Ivan Savenko
71bc1054d0
BattleStart pack now uses unique_ptr
2025-04-27 14:57:30 +03:00
Ivan Savenko
c02a8a84fd
Stacks of armed instance are now unique_ptr
2025-04-27 14:57:30 +03:00
Ivan Savenko
bdae7285ae
Objects list is now private member of CMap
2025-04-27 14:57:30 +03:00
Ivan Savenko
745040def3
Access to heroes storage in CMap is now done via public methods
2025-04-27 14:57:30 +03:00
Ivan Savenko
1f502c0548
CMap towns and heroes on map fields are now private
2025-04-27 14:57:30 +03:00
Ivan Savenko
84cf7b052d
Map objects now use shared_ptr (rmg)
2025-04-27 14:57:30 +03:00
Ivan Savenko
0ada2a5ebd
Map objects now use shared_ptr (game)
2025-04-27 14:57:30 +03:00
Ivan Savenko
2ca1748e96
Artifact instances are now owned solely by CMap
2025-04-27 14:57:30 +03:00
Ivan Savenko
797646cc05
Quests in map now use shared_ptr instead of const ptr
2025-04-27 14:57:30 +03:00
kdmcser
c3c8b5048a
extract functions of string <-> boost::filesystem::path to TextOperations.h
2025-04-20 00:23:41 +08:00
kdmcser
e308b2149a
fix compile error
2025-04-19 13:44:48 +08:00
kdmcser
ea3947df4f
fix Chinese encoding problem in GBK
2025-04-19 13:30:31 +08:00
Ivan Savenko
7a3e1409d0
Remove old boost includes and defines
2025-03-19 08:03:56 +00:00
Ivan Savenko
eb3b51a6cf
Remove save compatibility with 1.5.X
2025-03-18 11:35:15 +00:00
MichalZr6
38b994f28e
Init lastWrite and date for campaigns
2025-03-11 22:36:26 +01:00
MichalZr6
ea1c911e4d
Update maps sorting logic
2025-03-11 22:36:26 +01:00
Ivan Savenko
9f713a0914
Rename int3::valid to isValid for consistency
2025-03-03 10:46:00 +00:00
Ivan Savenko
645b95ba02
Renamed LibClasses * VLC
to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
Ivan Savenko
2362c6da21
Fixes for multiple new issues from Sonar
2025-02-21 15:57:39 +00:00
Ivan Savenko
0548f325e4
Merge branch 'master' into 'develop'
2025-02-21 13:59:34 +00:00
Ivan Savenko
b2642bb7d7
Merge pull request #5422 from IvanSavenko/disposed_heroes_fix
...
[1.7] Do not allow heroes banned for player as starting heroes
2025-02-20 16:33:04 +02:00
Ivan Savenko
4b824d05e2
Do not allow heroes banned for player as starting heroes
...
- `disposedHeroes` is now in map header, for use in map selection
- heroes that are marked as unavailable for player will now be hidden
from starting hero selection
2025-02-14 10:43:55 +00:00
Ivan Savenko
0337ef90ec
Fix and cleanup event loading, clarify remaining hota keys
2025-02-13 19:48:37 +00:00
Ivan Savenko
f9fe8fc312
Cleanup hota object loading code
2025-02-13 19:10:29 +00:00
Ivan Savenko
091029e0bb
Support for parsing HotA 1.7.2 h3m's and h3c's
2025-02-13 19:10:29 +00:00
Ivan Savenko
a12ea45276
Support of parsing of all hota 1.7.1 h3m's and h3c's
2025-02-13 19:10:29 +00:00
Ivan Savenko
d996726fe7
Support for parsing HotA 1.7.0 maps
2025-02-13 19:10:29 +00:00
Ivan Savenko
1917fae2c0
Fix loading of HotA maps with Cove town placed on map
2025-02-09 22:11:19 +00:00
Ivan Savenko
4e6560c4c9
Fixes for issues detected by valgrind
2025-02-06 19:22:04 +00:00
Ivan Savenko
09db3e4bef
Reworked resource piles loading to fix wog maps with mithril
2025-01-25 11:40:21 +00:00
Ivan Savenko
baa9b1e312
Load unknown objects as "Nothing" object
2025-01-24 19:26:40 +00:00
Ivan Savenko
e4505f20b9
Remove no longer used map checksum computation
2025-01-24 19:26:40 +00:00
MichalZr6
a99274d72e
BattleHexArray - new container for BattleHexes
2025-01-06 23:18:18 +01:00
Ivan Savenko
dfe8a95f8c
Fix build
2025-01-04 15:09:50 +00:00
Ivan Savenko
ea368c5176
Inlined methods commonly used by pathfinder for better optimization
2025-01-04 15:09:50 +00:00
Dydzio
7be31c94f2
Fixes from code review
2024-12-05 21:16:06 +01:00
Dydzio
f7b0c7405b
Fix "padding variables" for object deletion
2024-12-03 17:40:35 +01:00
Dydzio
e9be46af98
Merge branch 'develop' into timed_events_objects_removal
2024-12-03 17:27:24 +01:00
Ivan Savenko
ba9e3dca9d
Mod management rework, part 1
...
- Replaced CModInfo class with constant ModDescription class
- Simplified mod loading logic
- Extracted some functionality from ModHandler into separate classes for
future reuse by Launcher
2024-11-26 13:55:46 +00:00
Ivan Savenko
733b1b339c
Remove broken automatic addition of dependency for wog maps
2024-11-07 12:08:28 +00:00
Ivan Savenko
c3c5f73a63
Restore save compatibility with 1.5
2024-11-07 12:08:08 +00:00
Ivan Savenko
e7bea6c3b8
Merge pull request #4852 from IvanSavenko/remove_vlc_entities_serialization
...
Remove remaining pointers to VLC entities from serializer
2024-11-06 22:01:11 +02:00
Ivan Savenko
d39dad6cb4
Fix build
2024-10-30 17:03:48 +00:00
Ivan Savenko
a39469d165
Add save compatibility
2024-10-30 16:57:03 +00:00
Ivan Savenko
01d787fb5a
Removed remaining cases of serialization of VLC entities
2024-10-30 16:48:18 +00:00
Ivan Savenko
d3af9f1c67
Removed pointer to VLC entity from CStackBasicDescriptor
2024-10-30 16:47:02 +00:00
Ivan Savenko
08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
Ivan Savenko
22f517686d
Better handling of encoding detection for maps and campaigns
...
Now VCMI will use either preferred language or install language to load
maps and campaigns that are part of "core" mod, or, in other words -
placed in Maps directory of H3 data (like most of manually downloaded
maps and campaigns are)
If game data is in English, then game can safely use encoding of player-
selected language (such as Chinese) to load maps. After all, both GBK
and all Win-125X encoding are superset of ASCII, so English map will
always load up correctly.
Maps that are part of a mod still use mod language as before - it is up
to mod maker to correctly set up mod language.
2024-10-30 11:54:35 +00:00
Ivan Savenko
a97deea563
Merge pull request #4824 from IvanSavenko/translate_fix
...
Fixes for issues with translations
2024-10-28 12:56:50 +02:00
Ivan Savenko
638bc174c3
Fix crash on exporting maps for translation
2024-10-25 21:41:24 +00:00