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Commit Graph

131 Commits

Author SHA1 Message Date
99691b0f11 * fixed compilation error
* added frenzy spell
* repaired order in stack queue in case a unit has waited (it should work correctly now)
* added spell positiveness info, positive spells cannot be cast on hostile stacks and vice versa
2008-12-20 17:08:51 +00:00
2d1fc64dd9 * forgetfulness spell implemented
* partial support for many creatures being attacked at once (killed - not killed mixes and callback/engine support must be added)
2008-11-17 18:47:43 +00:00
32505ec161 * reverted pathfinder with necessary updates including handling of visitDir and code cleanup (needs a bit of testing but Zamolxis will probably do it for us ;]) 2008-11-15 13:44:32 +00:00
248b5e8677 * added shots limit
* improved hero hiring
* tree of knowledge will give right number of exp points
* fixed bug with double showing "getting hit" animation
* more logs in initialization of creature handler
* added 'vcmiglorfindel' cheat (works as woggandalfwhite)
* minor improvements
2008-10-31 22:41:22 +00:00
3a66dc2b7c * added heroes pool for heroes available for hiring
* better handling disposed/predefined heroes
* blocked scrolling adventure map with mouse when left ctrl is pressed
* scholar will be accessible from the top
* partially done tavern and hero recruitment
* fixed bug with formation button in hero window
* unified hero initialization code
* minor changes

For 0.63c dev release
2008-10-26 20:58:34 +00:00
2d01e00284 Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
* woggaladriel -> vcmiainur 
* wogoliphaunt -> vcminoldor 
* wogshadowfax -> vcminahar 
* wogeyeofsauron -> vcmieagles 
* wogisengard -> vcmiformenos 
* wogsaruman -> vcmiistari 
* wogpathofthedead -> vcmiangband 

