Ivan Savenko
41210c1dbf
Client-side support for multiple battles
2023-09-06 16:03:47 +03:00
Ivan Savenko
86a7f5f5cd
Removed getStr(bool), replaced with similar toString()
2023-09-04 22:21:02 +03:00
SoundSSGood
3126875e6a
arts bulk move crash fixed
2023-09-02 14:36:57 +03:00
Ivan Savenko
695a51d8c8
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-28 21:19:53 +03:00
nordsoft
98f7ed9dfd
Implement player start turn query
2023-08-28 18:56:36 +04:00
Nordsoft91
1586c6c6a0
Merge pull request #2668 from IvanSavenko/remove_current_player
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Remove "currentPlayer" from gamestate
2023-08-28 17:10:28 +04:00
Ivan Savenko
ce20d913e0
Fix checking PlayerColor's for validness
2023-08-27 01:35:38 +03:00
Ivan Savenko
edd029c79c
Replace "currentPlayer" from gamestate with "activePlayers"
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- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
2023-08-25 18:56:15 +03:00
nordsoft
d50edc28ab
Merge remote-tracking branch 'upstream/develop' into turn-timer
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# Conflicts:
# server/CGameHandler.cpp
# server/CGameHandler.h
2023-08-22 00:54:38 +04:00
Ivan Savenko
013417fb7e
Code cleanup
2023-08-21 17:55:49 +03:00
Dydzio
6cb6a6d785
Fix updating opponent hero spellpoints in battle window
2023-08-18 20:24:31 +02:00
nordsoft
3c9c302fd2
TurnTimerInfo
2023-08-14 02:16:25 +04:00
nordsoft
4b1224ec8c
Implement turn timer feature
2023-08-13 14:07:48 +04:00
Ivan Savenko
00f3804604
Workaround for crash?
2023-08-05 13:39:08 +03:00
Ivan Savenko
8750aa2c5b
Merged server savegame and (broken and unused) client savegame files
2023-07-09 15:30:47 +03:00
Ivan Savenko
1cbc6457ce
Fix possible assertion failure on removing non-owned town
2023-07-04 20:28:02 +03:00
Ivan Savenko
8420a90aa4
Reorganization of campaigns code
2023-06-26 17:15:59 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
edf7756783
Recalculate paths on (un)equipping Angel Wings
2023-06-25 17:42:36 +03:00
Ivan Savenko
d8879f1e53
NewObject pack now receives visitable position instead of h3m position
2023-06-23 13:34:51 +03:00
Ivan Savenko
56d69e790b
Renamed MetaString methods to more logical names
2023-06-20 19:37:27 +03:00
Ivan Savenko
6aedb99117
Cleaned up IShipyard interface
2023-06-16 17:59:10 +03:00
Ivan Savenko
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
Konstantin P
0cbc2e458c
CBonusSystemNode: remove description
...
It was almost unused, but this change is save-breaking
2023-05-05 18:57:11 +03:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Konstantin P
b472c89276
vcmi: make some CStack properties private
...
There is a getters for this properties already available
2023-04-27 20:58:49 +03:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
nordsoft
bfc75ccd39
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 02:22:42 +04:00
SoundSSGood
e58be8e7f7
vcmiartifacts fixed
2023-04-08 12:28:53 +03:00
nordsoft
3e28b58c80
Fixes
2023-04-06 19:59:22 +04:00
nordsoft
ce3028bd73
Intermediate commit
2023-04-06 19:34:07 +04:00
Konstantin
5716925b47
NetPacks: change GiveBonus enum to enum class.
2023-03-30 12:41:17 +03:00
Adriankhl
792ea2f06f
Process attack/attacked animation before dealing damage to units
2023-03-25 15:00:25 +01:00
Ivan Savenko
ef07935fbc
Update town visual when new structure is built
2023-03-22 14:41:36 +02:00
Ivan Savenko
129b5313c5
Merge pull request #1663 from Adriankhl/fix_load_sleeping_heroes
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Fix client data deserialization, such as sleepingHeroes
2023-03-16 15:05:18 +02:00
Ivan Savenko
39f2bef1ab
Update town visual on capturing
2023-03-15 00:30:58 +02:00
Adriankhl
eba4e4dd2c
No longer save/load common game state to/from client file
2023-03-13 10:10:44 +01:00
Konstantin
716dd9a43b
vcmi: remove a bunch of duplicated showInfoDialog
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These methods duplicated in almost every map object
Just replace it by one such method
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
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Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Ivan Savenko
cdcd5a29dd
Updated path to renamed directory
2023-03-05 18:02:59 +02:00
Ivan Savenko
387a7b421a
Refactoring of new code, multiple functionality changes:
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- Implemented separate Map View contexts for different map modes
- Puzzle map now works
- Enemy movement now works as in H3
- Removed no longer used code
- Implemented missing embark/disembark sounds
- Fixed view focusing on embarking/disembarking
- Fixed focusing on movement near edge of terra incognita
- Fixed sea movement sound
2023-03-05 18:02:58 +02:00
Ivan Savenko
fbb8c18c23
Improved map view selection tracking
2023-03-05 17:57:36 +02:00
Ivan Savenko
11e4d84749
Implemented View Earth / View Air spells
2023-03-05 17:48:02 +02:00
Ivan Savenko
ec6f19ea18
Code reorganization, no changes to functionality
2023-03-05 17:48:02 +02:00
Ivan Savenko
57d906a01c
Fixed embarking & disembarking timings
2023-03-05 17:48:02 +02:00
Ivan Savenko
7cf00ba87d
Implemented basic hero movement animation & object fade-out
2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04
Basic version of hero movement on map. Removed old code.
2023-03-05 17:48:02 +02:00
SoundSSGood
a1dbbe2d86
redraw optimization
2023-03-03 10:17:31 +02:00
Ivan Savenko
72fe1fcfa9
Fix minimap updating on hero loss
2023-02-14 11:32:19 +02:00
Andrii Danylchenko
9f55666931
rework netpacks to avoid double typeinfo
2023-02-13 20:26:39 +02:00