1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
Commit Graph

113 Commits

Author SHA1 Message Date
Laserlicht
6f8b62d77d
codereview 2023-09-23 20:41:30 +02:00
Laserlicht
ca96749c45
workaround for missing video 2023-09-23 16:28:28 +02:00
Laserlicht
06895e6733
fine tuning 2023-09-23 15:11:48 +02:00
Laserlicht
e3edcb6cd8
rmb; bugfix; tabs 2023-09-23 14:51:39 +02:00
Laserlicht
d2398b804a
implement adding 2023-09-23 13:14:45 +02:00
Laserlicht
049f90159d
highlight preparation 2023-09-23 01:53:45 +02:00
Laserlicht
d3f007453d
win screen ready 2023-09-23 01:36:01 +02:00
Laserlicht
901a33bf1d
calculation 2023-09-23 01:03:15 +02:00
Laserlicht
1a0f5cf159
calc preperation 2023-09-23 00:21:36 +02:00
Laserlicht
30c6cf3b98
video & audio correction; win/lose 2023-09-22 21:45:12 +02:00
Laserlicht
a4cb74f0dc
highscore input window 2023-09-22 20:39:20 +02:00
Laserlicht
909b06f7c1
draw images 2023-09-22 02:19:31 +02:00
Laserlicht
92b0e2b400
initial highscore support 2023-09-22 01:39:35 +02:00
Laserlicht
5fd2eee3e8
code review 2023-09-21 21:27:06 +02:00
Laserlicht
4d8414bd3d
unlock functionality 2023-09-20 23:06:32 +02:00
Laserlicht
dfb5ccbeaf
add persistent storage & completed campaign support 2023-09-20 22:18:53 +02:00
Laserlicht
52b86eb9c1
get back to campaignmenu 2023-09-20 21:18:13 +02:00
Laserlicht
34182069f5
campaignset 2023-09-20 03:13:54 +02:00
Laserlicht
1c68937d95 new approach 2023-09-15 15:26:14 +02:00
Laserlicht
42d2257f19 VCMI credits 2023-09-15 15:26:14 +02:00
Laserlicht
994da3fcf2
code review 2023-09-11 14:44:07 +02:00
Laserlicht
fa19ed4e7c
format 2023-09-11 14:11:16 +02:00
Laserlicht
00f07f93d1
wait while audio playing; no audio on custom campaigns 2023-09-11 14:04:44 +02:00
Laserlicht
fc1ce85a72
basic voice support 2023-09-11 12:57:10 +02:00
Ivan Savenko
9cfcf5ea19 Fix regressions 2023-09-04 18:22:34 +03:00
Ivan Savenko
8dfdfffd87 Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
Ivan Savenko
97b7d44c88 Use ResourcePath for video accessing 2023-09-04 18:22:34 +03:00
Ivan Savenko
6f0108e462 Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
0613756abc Remove unused code 2023-08-23 16:32:29 +03:00
Ivan Savenko
87957e74c1 Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
Ivan Savenko
142889e3a5 Give all threads created by client human-readable name for debug 2023-08-23 16:32:29 +03:00
nordsoft
937935ce8c Fix compiling (how does it work on mac?) 2023-08-23 01:20:29 +04:00
nordsoft
d9a2a7bfd0 Fix minor points 2023-08-22 16:00:14 +04:00
nordsoft
b1bfc2239f Backward compatibility with mods 2023-08-22 00:32:26 +04:00
nordsoft
a60d503078 Fix progress bar 2023-08-21 19:21:32 +04:00
nordsoft
45f13c7964 Progress update on client side 2023-08-21 19:21:27 +04:00
nordsoft
584dd20943 Progress on server side for rmg 2023-08-21 19:21:22 +04:00
nordsoft
989a0859ef Fix tutorial loading 2023-08-20 17:58:40 +04:00
nordsoft
70d04ad957 Replace thread approach with callback based 2023-08-11 20:04:14 +04:00
nordsoft
ef7008a753 Unblock UI while tutorial loading 2023-08-10 01:27:13 +04:00
nordsoft
f4869cbfb0 Tutorial load game mode 2023-08-09 15:29:48 +04:00
nordsoft
04c0124759 Remove unnecessary strings 2023-08-09 14:59:26 +04:00
nordsoft
1def98a862 Tutorial implemented 2023-08-09 03:54:09 +04:00
Ivan Savenko
4d08a131d3 Reorganization of boost filesystem usage
- Removed (most of) boost filesystem namespace usings
- Replaced boost::filesystem::fstream with std::fstream and different
constructor that should be available on any plaftorm
2023-07-28 19:12:04 +03:00
Ivan Savenko
bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame 2023-07-18 17:31:21 +03:00
Ivan Savenko
0deeff30b9 replaced clickPressed with clickReleased where applicable to H3 2023-07-09 17:55:39 +03:00
Ivan Savenko
ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods 2023-07-08 14:33:04 +03:00
Ivan Savenko
8b61c0d59b Replaced CIntObject::type bitfield with bool's. Added input blocking. 2023-07-03 19:24:12 +03:00
Ivan Savenko
cdc27d1fcf Play correct music file in campaign menu 2023-06-27 20:09:11 +03:00