Minor changes.
2008-10-18 23:20:48 +00:00
4af64f1b9f * fixed blocked shooter behavior
* slowed map scrolling
* minor
2008-10-11 13:14:52 +00:00
89cb5cb81b * added calls for battle action start/end
* added interface for casting spells
* artifact info in backpack
* artifacts we pick up on the map go to the appropriate slot (if free)
2008-09-28 21:01:49 +00:00
a4afdc7145 * minimap shows all flaggable objects (towns, mines, etc.)
* minor optimizations
2008-09-26 14:16:01 +00:00
ca1dbfe949 changed most of std::cout to tlogX
Alt+F4 quits the game
2008-09-19 12:09:15 +00:00
856698bd80 * fixes for MSVC (it needs to have global variables from library explicitly exported)
* renamed logging variables to tlogX ('_' in var names looks ugly)
* cleaned it improved setting formations
* fixed crashbug on maps with random hero
2008-09-19 08:16:19 +00:00
70673674dc * setting army formation
* minor changes
2008-09-18 13:54:54 +00:00
e71b40ccc5 * counterattacks
* spells learning
* no tooltips for objects under FoW
* working resource silo
* new system for simple unit abilities/states
* neutral monster army disappears when defeated
* synchronization between client and server processes
* fixed battle ending
2008-09-12 08:51:46 +00:00
6233066b91 * it's possible to use other port than 3030 by passing it as an additional argument
* removed some redundant warnings
* minor improvements for marketplace
2008-09-09 01:40:43 +00:00
3d147a7be8 * version set to 0.63
* mostly done morketplace
* more logging around netcode
2008-09-07 03:38:37 +00:00
2af92aa170 * first part of end of battle window
* fixed heap corruption while exiting battle
2008-09-05 16:08:25 +00:00
bca18a31c3 * fixed crashes when town is placed out of the map boundaries
* for screen is updated after buying creatures
* fixed crashbug on maps with random monster
* proper images of war machines are displayed in blacksmith
* picking starting hero should work again
* Ice Elemental will be treated as two-hex creature
* minor fixes
2008-08-29 21:41:32 +00:00
7722d058f0 Fixed issues reported by Zamolxis:
* dismiss Hero works blocked in the castles
* the backpack scrollable arrows aren't available (yellow, clickable) even when backpack is empty.
* added missing info texts for buttons in hero window (and added functionality of enable tactic formations button)
* can select (single click) and enter castle (double click) from the map. Same for hero.
* Hero gets automatically selected after End Turn 
* Hero is automatically selected when exiting town
* In Garrison or Hero army: units are selected when we first click on them
Fixed (at least partially) also a problem with disappearing path
2008-08-28 17:36:34 +00:00
e856ad21a9 * fixed crashbug on loading maps with events giving creatures
* added confirmation window when hero is dismissed
* finished mage guild screen
* fixed some crashbugs with hero window on adventure interface
* fixed giving wrong war machines on start
* added blacksmith functionality
2008-08-27 10:19:18 +00:00
6613955463 * hero placed in the town starts as visiting hero, not garrisoned
* if hero doesn't have a spell book, he can buy one in a mage guild
* improvements in closing
* fixed crash on picking artifact
* added event message when picking artifact
* fixed problems with disappearing pikemen
* InfoWindow will be properly centered
* hero portraits again visible in PreGame
* fixed problems with handling Pandora's Box
* support for Campfires
* minor changes
2008-08-25 10:25:16 +00:00
1c7e3718a7 * swapping artifacts (needs testing)
* various improvements and fixes for interface
* put changelog into ChangeLog
2008-08-20 19:02:48 +00:00
346af53961 * showing creature amount in the CCreInfoWindow
* fixes and improvements in dismiss/upgrade dialogs
* possibility of moving hero into the garrison
* viewing hero window in the town screen
2008-08-16 08:47:41 +00:00
b83b80a71e * upgrading creatures
* splitted map loading on several functions
* buttons can call multiple functions when pressed
* minor
2008-08-15 12:11:42 +00:00
b89c951d09 * version set to 0.62
* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
6e02c1c5db * corrected typo in cr_shots
* recruiting creatures
2008-08-10 04:46:16 +00:00
d8eb861117 Battles:
* showing ranges
* improvements in moving
* workaround for neutrals
2008-08-05 23:33:08 +00:00
a5354271e2 * improvements in battle support - moving creatures work though there are small graphic glitches
* @neweagle - I've replaced in VCMI_Lib.h your #ifndef with #ifdef since you modification affected (and broke) compilation only on MSVC. Is it ok now?
2008-08-04 23:04:15 +00:00
a15ffb06e6 * compiles under MSVC (haven't I broken anything on gcc?)
* half-done support for battles
2008-08-04 15:56:36 +00:00
6e737bbf3c Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
cc7be20b07 Merged most of the changes from trunk.
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00
1f4b4364df Dismissing heroes / minor. 2008-08-01 21:41:38 +00:00
e5a064f36b Improved threa-safety, almost finished building structures in towns. 2008-08-01 11:21:15 +00:00
5c5c80933b Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting. 2008-07-31 13:21:42 +00:00
b4f383f196 Slowly recovering object scripts. 2008-07-30 17:51:19 +00:00
08b6796545 Mainly refactoring 2008-07-29 09:53:27 +00:00
3247a9a4dd Rewrote hero moving code. Seems to be working. 2008-07-28 12:44:08 +00:00
62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
0c139e72f5 More changes for netcode/serialization
Removed not needed stuff
2008-07-25 17:28:28 +00:00
1b73678b7c Fighting with includes. 2008-07-02 08:39:56 +00:00
b0002ff50b * added files for future server
* make code compiling
* broken objects scripts
2008-07-01 08:01:02 +00:00
ea8562a6b1 Rest of commit: broken battles, starting hero, town displaying and linker errors.
Further changes for netcode.
2008-06-30 00:06:41 +00:00
c351496a47 * moved map reading to the map.cpp
* merged changes from trunk (since r461)
2008-06-21 13:27:52 +00:00
4347996353 Cleanups + started splitting 2008-06-12 06:45:51 +00:00
dd9b506293 Merged changes from trunk (since r452) 2008-06-11 01:58:18 +00:00
798fd11f65 radical cleanups 2008-06-08 00:58:29 +00:00
608dc62ee8 * version set to 0.61
* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved.
2008-06-06 12:35:23 +00:00
0b16616d7a Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile. 2008-06-03 14:44:09 +00:00
b53c01ab92 * fixed estate problems (#57)
* fixed blinking mana vortex (#52)
* grail increases creature growths
2008-06-01 13:42:29 +00:00
7d7abbb68d * no more divison by 0 in slider
* little more code for upgrades 
* version set to 0.6
* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
* minor changes
2008-05-31 20:37:54 +00:00
b00cc9c628 * more code for creature info window and upgrades (still not finished)
* minor fixes
2008-05-23 19:50:11 +00:00