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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
Commit Graph

173 Commits

Author SHA1 Message Date
Ivan Savenko
22f517686d Better handling of encoding detection for maps and campaigns
Now VCMI will use either preferred language or install language to load
maps and campaigns that are part of "core" mod, or, in other words -
placed in Maps directory of H3 data (like most of manually downloaded
maps and campaigns are)

If game data is in English, then game can safely use encoding of player-
selected language (such as Chinese) to load maps. After all, both GBK
and all Win-125X encoding are superset of ASCII, so English map will
always load up correctly.

Maps that are part of a mod still use mod language as before - it is up
to mod maker to correctly set up mod language.
2024-10-30 11:54:35 +00:00
Ivan Savenko
a8e84c55f6 Fix some of the new warnings from sonarcloud 2024-10-11 10:45:29 +00:00
Ivan Savenko
e442e71ed9 Fix handling of autoselected interface scaling by client 2024-10-09 17:37:54 +00:00
Ivan Savenko
68e5cff276 Implement user-defined cursor scaling 2024-10-09 17:37:54 +00:00
Ivan Savenko
58d13fdce5 Implemented scaling of hardware cursor 2024-10-09 17:37:54 +00:00
Ivan Savenko
42adc9d394 Enable auto-detection of UI scaling 2024-10-09 17:37:54 +00:00
Ivan Savenko
0c03e0b7c7 Enable autodetection of upscaling filter 2024-10-09 17:37:54 +00:00
Ivan Savenko
4ed478b6e5 Improve font mode auto-selection for languages like Chinese 2024-09-28 19:31:16 +00:00
Ivan Savenko
51848ced3b Add font loading tracking to log 2024-09-28 19:30:26 +00:00
Ivan Savenko
b624069f86 Fix CI 2024-09-24 13:40:15 +00:00
Ivan Savenko
ca3c6227c4 Add selector for font type in Launcher, add autoselection 2024-09-24 13:25:36 +00:00
Ivan Savenko
87274128e7 Proper support for usage of multiple fonts in a chain 2024-09-24 10:59:35 +00:00
Ivan Savenko
557b72f2b3 Launcher now controls ttf fonts usage directly instead of toggling mod
from extras
2024-09-23 18:31:44 +00:00
Ivan Savenko
97e24ff126 Integrated Noto fonts into vcmi 2024-09-23 18:15:30 +00:00
Ivan Savenko
5502dcaea4 Remove no longer used support for original version of Chinese fonts 2024-09-23 15:46:12 +00:00
Ivan Savenko
248cff49a4 Moved fonts handling from Graphics to RenderHandler class 2024-09-23 15:43:11 +00:00
Laserlicht
73d3903e43 fix xbrz font fallback 2024-09-20 21:25:09 +02:00
Ivan Savenko
b5bacb5c09 Fix creatures with non-cyan background in battle when xbrz is not in use 2024-09-17 14:48:28 +00:00
Ivan Savenko
626c34a105 Fix colorization of Fortress and Inferno adventure map image from hota 2024-09-13 12:45:51 +00:00
Ivan Savenko
4abd96dba4 Add debug code to save every loaded image to a file 2024-09-13 12:26:31 +00:00
Ivan Savenko
915533ed2e Implemented generation of player-colored version of DiBoxBck 2024-09-12 21:22:41 +00:00
Ivan Savenko
dfd3f0c1a6 Fixed generation of upscaled spellbook 2024-09-12 21:22:41 +00:00
Ivan Savenko
8367729235 Added option to define true type fonts size for each xbrz mode 2024-09-03 10:36:50 +00:00
Ivan Savenko
e035ae8b48 Fixed crash on attempt to upscale nonexisting image 2024-09-03 09:22:40 +00:00
Ivan Savenko
0acc22214b Read scaling filter for fonts from config 2024-09-02 22:08:19 +00:00
Ivan Savenko
35467039a7 Bitmap fonts now use nearest neighbour scaling instead of xbrz 2024-09-02 21:31:01 +00:00
Ivan Savenko
a2bac260e7 Fix images with custom scaling in xBRZ mode 2024-08-27 19:49:41 +00:00
Ivan Savenko
0bbc2bce33 Fix handling of transparency in xbrz and in images with non-cyan
transparent color in unscaled mode
2024-08-27 19:44:11 +00:00
Ivan Savenko
b3158c52ba Fixes for Sonar issues 2024-08-17 20:54:29 +00:00
Ivan Savenko
40ece7142b Set no filtering by default for now 2024-08-17 19:11:30 +00:00
Ivan Savenko
fb3147fbda Do not initialize shadow on images that don't have shadow palette 2024-08-17 19:11:10 +00:00
Ivan Savenko
d6059b044d Implement selection of upscaling filter in launcher 2024-08-17 15:25:26 +00:00
Ivan Savenko
f29a687234 Clean up scaling code, implemented image size optimization 2024-08-17 15:25:26 +00:00
Ivan Savenko
f0448acaa3 TBB is now a dependency of lib. Implemented multithreaded xBRZ scale 2024-08-17 15:25:26 +00:00
Ivan Savenko
6a17c08b7e Implemeted wider lines for upscaled mode 2024-08-17 15:25:26 +00:00
Ivan Savenko
095f5b5e60 Fix cursor scaling 2024-08-17 15:25:26 +00:00
Ivan Savenko
ffba847f40 xBRZ-upscaled images now support common palette-transform effects:
- Player coloring
- Flag color for map
- Glue selection for combat
2024-08-17 15:25:26 +00:00
Ivan Savenko
2d12cecded Added draw method to ISharedImage interface 2024-08-17 15:25:26 +00:00
Ivan Savenko
502f47c6b5 Rename IConstImage to more clear ISharedImage 2024-08-17 15:25:26 +00:00
Ivan Savenko
216ef2a943 H3 fonts now use atlas for font data. Implemented xBRZ scaling for fonts 2024-08-17 15:25:26 +00:00
Ivan Savenko
020a825ecd TTF fonts will now be rendered correctly in upscaling mode
Note that TTF rendering bypasses xBRZ - TTF fonts are rendered at larger
point size
2024-08-17 15:25:26 +00:00
Ivan Savenko
fa65b0019c First working version of xBRZ upscaler 2024-08-17 15:25:26 +00:00
Ivan Savenko
4171026035 First iteration of upscaled rendering 2024-08-17 15:25:25 +00:00
Ivan Savenko
7f5cd8a7aa newSurface method now accepts Point instead of two integers 2024-08-17 15:25:25 +00:00
Ivan Savenko
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
e862b9c868 Fix crash on opening creature window with bonuses that don't have icon 2024-07-19 19:37:22 +00:00
Ivan Savenko
0d44bf1506 Fix build 2024-07-19 12:30:10 +00:00
Ivan Savenko
b256919dab Implemented per-surface alpha for images that have palettes with alpha 2024-07-19 12:03:29 +00:00
Ivan Savenko
c40eea6e10 Fix fade-in animation - per-surface alpha was not set correctly 2024-07-19 10:46:20 +00:00
Ivan Savenko
9f3663b7d4 Remove unused method 2024-07-19 10:08:50 +00:00