Merge pull request #2525 from vcmi/battle-fast-targets
Battle fast targets
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2023-08-12 09:22:25 +02:00 |
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Ivan Savenko
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67b7c39761
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Fix possible nullptr dereference
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2023-08-11 18:50:39 +03:00 |
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Andrii Danylchenko
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ba9998ac66
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BattleAI: fast targets optimization
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2023-08-08 20:10:29 +03:00 |
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Andrii Danylchenko
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e7394ad20c
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BattleAI: log time to make a decission
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2023-08-08 18:54:49 +03:00 |
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Ivan Savenko
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e57f8742cd
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Rename ambiguos 'clear' to 'clearSlots'
A lot of map objects inherit from CCreatureSet and as result - get
clean() method that resets object army
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2023-08-07 19:13:02 +03:00 |
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Andrii Danylchenko
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1eb58bcc32
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NKAI: fix potential concurrency and town treat calculation
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2023-08-07 17:29:27 +03:00 |
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Andrii Danylchenko
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04fe78d31c
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NKAI: fix freeze on army gathering
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2023-08-07 17:29:17 +03:00 |
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Ivan Savenko
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3f6cbc6312
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Merge pull request #2484 from vcmi/nkai-fix-freeze
NKAI: fix freeze on army gathering
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2023-08-07 16:52:59 +03:00 |
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Andrii Danylchenko
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60f0a4553a
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NKAI: fix freeze on army gathering
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2023-08-06 09:03:29 +03:00 |
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Andrii Danylchenko
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a4297ebdf6
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NKAI: fix potential concurrency and town treat calculation
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2023-08-06 08:57:14 +03:00 |
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Tomasz Zieliński
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3b238ff15e
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Fix weekly visitable check
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2023-08-01 17:30:47 +03:00 |
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Andrii Danylchenko
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4c0aae6fbd
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NKAI: fix crash for specific map
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2023-07-31 22:01:12 +03:00 |
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Andrii Danylchenko
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ccfc6f5716
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NKAI: increase towns priority, buy heroes more often
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2023-07-31 22:01:12 +03:00 |
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Andrii Danylchenko
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ec0596f3dd
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NKAI: fix error message can not take away last stack
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2023-07-31 22:01:12 +03:00 |
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