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Commit Graph

7349 Commits

Author SHA1 Message Date
Ivan Savenko
733b1b339c Remove broken automatic addition of dependency for wog maps 2024-11-07 12:08:28 +00:00
Ivan Savenko
c3c5f73a63 Restore save compatibility with 1.5 2024-11-07 12:08:08 +00:00
Ivan Savenko
b9ff192a91 Fix regressions from previous PR 2024-11-07 12:07:45 +00:00
Ivan Savenko
697d63d2b8 Reworked and fixed gendered hero sprites on adventure map 2024-11-07 10:39:23 +00:00
Ivan Savenko
8cd19f639f Added validation of flaggable objects 2024-11-07 10:39:23 +00:00
Ivan Savenko
e9690c8c54
Merge branch 'develop' into autosave_name 2024-11-06 22:06:12 +02:00
Ivan Savenko
e7bea6c3b8
Merge pull request #4852 from IvanSavenko/remove_vlc_entities_serialization
Remove remaining pointers to VLC entities from serializer
2024-11-06 22:01:11 +02:00
Ivan Savenko
a2c2b28dfe
Merge pull request #4859 from IvanSavenko/map_encoding_fix
Fix selection of encoding from maps
2024-11-06 22:00:59 +02:00
Ivan Savenko
ee88cfa150 Fix selection of encoding from maps
Fixes typo from previous PR
2024-11-01 13:40:29 +00:00
Ivan Savenko
e45be3c5e6
Merge pull request #4850 from IvanSavenko/object_descriptions
Implemented optional descriptions for market map objects
2024-10-31 16:58:14 +02:00
Ivan Savenko
6056d385ed Always load json configs from mod that references it
This should fix rather common problem with mods, where two unrelated mods
accidentally use same file name for a config file, leading to very unclear
conflict since this result in a file override.

Now all config files referenced in mod.json are loaded specifically from
filesystem of mod that referenced it. In other words, it is no longer
possible for one mod to override config from another mod.

As a side effect, this allows mods to use shorter directory layout, e.g.
`config/modName/xxx.json` can now be safely replaced with `config/
xxx.json` without fear of broken mod if there is another mod with same
path to config. Similarly, now all mods can use `config/translation/
language.json` scheme for translation files

Since this is no longer a problem, I've also simplified directory layout
of our built-in 'vcmi' mod, by moving all files from `config/vcmi`
directory directly to `config` directory.

- Overrides for miscellaneous configs like mainmenu.json should works as
before
- Images / animations (png's or def's) work as before (and may still
result in confict)
- Rebalance mods work as before and can modify another mod via standard
`modName:objectName` syntax
2024-10-31 14:49:11 +00:00
Ivan Savenko
0969871835
Merge branch 'develop' into mechanical_bonus 2024-10-31 15:14:51 +02:00
Ivan Savenko
e714a02063
Merge pull request #4849 from IvanSavenko/map_encoding
Better handling of encoding detection for maps and campaigns
2024-10-31 15:07:36 +02:00
Laserlicht
452762cd78 change datetime format 2024-10-30 23:23:56 +01:00
Ivan Savenko
d39dad6cb4 Fix build 2024-10-30 17:03:48 +00:00
Ivan Savenko
a39469d165 Add save compatibility 2024-10-30 16:57:03 +00:00
Ivan Savenko
c4481f3797 Remove logic for serialization of VLC entities 2024-10-30 16:48:19 +00:00
Ivan Savenko
01d787fb5a Removed remaining cases of serialization of VLC entities 2024-10-30 16:48:18 +00:00
Ivan Savenko
c1e125b186 Remove CStack::type pointer to VLC entity 2024-10-30 16:47:02 +00:00
Ivan Savenko
d3af9f1c67 Removed pointer to VLC entity from CStackBasicDescriptor 2024-10-30 16:47:02 +00:00
Ivan Savenko
c98ac01e7a Replaced public artType member of ArtifactInstance with getter 2024-10-30 16:47:01 +00:00
Ivan Savenko
04ca8aca9f Update tests 2024-10-30 16:22:12 +00:00
Ivan Savenko
08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC 2024-10-30 16:22:11 +00:00
Ivan Savenko
dd7d190a58 Implemented optional descriptions for market map objects
It is now possible to define description of an object with 'market'
handler that will be shown on right-clicking the object.

Similarly, added description to right-click popup to Hill Fort.
2024-10-30 13:20:21 +00:00
Ivan Savenko
f8b1f40abb
Merge pull request #4348 from MichalZr6/hill_fort_changes
Hill Fort unavailable upgrade and status bar new messages
2024-10-30 14:00:35 +02:00
Ivan Savenko
22f517686d Better handling of encoding detection for maps and campaigns
Now VCMI will use either preferred language or install language to load
maps and campaigns that are part of "core" mod, or, in other words -
placed in Maps directory of H3 data (like most of manually downloaded
maps and campaigns are)

If game data is in English, then game can safely use encoding of player-
selected language (such as Chinese) to load maps. After all, both GBK
and all Win-125X encoding are superset of ASCII, so English map will
always load up correctly.

Maps that are part of a mod still use mod language as before - it is up
to mod maker to correctly set up mod language.
2024-10-30 11:54:35 +00:00
Ivan Savenko
f12119f86c
Merge pull request #4812 from SoundSSGood/secSkillPlace
[Hota] SeafaringAcademy. Initial PR
2024-10-30 13:33:39 +02:00
Ivan Savenko
88a9890b56
Merge pull request #4837 from godric3/map-editor-set-hero-patrol-radius
Possibility to set hero patrol radius in map editor
2024-10-30 13:32:25 +02:00
Ivan Savenko
c1c9e2e4f0
Merge pull request #4820 from kdmcser/softDenpendency
add support for soft dependencies
2024-10-30 13:31:46 +02:00
godric3
9e9f118b09 another attempt of using CGHeroInstance::NO_PATROLLING in map editor 2024-10-29 21:41:42 +01:00
godric3
ed087b7a5b Use max ui32 value instead of -1 for NO_PATROLLING 2024-10-29 18:34:02 +01:00
Andrzej Żak
42738e20a4
Update lib/mapObjects/CGHeroInstance.h
Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2024-10-29 08:26:31 +01:00
godric3
da5bae301a try to fix build, use plain -1 in place of CGHeroInstance::NO_PATROLLING 2024-10-28 22:46:48 +01:00
godric3
56efb82b2e try to fix build, separate definition of NO_PATROLLING in CGHeroInstance 2024-10-28 21:49:25 +01:00
godric3
394812c02a try to fix build, use inline constexpr 2024-10-28 20:58:36 +01:00
SoundSSGood
1fcd750774 suggested changes 2024-10-28 21:58:35 +02:00
godric3
a9e04428c8 Possibility to set hero patrol radius in map editor 2024-10-28 18:30:30 +01:00
kdmcser
5c5bac12eb
Update lib/modding/CModHandler.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-10-29 00:35:32 +08:00
kdmcser
123f3923d3
Update lib/modding/ContentTypeHandler.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-10-29 00:35:03 +08:00
Ivan Savenko
a97deea563
Merge pull request #4824 from IvanSavenko/translate_fix
Fixes for issues with translations
2024-10-28 12:56:50 +02:00
Ivan Savenko
db913d95e0
Merge pull request #4808 from Laserlicht/prism_breath
Bonus: prism breath
2024-10-28 12:29:41 +02:00
DjWarmonger
59a15c5ff0
Merge pull request #4790 from kodobi/bugfix/fix-incorrect-battlefield-while-attacking-town-without-fort
Fix battle setup for sieges without forts
2024-10-28 08:38:14 +01:00
Ivan Savenko
ec3acec8cc Implemented JSON5 line ending escapings 2024-10-26 14:21:23 +00:00
Ivan Savenko
72b0062ae3 Better integration of wog commanders translation 2024-10-26 14:21:05 +00:00
Ivan Savenko
d1164ab9a9 Integrated exchange window translation into vcmi 2024-10-26 13:09:09 +00:00
Ivan Savenko
565c02d61c Added 'translate missing' command for convenience 2024-10-26 12:54:35 +00:00
Ivan Savenko
e5739e49da Fix translation of bank names 2024-10-26 11:39:06 +00:00
kdmcser
3b72594743 add support for soft dependencies 2024-10-26 19:15:12 +08:00
Ivan Savenko
638bc174c3 Fix crash on exporting maps for translation 2024-10-25 21:41:24 +00:00
Ivan Savenko
c43844706e Implemented translation support for random map descriptions 2024-10-25 20:41:19 +00:00